Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Defining
Vulcan
Level 160
God Stats
3W - 0L
1,717 SR
Queue Stats
98W - 72L
1,658 Elo+
Party 1
Sun Wukong
Sun Wukong
ElectroBalobas
Sun Wukong
Level 17
God Stats
2W - 1L
1,675 SR
Queue Stats
39W - 20L
1,608 Elo+
Party 1
Anhur
Anhur
GuinnessFlawor
Anhur
Level 18
God Stats
8W - 5L
1,721 SR
Queue Stats
36W - 26L
1,585 Elo+
Party 1
Team Averages
Level 97
1,623 SR
1,570 Elo+

VS

Team Averages
Level 82
1,625 SR
1,579 Elo+
Kumbhakarna
Kumbhakarna
CrazyPhrogThog
Kumbhakarna
Level 109
God Stats
2W - 2L
1,508 SR
Queue Stats
117W - 108L
1,552 Elo+
Party 3
Zeus
Zeus
DemoR6
Zeus
Level 108
God Stats
4W - 6L
1,472 SR
Queue Stats
120W - 112L
1,482 Elo+
Party 2
Pele
Pele
LittleMorrie
Pele
Level 143
God Stats
5W - 4L
1,830 SR
Queue Stats
58W - 55L
1,539 Elo+
Party 3
Ymir
Ymir
Rideoo
Ymir
Level 11
God Stats
10W - 9L
1,528 SR
Queue Stats
15W - 14L
1,707 Elo+
Party 2
Skadi
Skadi
Sloth30
Skadi
Level 37
God Stats
4W - 4L
1,790 SR
Queue Stats
74W - 50L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
4 / 0 / 1
5,710
634
3,462
4,569
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
 
Nemesis
8
2 / 0 / 4
5,027
559
3,326
4,693
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
Defining
Vulcan
10
4 / 0 / 3
5,850
650
2,724
1,946
655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ElectroBalobas
Sun Wukong
9
0 / 0 / 0
5,346
594
2,330
6,012
2,367
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
9 / 0 / 2
7,295
811
6,461
4,954
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CrazyPhrogThog
Kumbhakarna
8
0 / 1 / 0
4,843
538
3,201
6,156
2,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
DemoR6
Zeus
5
0 / 4 / 0
4,060
451
1,687
4,173
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 2 / 0
4,109
457
670
3,030
845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
Rideoo
Ymir
5
0 / 5 / 0
3,963
440
797
6,223
1,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Sloth30
Skadi
5
0 / 7 / 0
3,758
418
2,308
6,290
771
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
19
Kills
0
0
Deaths
19
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
1
4.5
W
Nemesis
 
Nemesis
2
0
4
4
L
Kumbhakarna
CrazyPhrogThog
Kumbhakarna
0
1
0
0
W
Vulcan
Defining
Vulcan
4
0
3
5.5
L
Zeus
DemoR6
Zeus
0
4
0
0
W
Sun Wukong
ElectroBalobas
Sun Wukong
0
0
0
0
W
9
0
2
10
L
0
2
0
0
L
Ymir
Rideoo
Ymir
0
5
0
0
L
Skadi
Sloth30
Skadi
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,303
Damage
8,663
22,174
Taken
25,872
7,080
Mitigated
6,190
9,862
Healing
5,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,462
845
0
2,771
4,569
1,312
0
55
4,514
0
29,870
W
Nemesis
 
Nemesis
3,326
1,867
0
2,665
4,693
1,265
18
1,528
3,165
0
15,810
L
Kumbhakarna
CrazyPhrogThog
Kumbhakarna
3,201
588
0
3,109
6,156
2,407
0
199
5,953
26,273
0
W
Vulcan
Defining
Vulcan
2,724
336
0
500
1,946
655
0
315
1,631
31,769
0
L
Zeus
DemoR6
Zeus
1,687
638
0
676
4,173
649
0
1,177
2,852
15,800
0
W
Sun Wukong
ElectroBalobas
Sun Wukong
2,330
452
0
3,087
6,012
2,367
0
3,056
2,956
0
28,434
W
6,461
3,330
0
839
4,954
1,481
1,210
731
4,223
0
37,692
L
670
66
0
645
3,030
845
0
445
2,509
0
13,279
L
Ymir
Rideoo
Ymir
797
282
0
317
6,223
1,518
0
50
6,173
4,369
0
L
Skadi
Sloth30
Skadi
2,308
1,020
0
418
6,290
771
0
699
5,559
0
15,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,228
Gold Earned
20,733
315
Minions Killed
149
0
Camps Cleared
0
910,773
Distance Traveled
741,744
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,710
634
71
8
0
194,770
0
W
Nemesis
5,027
559
31
3
0
200,191
0
L
Kumbhakarna
4,843
538
54
6
0
170,645
2
W
Vulcan
5,850
650
64
7
0
193,715
3
L
Zeus
4,060
451
28
3
0
120,527
1
W
Sun Wukong
5,346
594
68
8
0
170,539
0
W
Anhur
7,295
811
81
9
0
151,558
2
L
Pele
4,109
457
33
4
0
154,789
1
L
Ymir
3,963
440
7
1
0
136,935
1
L
Skadi
3,758
418
27
3
0
158,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role