Player Matchup

Sylvanus
Sylvanus
Dynr
Sylvanus
Level 160
God Stats
3W - 5L
1,530 SR
Queue Stats
306W - 170L
1,702 Elo+
Party 1
Chaac
Chaac
JebadiahSMOKES
Chaac
Level 27
God Stats
57W - 28L
1,774 SR
Queue Stats
57W - 28L
1,697 Elo+
Party 1
Agni
Agni
LordLepard
Agni
Level 103
God Stats
2W - 3L
1,436 SR
Queue Stats
456W - 369L
1,649 Elo+
Party 1
Team Averages
Level 97
1,580 SR
1,683 Elo+

VS

Team Averages
Level 22
1,482 SR
1,413 Elo+
Medusa
Medusa
A HIDDEN RAT
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,406 Elo+
Solo
Achilles
Achilles
DevilMercury22
Achilles
Level 26
God Stats
2W - 2L
1,446 SR
Queue Stats
13W - 14L
1,413 Elo+
Party 2
Ah Puch
Ah Puch
RitzMurf
Ah Puch
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 74L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dynr
Sylvanus
15
10 / 3 / 11
12,228
764
17,301
19,518
19,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 0 / 14
10,872
680
9,078
16,387
20,736
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 1 / 12
11,270
704
16,325
11,668
4,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 9 / 3
8,656
541
8,680
20,814
7,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
12
1 / 7 / 3
9,037
565
5,469
16,845
20,125
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
RitzMurf
Ah Puch
14
3 / 5 / 0
9,884
618
16,789
13,777
4,706
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
21
Kills
4
4
Deaths
21
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
9
3
0.17
L
Achilles
1
7
3
0.36
W
Sylvanus
Dynr
Sylvanus
10
3
11
5.17
W
4
0
14
11
W
7
1
12
13
L
Ah Puch
RitzMurf
Ah Puch
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,704
Damage
30,938
47,573
Taken
51,436
45,285
Mitigated
31,965
17,632
Healing
4,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,680
3,999
0
618
20,814
7,134
0
14,694
5,519
0
28,538
L
Achilles
5,469
1,317
0
91
16,845
20,125
0
10,032
6,329
427
16,875
W
Sylvanus
Dynr
Sylvanus
17,301
5,064
3,943
6,324
19,518
19,657
775
6,028
13,490
32,872
6,117
W
9,078
1,032
0
4,343
16,387
20,736
392
6,621
9,766
1,758
25,546
W
16,325
777
340
2,682
11,668
4,892
664
4,853
6,815
46,637
0
L
Ah Puch
RitzMurf
Ah Puch
16,789
1,123
0
4,286
13,777
4,706
0
7,398
6,193
49,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,370
Gold Earned
27,577
175
Minions Killed
130
7
Camps Cleared
5
788,124
Distance Traveled
673,317
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,656
541
33
2
4
227,373
2
L
Achilles
9,037
565
21
1
0
240,215
4
W
Sylvanus
12,228
764
57
4
5
230,200
0
W
Chaac
10,872
680
56
4
0
299,786
0
W
Agni
11,270
704
62
4
2
258,138
0
L
Ah Puch
9,884
618
76
5
1
205,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role