Player Matchup

Ra
Ra
A_Needful_Thing
Ra
Level 137
God Stats
1W - 1L
1,465 SR
Queue Stats
18W - 28L
1,402 Elo+
Party 1
Baron Samedi
Baron Samedi
DemonLeonidas
Baron Samedi
Level 98
God Stats
3W - 4L
1,601 SR
Queue Stats
21W - 25L
1,392 Elo+
Party 3
Thor
Thor
MandalorianLemon
Thor
Level 157
God Stats
1W - 2L
1,066 SR
Queue Stats
40W - 44L
1,529 Elo+
Party 1
Achilles
Achilles
duhbest88
Achilles
Level 124
God Stats
2W - 1L
1,886 SR
Queue Stats
75W - 70L
1,469 Elo+
Party 3
Team Averages
Level 129
1,505 SR
1,448 Elo+

VS

Team Averages
Level 74
1,507 SR
1,477 Elo+
Danzaburou
Danzaburou
Bublehead2
Danzaburou
Level 27
God Stats
0W - 2L
1,508 SR
Queue Stats
1W - 4L
1,378 Elo+
Solo
Geb
Geb
CryGuy
Geb
Level 127
God Stats
0W - 1L
1,659 SR
Queue Stats
18W - 21L
1,603 Elo+
Party 2
Zhong Kui
Zhong Kui
Duck-Kayto
Zhong Kui
Level 117
God Stats
0W - 1L
1,362 SR
Queue Stats
18W - 26L
1,428 Elo+
Solo
Chernobog
Chernobog
Zoekie927
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 5
10,503
750
11,726
4,700
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
DemonLeonidas
Baron Samedi
17
7 / 0 / 4
11,751
839
12,006
11,201
4,973
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 3 / 6
10,784
770
8,005
12,167
4,872
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
duhbest88
Achilles
17
3 / 1 / 7
11,079
791
10,929
14,534
16,590
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bublehead2
Danzaburou
17
2 / 4 / 1
10,779
770
5,677
10,925
4,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
CryGuy
Geb
14
0 / 1 / 3
9,488
678
8,156
16,213
17,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Duck-Kayto
Zhong Kui
14
0 / 4 / 2
9,254
661
6,378
11,963
8,013
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
Zoekie927
Chernobog
15
2 / 4 / 1
9,536
681
9,329
13,106
7,101
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
4
4
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Danzaburou
Bublehead2
Danzaburou
2
4
1
0.63
L
Geb
CryGuy
Geb
0
1
3
1.5
W
Baron Samedi
DemonLeonidas
Baron Samedi
7
0
4
9
L
Zhong Kui
Duck-Kayto
Zhong Kui
0
4
2
0.25
W
1
3
6
1.33
L
Chernobog
Zoekie927
Chernobog
2
4
1
0.63
W
Achilles
duhbest88
Achilles
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,666
Damage
29,540
42,602
Taken
52,207
28,204
Mitigated
37,076
22,003
Healing
11,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,726
122
3,141
2,730
4,700
1,769
730
1,816
2,884
37,950
0
L
Danzaburou
Bublehead2
Danzaburou
5,677
2,692
573
2,674
10,925
4,775
0
4,257
6,534
0
42,643
L
Geb
CryGuy
Geb
8,156
683
1,661
2,022
16,213
17,187
23
7,612
8,156
21,521
0
W
Baron Samedi
DemonLeonidas
Baron Samedi
12,006
600
1,091
6,968
11,201
4,973
1,612
4,998
6,203
42,585
0
L
Zhong Kui
Duck-Kayto
Zhong Kui
6,378
688
0
2,685
11,963
8,013
1,133
4,958
6,901
26,903
0
W
8,005
1,586
0
1,876
12,167
4,872
1,431
4,256
7,911
0
40,848
L
Chernobog
Zoekie927
Chernobog
9,329
3,967
0
1,728
13,106
7,101
37
6,324
6,477
0
36,495
W
Achilles
duhbest88
Achilles
10,929
2,306
0
6,197
14,534
16,590
1,087
4,192
10,342
0
41,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,117
Gold Earned
39,057
262
Minions Killed
232
14
Camps Cleared
9
1,174,746
Distance Traveled
930,564
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,503
750
64
5
0
307,357
0
L
Danzaburou
10,779
770
87
6
4
243,556
1
L
Geb
9,488
678
16
1
1
267,621
2
W
Baron Samedi
11,751
839
73
5
4
266,603
2
L
Zhong Kui
9,254
661
55
4
2
185,925
4
W
Thor
10,784
770
57
4
9
265,271
1
L
Chernobog
9,536
681
74
5
2
233,462
0
W
Achilles
11,079
791
68
5
1
335,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role