Player Matchup

Loki
Loki
 
Loki
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BalthXone
Ra
Level 108
God Stats
10W - 5L
1,474 SR
Queue Stats
879W - 828L
1,380 Elo+
Solo
Izanami
Izanami
KREDD82
Izanami
Level 67
God Stats
50W - 41L
1,500 SR
Queue Stats
356W - 348L
1,404 Elo+
Solo
Sol
Sol
czR900
Sol
Level 129
God Stats
20W - 9L
1,719 SR
Queue Stats
349W - 348L
1,504 Elo+
Solo
Cerberus
Cerberus
sackeyet
Cerberus
Level 123
God Stats
4W - 2L
1,912 SR
Queue Stats
46W - 52L
1,408 Elo+
Solo
Team Averages
Level 106
1,621 SR
1,439 Elo+

VS

Team Averages
Level 112
1,481 SR
1,405 Elo+
Bellona
Bellona
Furno 0125
Bellona
Level 81
God Stats
41W - 48L
1,467 SR
Queue Stats
296W - 331L
1,365 Elo+
Solo
Janus
Janus
LightSpecter
Janus
Level 118
God Stats
10W - 17L
1,400 SR
Queue Stats
299W - 289L
1,489 Elo+
Solo
Ymir
Ymir
The_Irishman3969
Ymir
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,387 Elo+
Solo
Loki
Loki
eduardo422
Loki
Level 129
God Stats
246W - 214L
1,561 SR
Queue Stats
1,029W - 996L
1,388 Elo+
Solo
Rama
Rama
lalitotesa
Rama
Level 88
God Stats
14W - 20L
1,478 SR
Queue Stats
341W - 441L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
5
1 / 2 / 0
3,518
704
938
2,870
931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,669
734
475
1,710
630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Izanami
KREDD82
Izanami
6
2 / 0 / 0
3,530
706
2,199
1,215
236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
czR900
Sol
7
0 / 0 / 1
3,955
791
807
2,684
653
Cerberus
sackeyet
Cerberus
5
0 / 0 / 2
3,218
644
1,950
2,461
982
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Furno 0125
Bellona
6
1 / 0 / 0
3,701
740
1,358
2,822
1,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 1 / 0
3,625
725
576
2,148
529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 2 / 0
2,922
584
391
3,270
1,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

1
0 / 0 / 0
2,424
485
0
0
0
5
0 / 0 / 0
3,108
622
1,262
2,296
383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
2
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
2
0
0.5
W
0
0
0
0
L
Bellona
Furno 0125
Bellona
1
0
0
1
W
Izanami
KREDD82
Izanami
2
0
0
2
L
0
1
0
0
L
0
2
0
0
W
Sol
czR900
Sol
0
0
1
0.5
L
0
0
0
0
L
0
0
0
0
W
Cerberus
sackeyet
Cerberus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,369
Damage
3,587
10,940
Taken
10,536
3,432
Mitigated
4,018
5,740
Healing
4,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
938
191
0
638
2,870
931
0
0
2,796
0
10,892
W
475
314
0
1,194
1,710
630
0
0
1,553
15,566
0
L
Bellona
Furno 0125
Bellona
1,358
327
0
822
2,822
1,911
0
475
2,347
0
13,140
W
Izanami
KREDD82
Izanami
2,199
1,556
332
382
1,215
236
0
154
1,061
0
14,372
L
576
111
0
600
2,148
529
0
807
1,341
16,716
0
L
391
29
65
1,309
3,270
1,195
0
1,304
1,966
3,582
0
W
Sol
czR900
Sol
807
394
0
2,208
2,684
653
714
480
2,108
21,409
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,262
868
0
1,214
2,296
383
0
646
1,650
0
12,106
W
Cerberus
sackeyet
Cerberus
1,950
316
0
986
2,461
982
0
237
2,224
7,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,890
Gold Earned
15,780
158
Minions Killed
119
0
Camps Cleared
0
460,505
Distance Traveled
347,826
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,518
704
32
6
0
110,508
1
W
Ra
3,669
734
37
7
0
87,233
1
L
Bellona
3,701
740
39
8
0
83,266
3
W
Izanami
3,530
706
28
6
0
86,992
2
L
Janus
3,625
725
46
9
0
94,373
1
L
Ymir
2,922
584
6
1
0
86,569
1
W
Sol
3,955
791
46
9
0
83,546
1
L
Loki
2,424
485
0
0
0
0
0
L
Rama
3,108
622
28
6
0
83,618
1
W
Cerberus
3,218
644
15
3
0
92,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role