Player Matchup

Khepri
Khepri
Hentiuse
Khepri
Level 29
God Stats
18W - 7L
1,827 SR
Queue Stats
112W - 99L
1,580 Elo+
Solo
Neith
Neith
NoodlyDoodly
Neith
Level 4
God Stats
1W - 1L
1,689 SR
Queue Stats
1W - 2L
1,648 Elo+
Solo
Gilgamesh
Gilgamesh
ReCodeRed
Gilgamesh
Level 29
God Stats
2W - 2L
1,471 SR
Queue Stats
25W - 21L
1,536 Elo+
Solo
Sol
Sol
Rogue4Gaming691
Sol
Level 3
God Stats
1W - 3L
1,699 SR
Queue Stats
1W - 5L
1,626 Elo+
Solo
Arachne
Arachne
SmitesGarbagee
Arachne
Level 17
God Stats
2W - 5L
1,507 SR
Queue Stats
11W - 17L
1,469 Elo+
Solo
Team Averages
Level 16
1,639 SR
1,572 Elo+

VS

Team Averages
Level 22
1,467 SR
1,534 Elo+
Medusa
Medusa
G4_Franky_Tanky
Medusa
Level 24
God Stats
1W - 1L
1,281 SR
Queue Stats
46W - 52L
1,477 Elo+
Solo
Anubis
Anubis
KibblsAndVick
Anubis
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 44L
1,576 Elo+
Party 1
Yemoja
Yemoja
Marco FH9205
Yemoja
Level 22
God Stats
2W - 1L
1,208 SR
Queue Stats
15W - 14L
1,463 Elo+
Solo
Arachne
Arachne
academic-snake25
Arachne
Level 19
God Stats
8W - 3L
1,761 SR
Queue Stats
74W - 52L
1,641 Elo+
Party 1
Chaac
Chaac
jtmoney666
Chaac
Level 28
God Stats
5W - 3L
1,584 SR
Queue Stats
8W - 6L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Hentiuse
Khepri
6
0 / 0 / 0
3,458
576
1,353
3,407
1,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

4
0 / 2 / 0
2,962
494
774
2,865
537
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
ReCodeRed
Gilgamesh
6
0 / 1 / 0
3,842
640
855
3,131
1,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

4
0 / 6 / 0
3,147
525
2,349
5,236
1,072
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 2 / 0
3,149
525
909
2,622
796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,816
636
2,435
1,854
501
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
4 / 0 / 2
4,463
744
2,779
3,469
1,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
6
2 / 0 / 2
4,094
682
1,720
3,376
1,690
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

6
2 / 0 / 2
4,007
668
1,769
2,193
744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chaac
7
1 / 0 / 0
3,787
631
1,796
2,366
1,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
11
11
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Khepri
Hentiuse
Khepri
0
0
0
0
W
4
0
2
5
W
Yemoja
2
0
2
3
L
0
2
0
0
L
Gilgamesh
ReCodeRed
Gilgamesh
0
1
0
0
L
0
6
0
0
L
0
2
0
0
W
2
0
2
3
W
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,240
Damage
10,499
17,261
Taken
13,258
5,245
Mitigated
5,836
3,665
Healing
7,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,435
1,292
0
484
1,854
501
26
948
906
0
17,069
L
Khepri
Hentiuse
Khepri
1,353
0
0
1,209
3,407
1,316
0
303
3,104
11,128
0
W
2,779
319
0
2,447
3,469
1,460
186
666
2,803
21,150
0
W
Yemoja
1,720
735
324
1,288
3,376
1,690
0
1,990
1,386
10,079
0
L
774
265
0
499
2,865
537
0
1,344
1,521
0
4,546
L
Gilgamesh
ReCodeRed
Gilgamesh
855
161
0
651
3,131
1,524
0
0
2,893
0
14,129
L
2,349
1,045
0
800
5,236
1,072
12
2,627
2,609
9,601
0
L
909
458
0
506
2,622
796
0
225
2,397
0
7,347
W
1,769
1,368
0
1,111
2,193
744
0
98
2,095
0
17,902
W
Chaac
1,796
310
0
1,472
2,366
1,441
42
0
2,366
0
11,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,558
Gold Earned
20,167
92
Minions Killed
153
0
Camps Cleared
0
528,502
Distance Traveled
584,626
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,816
636
31
5
0
119,860
1
L
Khepri
3,458
576
13
2
0
118,800
0
W
Anubis
4,463
744
41
7
0
102,764
1
W
Yemoja
4,094
682
25
4
0
107,055
1
L
Neith
2,962
494
9
2
0
92,089
1
L
Gilgamesh
3,842
640
33
6
0
113,787
1
L
Sol
3,147
525
19
3
0
117,856
2
L
Arachne
3,149
525
18
3
0
85,970
0
W
Arachne
4,007
668
38
6
0
139,285
1
W
Chaac
3,787
631
18
3
0
115,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role