Player Matchup

Ymir
Ymir
DrRat
Ymir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,588 Elo+
Solo
Sylvanus
Sylvanus
ImGonnaSeasonYou
Sylvanus
Level 23
God Stats
4W - 0L
2,015 SR
Queue Stats
27W - 17L
1,628 Elo+
Solo
Izanami
Izanami
Skinark
Izanami
Level 23
God Stats
33W - 21L
1,661 SR
Queue Stats
105W - 112L
1,592 Elo+
Solo
Tiamat
Tiamat
Solomedaddy
Tiamat
Level 27
God Stats
3W - 1L
1,516 SR
Queue Stats
91W - 84L
1,667 Elo+
Solo
Achilles
Achilles
dilfster
Achilles
Level 19
God Stats
4W - 2L
1,586 SR
Queue Stats
49W - 27L
1,739 Elo+
Solo
Team Averages
Level 21
1,655 SR
1,643 Elo+

VS

Team Averages
Level 19
1,508 SR
1,600 Elo+
Hercules
Hercules
ItSCAsuAlNoObs
Hercules
Level 27
God Stats
1W - 1L
1,748 SR
Queue Stats
106W - 65L
1,678 Elo+
Solo
Sobek
Sobek
LetsGøBrandon
Sobek
Level 25
God Stats
1W - 2L
1,532 SR
Queue Stats
62W - 59L
1,611 Elo+
Solo
Thanatos
Thanatos
NotSorry16
Thanatos
Level 19
God Stats
1W - 6L
1,261 SR
Queue Stats
49W - 37L
1,697 Elo+
Solo
Eset
Eset
Zodialex
Eset
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 16L
1,652 Elo+
Solo
Izanami
Izanami
droowwhh
Izanami
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
72W - 83L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DrRat
Ymir
12
1 / 2 / 10
8,429
527
4,046
14,277
13,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 4 / 5
9,465
592
11,865
13,705
7,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Skinark
Izanami
13
6 / 5 / 1
8,815
551
7,005
8,349
2,742
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
15
4 / 4 / 4
9,803
613
9,590
12,631
6,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
dilfster
Achilles
16
11 / 3 / 1
10,447
653
10,718
10,251
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
6 / 2 / 1
8,836
552
9,444
15,070
6,657
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 5 / 2
8,250
516
6,543
13,308
8,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
NotSorry16
Thanatos
16
5 / 2 / 5
9,452
591
7,741
12,566
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Eset
12
3 / 9 / 2
8,197
512
11,681
13,382
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
droowwhh
Izanami
8
0 / 9 / 1
6,392
400
2,237
8,697
2,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
27
Kills
17
18
Deaths
27
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
DrRat
Ymir
1
2
10
3
W
5
4
5
1.88
L
Hercules
6
2
1
3.25
L
3
5
2
0.8
L
Thanatos
NotSorry16
Thanatos
5
2
5
3.75
W
Izanami
Skinark
Izanami
6
5
1
1.3
W
Tiamat
4
4
4
1.5
L
Eset
3
9
2
0.44
W
Achilles
dilfster
Achilles
11
3
1
3.83
L
Izanami
droowwhh
Izanami
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,224
Damage
37,646
59,213
Taken
63,023
35,138
Mitigated
26,367
15,882
Healing
23,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
DrRat
Ymir
4,046
654
322
2,286
14,277
13,447
210
3,250
10,854
20,766
0
W
11,865
4,347
1,580
4,367
13,705
7,770
1,741
5,898
7,711
41,721
8,933
L
Hercules
9,444
3,430
0
3,345
15,070
6,657
65
5,612
9,298
2,050
49,500
L
6,543
1,127
0
4,082
13,308
8,084
0
5,764
7,536
36,906
4,104
L
Thanatos
NotSorry16
Thanatos
7,741
2,496
0
12,463
12,566
5,047
101
5,138
7,164
0
69,462
W
Izanami
Skinark
Izanami
7,005
5,291
0
644
8,349
2,742
3,192
1,022
7,327
0
58,718
W
Tiamat
9,590
946
90
4,645
12,631
6,405
529
4,167
8,153
54,678
0
L
Eset
11,681
1,088
178
2,788
13,382
4,321
294
5,880
7,294
34,773
0
W
Achilles
dilfster
Achilles
10,718
2,216
0
1,948
10,251
4,774
828
2,899
7,182
0
67,386
L
Izanami
droowwhh
Izanami
2,237
1,968
0
556
8,697
2,258
700
1,206
7,491
0
26,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,959
Gold Earned
41,127
455
Minions Killed
397
0
Camps Cleared
0
1,585,058
Distance Traveled
1,581,074
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,429
527
29
2
0
318,760
1
W
Sylvanus
9,465
592
94
6
0
262,457
0
L
Hercules
8,836
552
80
5
0
337,891
2
L
Sobek
8,250
516
92
6
0
318,001
2
L
Thanatos
9,452
591
122
8
0
375,956
2
W
Izanami
8,815
551
105
7
0
318,416
1
W
Tiamat
9,803
613
132
8
0
306,509
4
L
Eset
8,197
512
51
3
0
306,683
4
W
Achilles
10,447
653
95
6
0
378,916
0
L
Izanami
6,392
400
52
3
0
242,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role