Player Matchup

Apollo
Apollo
 
Apollo
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
ElectroBalobas
Hercules
Level 17
God Stats
6W - 3L
1,637 SR
Queue Stats
39W - 20L
1,655 Elo+
Party 2
Nu Wa
Nu Wa
Forcius
Nu Wa
Level 29
God Stats
5W - 5L
1,558 SR
Queue Stats
107W - 83L
1,582 Elo+
Solo
Ullr
Ullr
GuinnessFlawor
Ullr
Level 18
God Stats
7W - 4L
1,782 SR
Queue Stats
36W - 26L
1,634 Elo+
Party 2
Eset
Eset
Simpllicity
Eset
Level 8
God Stats
1W - 1L
1,315 SR
Queue Stats
28W - 10L
1,526 Elo+
Party 2
Team Averages
Level 40
1,558 SR
1,579 Elo+

VS

Team Averages
Level 17
1,598 SR
1,657 Elo+
Thor
Thor
Bivvyz
Thor
Level 2
God Stats
1W - 1L
1,724 SR
Queue Stats
1W - 1L
1,708 Elo+
Party 3
Pele
Pele
Foonix
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Party 3
Nu Wa
Nu Wa
ImNotYourPuppet
Nu Wa
Level 38
God Stats
14W - 14L
1,635 SR
Queue Stats
143W - 112L
1,627 Elo+
Party 1
Discordia
Discordia
Specter12
Discordia
Level 21
God Stats
1W - 1L
1,712 SR
Queue Stats
47W - 22L
1,713 Elo+
Party 1
Camazotz
Camazotz
hellokittyfan231
Camazotz
Level 21
God Stats
7W - 7L
1,417 SR
Queue Stats
105W - 95L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
6 / 1 / 4
7,015
702
6,951
6,607
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
12
7 / 0 / 1
6,925
693
4,019
8,990
4,846
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Forcius
Nu Wa
10
1 / 2 / 4
5,941
594
4,000
5,914
1,857
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 0
6,768
677
3,943
5,548
1,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 3 / 2
5,466
547
1,563
6,969
2,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bivvyz
Thor
8
0 / 5 / 0
4,514
451
2,407
6,513
1,951
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
Foonix
Pele
6
1 / 5 / 0
4,407
441
2,107
5,576
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
1 / 2 / 2
5,696
570
5,325
6,092
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
Specter12
Discordia
10
2 / 4 / 2
5,868
587
4,913
5,008
1,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 2
5,653
565
3,468
9,383
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
19
Kills
6
6
Deaths
19
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
1
4
8
L
Thor
Bivvyz
Thor
0
5
0
0
W
Hercules
7
0
1
7.5
L
Pele
Foonix
Pele
1
5
0
0.2
W
Nu Wa
Forcius
Nu Wa
1
2
4
1.5
W
4
0
0
4
L
1
2
2
1
W
1
3
2
0.67
L
Discordia
Specter12
Discordia
2
4
2
0.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,476
Damage
18,220
34,028
Taken
32,572
12,542
Mitigated
8,934
9,028
Healing
9,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,951
4,993
0
849
6,607
2,077
704
1,598
5,009
0
42,493
L
Thor
Bivvyz
Thor
2,407
716
0
370
6,513
1,951
0
455
6,058
0
15,425
W
Hercules
4,019
1,251
0
4,135
8,990
4,846
0
280
8,710
0
30,643
L
Pele
Foonix
Pele
2,107
424
0
763
5,576
1,668
0
673
4,903
0
12,618
W
Nu Wa
Forcius
Nu Wa
4,000
741
0
1,609
5,914
1,857
194
3,040
2,874
28,812
0
W
3,943
2,106
0
768
5,548
1,505
0
3,555
1,993
0
39,047
L
5,325
2,078
0
2,795
6,092
1,442
0
828
5,264
34,712
0
W
1,563
340
521
1,146
6,969
2,257
0
1,765
5,204
19,450
0
L
Discordia
Specter12
Discordia
4,913
504
0
490
5,008
1,281
0
1,666
3,342
31,064
0
L
3,468
1,017
0
5,057
9,383
2,592
0
1,941
7,442
0
28,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,115
Gold Earned
26,138
340
Minions Killed
245
0
Camps Cleared
0
1,019,936
Distance Traveled
1,016,755
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,015
702
78
8
0
232,938
1
L
Thor
4,514
451
33
3
0
199,374
0
W
Hercules
6,925
693
78
8
0
216,770
0
L
Pele
4,407
441
19
2
0
189,100
2
W
Nu Wa
5,941
594
63
6
0
193,914
2
W
Ullr
6,768
677
87
9
0
194,515
3
L
Nu Wa
5,696
570
71
7
0
205,056
1
W
Eset
5,466
547
34
3
0
181,799
4
L
Discordia
5,868
587
63
6
0
196,146
5
L
Camazotz
5,653
565
59
6
0
227,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role