Player Matchup

Ao Kuang
Ao Kuang
Emperor_Spence
Ao Kuang
Level 29
God Stats
7W - 7L
1,451 SR
Queue Stats
97W - 117L
1,387 Elo+
Solo
Artemis
Artemis
Enderboy10001
Artemis
Level 5
God Stats
2W - 3L
1,603 SR
Queue Stats
2W - 6L
1,320 Elo+
Party 1
Pele
Pele
Killa20025621
Pele
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 62L
1,392 Elo+
Solo
Cthulhu
Cthulhu
Leonidas-sin
Cthulhu
Level 28
God Stats
12W - 8L
1,705 SR
Queue Stats
88W - 103L
1,441 Elo+
Solo
Odin
Odin
SirSkyline34
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,124 Elo+
Party 1
Team Averages
Level 16
1,552 SR
1,333 Elo+

VS

Team Averages
Level 24
1,493 SR
1,467 Elo+
Fenrir
Fenrir
Cg-Masking
Fenrir
Level 28
God Stats
5W - 3L
1,590 SR
Queue Stats
53W - 31L
1,645 Elo+
Party 2
Izanami
Izanami
EIite_Escobar
Izanami
Level 21
God Stats
13W - 16L
1,400 SR
Queue Stats
33W - 53L
1,295 Elo+
Solo
Mulan
Mulan
Thierryviveka
Mulan
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 5L
1,437 Elo+
Solo
Pele
Pele
kylek1978
Pele
Level 27
God Stats
5W - 2L
1,526 SR
Queue Stats
30W - 22L
1,603 Elo+
Party 2
Khepri
Khepri
tunderbreiker
Khepri
Level 23
God Stats
4W - 4L
1,448 SR
Queue Stats
39W - 53L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
5 / 1 / 2
6,228
566
5,575
8,271
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
8
2 / 8 / 2
4,991
454
4,845
7,215
1,491
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 3 / 2
5,508
501
3,083
7,420
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Leonidas-sin
Cthulhu
6
2 / 5 / 2
5,033
458
2,705
9,253
3,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 5 / 0
4,873
443
2,618
9,695
4,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cg-Masking
Fenrir
7
2 / 5 / 0
4,824
439
2,631
7,032
2,438
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
10
10 / 0 / 2
6,926
630
9,434
5,510
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
8 / 0 / 1
7,115
647
9,377
5,952
4,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pele
8
1 / 3 / 2
5,400
491
3,048
5,877
1,876
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 11
6,348
577
2,683
8,023
4,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
11
Kills
22
22
Deaths
11
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cg-Masking
Fenrir
2
5
0
0.4
W
Izanami
10
0
2
11
L
Ao Kuang
5
1
2
6
L
Artemis
2
8
2
0.38
L
2
3
2
1
L
Cthulhu
Leonidas-sin
Cthulhu
2
5
2
0.6
L
0
5
0
0
W
8
0
1
8.5
W
Pele
1
3
2
0.67
W
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,826
Damage
27,173
41,854
Taken
32,394
16,788
Mitigated
15,161
9,238
Healing
5,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cg-Masking
Fenrir
2,631
861
0
273
7,032
2,438
37
3,235
3,797
0
7,304
W
Izanami
9,434
7,468
0
1,198
5,510
1,767
866
972
4,538
0
38,238
L
Ao Kuang
5,575
2,025
0
2,942
8,271
6,118
590
0
8,271
24,649
4,474
L
Artemis
4,845
3,237
0
294
7,215
1,491
296
861
6,354
0
14,136
L
3,083
701
78
2,705
7,420
1,864
0
0
7,420
0
23,321
L
Cthulhu
Leonidas-sin
Cthulhu
2,705
872
659
1,416
9,253
3,098
0
1,703
7,550
9,967
0
L
2,618
581
0
1,144
9,695
4,217
0
119
9,576
0
16,261
W
9,377
2,297
0
1,632
5,952
4,291
445
330
5,019
0
32,112
W
Pele
3,048
774
0
929
5,877
1,876
264
1,919
3,958
0
26,769
W
2,683
835
975
596
8,023
4,789
200
1,288
6,692
11,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,633
Gold Earned
30,613
186
Minions Killed
222
0
Camps Cleared
0
985,938
Distance Traveled
962,994
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,824
439
7
1
0
182,109
0
W
Izanami
6,926
630
75
7
0
166,657
0
L
Ao Kuang
6,228
566
53
5
0
187,224
0
L
Artemis
4,991
454
22
2
0
199,050
0
L
Pele
5,508
501
60
5
0
221,513
0
L
Cthulhu
5,033
458
14
1
0
168,915
2
L
Odin
4,873
443
37
3
0
209,236
0
W
Mulan
7,115
647
60
5
0
205,618
2
W
Pele
5,400
491
58
5
0
194,547
0
W
Khepri
6,348
577
22
2
0
214,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role