Player Matchup

Gilgamesh
Gilgamesh
CCR0NA
Gilgamesh
Level 25
God Stats
5W - 6L
1,507 SR
Queue Stats
28W - 31L
1,489 Elo+
Solo
Bellona
Bellona
Ikari SIV
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,388 Elo+
Party 1
Ares
Ares
RomanVulcan9202
Ares
Level 18
God Stats
5W - 2L
1,576 SR
Queue Stats
56W - 63L
1,406 Elo+
Solo
Izanami
Izanami
Scruv
Izanami
Level 17
God Stats
1W - 0L
1,546 SR
Queue Stats
22W - 8L
1,507 Elo+
Party 1
Cliodhna
Cliodhna
dreadedcape
Cliodhna
Level 29
God Stats
1W - 1L
1,253 SR
Queue Stats
6W - 9L
1,409 Elo+
Solo
Team Averages
Level 20
1,477 SR
1,440 Elo+

VS

Team Averages
Level 23
1,502 SR
1,358 Elo+
Yemoja
Yemoja
ItsTrent
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 53L
1,577 Elo+
Solo
Loki
Loki
LinenKill
Loki
Level 35
God Stats
126W - 109L
1,575 SR
Queue Stats
277W - 269L
1,542 Elo+
Party 2
Jormungandr
Jormungandr
StarGirl12345
Jormungandr
Level 29
God Stats
20W - 14L
1,433 SR
Queue Stats
100W - 109L
1,359 Elo+
Solo
The Morrigan
The Morrigan
iTzW3RO
The Morrigan
Level 24
God Stats
11W - 11L
1,500 SR
Queue Stats
180W - 161L
1,057 Elo+
Party 2
Pele
Pele
tteopoke
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CCR0NA
Gilgamesh
10
8 / 0 / 0
6,176
686
4,949
5,639
1,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Ikari SIV
Bellona
7
1 / 2 / 3
5,233
581
2,123
4,852
2,902
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 2 / 1
4,924
547
1,693
6,268
3,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Scruv
Izanami
8
0 / 0 / 1
4,949
550
394
1,525
532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
dreadedcape
Cliodhna
10
2 / 0 / 2
5,624
625
3,810
4,878
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ItsTrent
Yemoja
9
0 / 0 / 0
5,009
557
2,400
4,630
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
8
2 / 3 / 0
5,010
557
2,467
5,459
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jormungandr
StarGirl12345
Jormungandr
3
0 / 0 / 0
3,485
387
0
312
117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
iTzW3RO
The Morrigan
8
2 / 2 / 2
4,783
531
3,646
4,213
1,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
6
0 / 7 / 1
4,045
449
1,213
5,544
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
12
Kills
4
4
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CCR0NA
Gilgamesh
8
0
0
8
W
Bellona
Ikari SIV
Bellona
1
2
3
1.25
L
Yemoja
ItsTrent
Yemoja
0
0
0
0
L
Loki
2
3
0
0.67
W
1
2
1
0.75
W
Izanami
Scruv
Izanami
0
0
1
0.5
L
Jormungandr
StarGirl12345
Jormungandr
0
0
0
0
W
Cliodhna
dreadedcape
Cliodhna
2
0
2
3
L
The Morrigan
iTzW3RO
The Morrigan
2
2
2
1.5
L
Pele
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,969
Damage
9,726
23,162
Taken
20,158
10,134
Mitigated
7,554
5,885
Healing
3,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CCR0NA
Gilgamesh
4,949
1,796
0
2,794
5,639
1,941
260
880
4,683
0
29,708
W
Bellona
Ikari SIV
Bellona
2,123
1,071
0
430
4,852
2,902
817
1,200
3,612
0
17,635
L
Yemoja
ItsTrent
Yemoja
2,400
151
0
1,004
4,630
2,770
0
499
4,131
20,775
0
L
Loki
2,467
905
0
1,155
5,459
1,760
0
786
4,673
0
23,849
W
1,693
0
0
915
6,268
3,311
377
1,495
4,763
16,441
0
W
Izanami
Scruv
Izanami
394
285
0
294
1,525
532
1,329
516
963
0
21,508
L
Jormungandr
StarGirl12345
Jormungandr
0
0
0
0
312
117
0
0
312
1,488
0
W
Cliodhna
dreadedcape
Cliodhna
3,810
891
0
1,452
4,878
1,448
0
1,014
3,656
0
24,154
L
The Morrigan
iTzW3RO
The Morrigan
3,646
1,498
0
648
4,213
1,327
0
342
3,871
16,141
1,951
L
Pele
1,213
481
0
389
5,544
1,580
102
66
5,478
0
8,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,906
Gold Earned
22,332
237
Minions Killed
146
0
Camps Cleared
0
905,796
Distance Traveled
688,531
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,176
686
57
6
0
209,541
7
W
Bellona
5,233
581
36
4
0
175,447
1
L
Yemoja
5,009
557
45
5
0
153,349
1
L
Loki
5,010
557
53
6
0
186,528
1
W
Ares
4,924
547
27
3
0
159,256
1
W
Izanami
4,949
550
52
6
0
166,231
1
L
Jormungandr
3,485
387
4
0
0
26,816
0
W
Cliodhna
5,624
625
65
7
0
195,321
0
L
The Morrigan
4,783
531
28
3
0
159,753
3
L
Pele
4,045
449
16
2
0
162,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role