Player Matchup

Cu Chulainn
Cu Chulainn
ElRoZa
Cu Chulainn
Level 79
God Stats
8W - 15L
1,235 SR
Queue Stats
599W - 644L
1,402 Elo+
Party 1
Ao Kuang
Ao Kuang
OFuroGaWarui
Ao Kuang
Level 36
God Stats
8W - 10L
1,308 SR
Queue Stats
155W - 187L
1,391 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Raven70078
Morgan Le Fay
Level 26
God Stats
14W - 21L
1,471 SR
Queue Stats
51W - 65L
1,400 Elo+
Party 1
Kuzenbo
Kuzenbo
opkiller77
Kuzenbo
Level 29
God Stats
7W - 11L
1,355 SR
Queue Stats
154W - 159L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
talner
Danzaburou
Level 39
God Stats
69W - 65L
1,505 SR
Queue Stats
99W - 123L
1,375 Elo+
Party 1
Team Averages
Level 42
1,375 SR
1,397 Elo+

VS

Team Averages
Level 57
1,642 SR
1,524 Elo+
Baron Samedi
Baron Samedi
Jormungandr_0_
Baron Samedi
Level 49
God Stats
1W - 1L
1,317 SR
Queue Stats
2W - 2L
1,472 Elo+
Solo
Gilgamesh
Gilgamesh
TheDarkEyed4
Gilgamesh
Level 39
God Stats
6W - 3L
1,658 SR
Queue Stats
127W - 137L
1,449 Elo+
Solo
Hera
Hera
andybo9910
Hera
Level 125
God Stats
4W - 1L
1,921 SR
Queue Stats
32W - 35L
1,568 Elo+
Party 2
Fenrir
Fenrir
sm2ke
Fenrir
Level 28
God Stats
12W - 11L
1,557 SR
Queue Stats
54W - 51L
1,582 Elo+
Party 2
Chernobog
Chernobog
矮纸斜行闲作草
Chernobog
Level 45
God Stats
1W - 0L
1,758 SR
Queue Stats
63W - 46L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ElRoZa
Cu Chulainn
19
8 / 2 / 5
13,861
495
22,281
30,997
35,168
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
OFuroGaWarui
Ao Kuang
16
3 / 8 / 4
11,481
410
4,074
25,617
7,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Raven70078
Morgan Le Fay
19
1 / 7 / 2
12,938
462
14,096
21,001
7,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
opkiller77
Kuzenbo
16
2 / 6 / 4
11,806
422
14,746
25,859
36,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
talner
Danzaburou
16
1 / 7 / 3
10,966
392
7,707
18,703
6,049
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jormungandr_0_
Baron Samedi
14
1 / 5 / 8
10,037
358
6,251
13,906
9,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
TheDarkEyed4
Gilgamesh
20
4 / 5 / 13
13,789
492
15,668
24,020
20,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
11 / 1 / 13
15,661
559
34,804
19,358
7,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
sm2ke
Fenrir
20
4 / 4 / 9
12,825
458
7,120
17,929
9,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
10 / 0 / 10
15,975
571
28,007
23,911
10,587
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
15
Kills
30
30
Deaths
15
18
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
ElRoZa
Cu Chulainn
8
2
5
5.25
W
Baron Samedi
Jormungandr_0_
Baron Samedi
1
5
8
1
L
Ao Kuang
OFuroGaWarui
Ao Kuang
3
8
4
0.63
L
Morgan Le Fay
Raven70078
Morgan Le Fay
1
7
2
0.29
W
Gilgamesh
TheDarkEyed4
Gilgamesh
4
5
13
2.1
W
11
1
13
17.5
L
Kuzenbo
opkiller77
Kuzenbo
2
6
4
0.67
W
Fenrir
sm2ke
Fenrir
4
4
9
2.13
L
Danzaburou
talner
Danzaburou
1
7
3
0.36
W
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,904
Damage
91,850
122,177
Taken
99,124
93,482
Mitigated
57,662
25,336
Healing
40,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
ElRoZa
Cu Chulainn
22,281
3,226
0
5,424
30,997
35,168
96
7,673
23,324
11,496
84,450
W
Baron Samedi
Jormungandr_0_
Baron Samedi
6,251
749
2,058
3,387
13,906
9,128
442
6,696
7,082
29,256
0
L
Ao Kuang
OFuroGaWarui
Ao Kuang
4,074
987
0
8,253
25,617
7,966
0
6,573
19,044
63,148
0
L
Morgan Le Fay
Raven70078
Morgan Le Fay
14,096
2,423
217
3,939
21,001
7,483
0
11,802
9,199
106,378
0
W
Gilgamesh
TheDarkEyed4
Gilgamesh
15,668
2,716
0
4,806
24,020
20,711
890
6,023
17,090
0
102,638
W
34,804
7,593
954
9,240
19,358
7,875
2,770
10,057
9,048
153,173
0
L
Kuzenbo
opkiller77
Kuzenbo
14,746
3,649
0
4,467
25,859
36,816
953
8,944
16,915
49,428
0
W
Fenrir
sm2ke
Fenrir
7,120
1,101
0
6,193
17,929
9,361
0
2,996
14,879
36
84,674
L
Danzaburou
talner
Danzaburou
7,707
2,099
0
3,036
18,703
6,049
3,011
6,099
12,604
0
71,494
W
28,007
22,918
0
14,058
23,911
10,587
5,860
10,551
13,210
0
160,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,052
Gold Earned
68,287
610
Minions Killed
758
0
Camps Cleared
0
2,666,760
Distance Traveled
2,756,536
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
13,861
495
144
5
0
586,719
3
W
Baron Samedi
10,037
358
29
1
0
472,215
6
L
Ao Kuang
11,481
410
98
4
0
529,019
6
L
Morgan Le Fay
12,938
462
193
7
0
509,136
3
W
Gilgamesh
13,789
492
156
6
0
584,890
1
W
Hera
15,661
559
217
8
0
566,013
5
L
Kuzenbo
11,806
422
56
2
0
523,213
1
W
Fenrir
12,825
458
127
5
0
548,643
3
L
Danzaburou
10,966
392
119
4
0
518,673
5
W
Chernobog
15,975
571
229
8
0
584,775
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role