Player Matchup

Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Mezesetmu
Ne Zha
Platinum I
Level 145
God Stats
4W - 1L
1,773 SR
Queue Stats
68W - 45L
2,102 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
Rortu
Baron Samedi
Gold V
Level 146
God Stats
4W - 0L
1,777 SR
Queue Stats
8W - 6L
1,617 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,683 SR
1,739 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 87
1,668 SR
1,850 MMR
Bellona
Bellona
Silver I
SOGAdd
Bellona
Silver I
Level 69
God Stats
1W - 2L
1,625 SR
Queue Stats
22W - 23L
1,450 MMR
Solo
Agni
Agni
Diamond I
TheOnlyOak
Agni
Diamond I
Level 109
God Stats
11W - 11L
1,646 SR
Queue Stats
347W - 329L
2,421 MMR
Solo
Izanami
Izanami
Gold IV
xĈẳʼnňΐβalMǿňќêy
Izanami
Gold IV
Level 84
God Stats
2W - 1L
1,733 SR
Queue Stats
17W - 21L
1,679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
6 / 5 / 8
11,295
706
13,320
26,914
25,346
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
Mezesetmu
Ne Zha
16
6 / 1 / 11
12,085
755
13,062
20,623
17,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Rortu
Baron Samedi
16
7 / 1 / 11
11,785
737
17,222
16,281
10,180
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
PersephoneThothGilgameshMorgan Le FaySol

VS

Bans
AthenaSobekAresGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
SOGAdd
Bellona
12
1 / 4 / 5
9,199
575
10,600
20,723
18,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 5 / 3
10,720
670
18,154
12,189
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 10 / 4
9,990
624
17,264
17,206
6,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
19
Kills
7
7
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
5
8
2
W
Ne Zha
Mezesetmu
Ne Zha
6
1
11
11.5
W
Baron Samedi
Rortu
Baron Samedi
7
1
11
12.5
L
Bellona
SOGAdd
Bellona
1
4
5
0.88
L
4
5
3
1.1
L
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,604
Damage
46,018
63,818
Taken
50,118
53,204
Mitigated
28,528
24,920
Healing
2,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,320
2,049
1,438
7,334
26,914
25,346
641
6,556
19,674
416
32,457
W
Ne Zha
Mezesetmu
Ne Zha
13,062
2,193
0
6,135
20,623
17,678
1,075
5,591
14,426
0
43,501
W
Baron Samedi
Rortu
Baron Samedi
17,222
1,385
3,968
6,045
16,281
10,180
1,263
6,684
9,175
45,691
0
L
Bellona
SOGAdd
Bellona
10,600
3,985
0
1,793
20,723
18,356
0
6,730
13,993
0
19,874
L
18,154
975
0
535
12,189
3,798
0
3,685
8,504
43,336
0
L
17,264
10,437
0
490
17,206
6,374
0
7,460
9,746
0
50,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,165
Gold Earned
29,909
164
Minions Killed
150
12
Camps Cleared
2
874,591
Distance Traveled
793,623
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,295
706
43
3
3
282,774
2
W
Ne Zha
12,085
755
45
3
4
302,769
1
W
Baron Samedi
11,785
737
76
5
5
289,048
4
L
Bellona
9,199
575
32
2
0
288,620
4
L
Agni
10,720
670
51
3
2
281,447
5
L
Izanami
9,990
624
67
4
0
223,556
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role