Player Matchup

Merlin
Merlin
Platinum I
MastKiII
Merlin
Platinum I
Level 160
God Stats
1W - 4L
1,850 SR
Queue Stats
33W - 19L
2,520 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,850 SR
2,520 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 64
1,937 SR
2,468 MMR
Artemis
Artemis
Diamond V
Liviuu
Artemis
Diamond V
Level 64
God Stats
4W - 2L
1,937 SR
Queue Stats
23W - 12L
2,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MastKiII
Merlin
15
3 / 4 / 0
9,706
882
10,733
11,580
8,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabAnhurSolHe BoOlorun

VS

Bans
FreyaHelPoseidonCamazotzChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Liviuu
Artemis
15
4 / 3 / 0
9,038
822
9,131
12,551
6,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
4
4
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
Liviuu
Artemis
4
3
0
1.33
L
Merlin
MastKiII
Merlin
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,733
Damage
9,131
11,580
Taken
12,551
8,390
Mitigated
6,713
4,092
Healing
1,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Liviuu
Artemis
9,131
4,440
0
1,975
12,551
6,713
0
10,760
1,791
230
46,128
L
Merlin
MastKiII
Merlin
10,733
1,202
0
4,092
11,580
8,390
1,252
381
11,199
59,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,706
Gold Earned
9,038
112
Minions Killed
90
2
Camps Cleared
7
208,239
Distance Traveled
204,010
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,038
822
90
8
7
204,010
2
L
Merlin
9,706
882
112
10
2
208,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role