Player Matchup

Chaac
Chaac
CornbreadCarter
Chaac
Level 66
God Stats
27W - 34L
1,392 SR
Queue Stats
266W - 283L
1,314 Elo+
Party 1
Kuzenbo
Kuzenbo
DeweyRoacherson
Kuzenbo
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 196L
1,239 Elo+
Party 1
Fenrir
Fenrir
Taco manson
Fenrir
Level 48
God Stats
6W - 1L
1,778 SR
Queue Stats
173W - 188L
1,366 Elo+
Solo
Artemis
Artemis
bowl_of_spice
Artemis
Level 4
God Stats
3W - 5L
1,490 SR
Queue Stats
3W - 5L
1,377 Elo+
Party 1
Nu Wa
Nu Wa
drsyberia
Nu Wa
Level 128
God Stats
62W - 51L
1,547 SR
Queue Stats
1,004W - 1,129L
1,350 Elo+
Solo
Team Averages
Level 58
1,541 SR
1,329 Elo+

VS

Team Averages
Level 75
1,405 SR
1,402 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Cristobal_Balenc
Apollo
Level 64
God Stats
4W - 11L
1,298 SR
Queue Stats
214W - 216L
1,390 Elo+
Party 2
Arachne
Arachne
LDG SAGEMODE
Arachne
Level 102
God Stats
5W - 6L
1,532 SR
Queue Stats
356W - 391L
1,386 Elo+
Solo
Hel
Hel
arEvalo30710_69
Hel
Level 43
God Stats
9W - 15L
1,399 SR
Queue Stats
120W - 139L
1,327 Elo+
Solo
Cupid
Cupid
samM6-9
Cupid
Level 39
God Stats
3W - 6L
1,297 SR
Queue Stats
143W - 139L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 4
7,685
591
9,863
10,263
10,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

10
1 / 2 / 6
6,504
500
3,339
7,667
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
13
10 / 2 / 6
8,079
621
7,664
9,469
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
12
5 / 4 / 2
7,394
569
4,742
7,033
2,004
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
drsyberia
Nu Wa
13
2 / 1 / 6
7,511
578
10,002
6,868
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
5 / 5 / 4
7,432
572
8,001
10,571
4,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 9 / 0
6,867
528
2,901
12,170
4,464
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
LDG SAGEMODE
Arachne
9
1 / 7 / 0
5,967
459
5,027
10,458
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 2 / 0
6,880
529
2,452
8,455
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
samM6-9
Cupid
10
3 / 3 / 4
6,730
518
4,841
9,701
2,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
26
Kills
10
10
Deaths
26
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
5
4
1.4
W
8
1
4
10
L
1
9
0
0.11
W
1
2
6
2
L
Arachne
LDG SAGEMODE
Arachne
1
7
0
0.14
W
Fenrir
10
2
6
6.5
L
0
2
0
0
W
Artemis
5
4
2
1.5
W
Nu Wa
drsyberia
Nu Wa
2
1
6
5
L
Cupid
samM6-9
Cupid
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,610
Damage
23,222
41,300
Taken
51,355
23,892
Mitigated
18,903
12,921
Healing
13,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,001
741
0
2,323
10,571
4,704
379
2,545
7,685
29,410
0
W
9,863
901
0
3,992
10,263
10,359
1,009
1,589
8,598
9,007
28,523
L
2,901
798
0
1,686
12,170
4,464
189
3,516
7,854
1,134
30,629
W
3,339
997
0
1,865
7,667
6,142
29
2,575
4,853
17,633
0
L
Arachne
LDG SAGEMODE
Arachne
5,027
2,983
0
2,090
10,458
3,963
0
1,932
8,172
0
28,481
W
Fenrir
7,664
1,306
0
3,694
9,469
3,318
0
1,137
8,224
0
36,995
L
2,452
89
0
4,457
8,455
3,349
494
4,115
3,989
46,671
0
W
Artemis
4,742
2,151
0
1,520
7,033
2,004
0
2,373
4,388
0
26,301
W
Nu Wa
drsyberia
Nu Wa
10,002
2,681
0
1,850
6,868
2,069
0
2,062
4,726
44,011
0
L
Cupid
samM6-9
Cupid
4,841
2,127
289
2,397
9,701
2,423
633
2,523
7,048
0
29,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,173
Gold Earned
33,876
307
Minions Killed
319
0
Camps Cleared
0
1,285,822
Distance Traveled
1,223,649
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,432
572
53
4
0
229,699
2
W
Chaac
7,685
591
67
5
0
246,367
0
L
Apollo
6,867
528
61
5
0
232,001
5
W
Kuzenbo
6,504
500
27
2
0
255,914
0
L
Arachne
5,967
459
51
4
0
284,651
2
W
Fenrir
8,079
621
65
5
0
312,781
6
L
Hel
6,880
529
96
7
0
235,403
1
W
Artemis
7,394
569
48
4
0
215,749
0
W
Nu Wa
7,511
578
100
8
0
255,011
3
L
Cupid
6,730
518
58
4
0
241,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role