Player Matchup

Artio
Artio
Its LeThalZz
Artio
Level 87
God Stats
3W - 3L
1,444 SR
Queue Stats
52W - 58L
1,359 Elo+
Solo
Sol
Sol
UrbanConspiracy
Sol
Level 138
God Stats
1W - 1L
1,729 SR
Queue Stats
19W - 19L
1,447 Elo+
Party 1
Izanami
Izanami
XxSonOfApolloxX
Izanami
Level 81
God Stats
1W - 3L
1,265 SR
Queue Stats
36W - 62L
1,256 Elo+
Solo
Ares
Ares
kawaiimiisae
Ares
Level 133
God Stats
2W - 1L
1,442 SR
Queue Stats
338W - 333L
1,405 Elo+
Party 1
Nemesis
Nemesis
xxLiEUTENANTxx_
Nemesis
Level 88
God Stats
38W - 49L
1,430 SR
Queue Stats
834W - 967L
1,358 Elo+
Solo
Team Averages
Level 105
1,462 SR
1,365 Elo+

VS

Team Averages
Level 106
1,554 SR
1,348 Elo+
Chronos
Chronos
AdamBomb0225
Chronos
Level 147
God Stats
36W - 34L
1,419 SR
Queue Stats
660W - 635L
1,331 Elo+
Solo
Izanami
Izanami
Dash David 117
Izanami
Level 87
God Stats
19W - 9L
1,588 SR
Queue Stats
136W - 151L
1,376 Elo+
Solo
Fenrir
Fenrir
TheNastyness11
Fenrir
Level 104
God Stats
8W - 3L
1,595 SR
Queue Stats
267W - 298L
1,336 Elo+
Solo
Geb
Geb
WP Fordifly
Geb
Level 86
God Stats
7W - 9L
1,583 SR
Queue Stats
600W - 746L
1,356 Elo+
Solo
Bellona
Bellona
Xx_dami-_-figue_
Bellona
Level 108
God Stats
7W - 5L
1,588 SR
Queue Stats
271W - 314L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 6
7,375
461
5,522
16,510
13,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 5 / 4
8,221
514
10,468
12,717
4,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 4 / 0
6,466
404
4,732
5,714
960
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 3
8,127
508
9,877
11,449
10,453
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 3 / 4
8,384
524
8,237
12,367
5,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AdamBomb0225
Chronos
15
4 / 4 / 5
9,339
584
11,521
13,037
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 1 / 2
9,576
599
7,167
8,039
2,603
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
6 / 4 / 3
8,707
544
7,454
10,770
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 3 / 8
8,257
516
5,639
15,588
13,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 3 / 4
7,581
474
5,868
13,291
11,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
39
15
Kills
17
17
Deaths
15
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chronos
AdamBomb0225
Chronos
4
4
5
1.63
W
5
1
2
6
L
1
4
6
1
W
6
4
3
1.88
L
4
5
4
1.2
W
2
3
8
2
L
2
4
0
0.5
W
0
3
4
0.67
L
4
1
3
5.5
L
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,836
Damage
37,649
58,757
Taken
60,725
35,462
Mitigated
37,215
18,295
Healing
18,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AdamBomb0225
Chronos
11,521
6,848
0
5,738
13,037
4,805
3,013
7,006
6,031
66,194
0
W
7,167
5,220
259
3,089
8,039
2,603
3,220
1,525
6,514
0
77,423
L
5,522
774
836
4,367
16,510
13,829
0
4,977
11,533
16,167
0
W
7,454
2,495
0
1,428
10,770
4,669
0
4,573
6,197
0
33,572
L
10,468
3,648
77
3,681
12,717
4,436
1,489
6,791
5,926
51,135
5,124
W
5,639
1,863
1,034
4,214
15,588
13,553
135
5,778
9,810
21,705
0
L
4,732
2,471
0
691
5,714
960
499
734
4,980
0
28,051
W
5,868
1,860
691
2,335
13,291
11,585
0
6,099
7,192
0
36,914
L
9,877
430
0
3,212
11,449
10,453
0
2,560
8,889
42,684
0
L
8,237
3,584
986
4,445
12,367
5,784
246
2,098
10,269
0
49,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,573
Gold Earned
43,460
318
Minions Killed
423
0
Camps Cleared
0
1,352,514
Distance Traveled
1,449,108
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,339
584
120
8
0
265,042
1
W
Izanami
9,576
599
143
9
0
268,085
0
L
Artio
7,375
461
20
1
0
319,009
4
W
Fenrir
8,707
544
46
3
0
315,990
8
L
Sol
8,221
514
91
6
0
254,301
0
W
Geb
8,257
516
39
2
0
283,376
0
L
Izanami
6,466
404
52
3
0
164,754
1
W
Bellona
7,581
474
75
5
0
316,615
2
L
Ares
8,127
508
63
4
0
277,789
3
L
Nemesis
8,384
524
92
6
0
336,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role