Player Matchup

Tsukuyomi
Tsukuyomi
KaykyFiery
Tsukuyomi
Level 7
God Stats
6W - 3L
1,700 SR
Queue Stats
9W - 11L
1,371 Elo+
Solo
Cthulhu
Cthulhu
Kratos0027
Cthulhu
Level 11
God Stats
3W - 2L
1,551 SR
Queue Stats
48W - 69L
1,412 Elo+
Solo
Guan Yu
Guan Yu
Pllux
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Soujha
Anhur
Level 27
God Stats
45W - 53L
1,467 SR
Queue Stats
232W - 225L
1,473 Elo+
Solo
Tiamat
Tiamat
kanartez
Tiamat
Level 18
God Stats
1W - 2L
1,289 SR
Queue Stats
56W - 41L
1,480 Elo+
Solo
Team Averages
Level 13
1,501 SR
1,447 Elo+

VS

Team Averages
Level 15
1,614 SR
1,525 Elo+
Ymir
Ymir
Drak3hdio12hu1
Ymir
Level 19
God Stats
5W - 5L
1,562 SR
Queue Stats
50W - 47L
1,553 Elo+
Solo
Kukulkan
Kukulkan
Jotapee8126
Kukulkan
Level 6
God Stats
3W - 1L
1,910 SR
Queue Stats
6W - 4L
1,550 Elo+
Solo
Thanatos
Thanatos
Warvy
Thanatos
Level 15
God Stats
8W - 3L
1,649 SR
Queue Stats
17W - 18L
1,554 Elo+
Solo
Medusa
Medusa
crakudosensual
Medusa
Level 10
God Stats
4W - 1L
1,500 SR
Queue Stats
23W - 17L
1,476 Elo+
Solo
Nemesis
Nemesis
franckkurion489
Nemesis
Level 27
God Stats
8W - 8L
1,448 SR
Queue Stats
43W - 37L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KaykyFiery
Tsukuyomi
17
2 / 3 / 2
10,829
570
3,911
13,828
4,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Kratos0027
Cthulhu
14
1 / 4 / 8
10,193
536
5,788
15,489
14,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
Pllux
Guan Yu
15
3 / 3 / 5
10,425
549
7,458
12,639
9,898
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Soujha
Anhur
18
3 / 2 / 3
11,760
619
7,006
12,683
4,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
kanartez
Tiamat
18
10 / 2 / 5
12,662
666
24,997
14,606
9,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 5
8,776
462
12,045
22,115
21,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kukulkan
Jotapee8126
Kukulkan
9
0 / 4 / 1
7,116
375
622
5,823
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Warvy
Thanatos
15
6 / 4 / 1
9,656
508
9,181
16,650
7,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

2
0 / 1 / 0
5,410
285
173
2,176
308
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 6 / 4
9,343
492
8,247
16,886
5,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
19
Kills
13
14
Deaths
19
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
4
5
1.38
L
Kukulkan
Jotapee8126
Kukulkan
0
4
1
0.13
W
Tsukuyomi
KaykyFiery
Tsukuyomi
2
3
2
1
W
Cthulhu
Kratos0027
Cthulhu
1
4
8
1.25
W
Guan Yu
Pllux
Guan Yu
3
3
5
1.83
W
Anhur
Soujha
Anhur
3
2
3
2.25
L
Thanatos
Warvy
Thanatos
6
4
1
1.63
L
0
1
0
0
L
4
6
4
1
W
Tiamat
kanartez
Tiamat
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,160
Damage
30,268
69,245
Taken
63,650
42,509
Mitigated
36,539
31,077
Healing
16,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,045
2,496
0
3,582
22,115
21,277
0
9,445
12,447
49,786
0
L
Kukulkan
Jotapee8126
Kukulkan
622
75
0
500
5,823
1,565
0
2,986
2,633
24,281
0
W
Tsukuyomi
KaykyFiery
Tsukuyomi
3,911
944
0
5,839
13,828
4,566
3,938
2,254
11,544
0
77,498
W
Cthulhu
Kratos0027
Cthulhu
5,788
252
1,347
4,670
15,489
14,402
428
5,407
10,082
26,828
0
W
Guan Yu
Pllux
Guan Yu
7,458
1,419
1,658
3,991
12,639
9,898
807
3,916
8,723
0
35,142
W
Anhur
Soujha
Anhur
7,006
3,879
0
6,488
12,683
4,426
5,297
2,964
9,719
0
91,276
L
Thanatos
Warvy
Thanatos
9,181
3,142
0
10,702
16,650
7,753
36
7,069
9,291
0
51,845
L
173
104
0
126
2,176
308
0
1,437
723
0
635
L
8,247
4,688
0
1,619
16,886
5,636
218
8,823
7,771
0
64,213
W
Tiamat
kanartez
Tiamat
24,997
3,027
0
7,084
14,606
9,217
2,960
3,979
10,452
83,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,869
Gold Earned
40,301
493
Minions Killed
342
0
Camps Cleared
0
1,799,975
Distance Traveled
1,266,215
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,776
462
73
4
0
338,369
4
L
Kukulkan
7,116
375
55
3
0
136,021
0
W
Tsukuyomi
10,829
570
126
7
0
382,620
0
W
Cthulhu
10,193
536
28
1
0
319,469
1
W
Guan Yu
10,425
549
68
4
0
386,617
1
W
Anhur
11,760
619
146
8
0
332,601
10
L
Thanatos
9,656
508
102
5
0
378,160
8
L
Medusa
5,410
285
2
0
0
20,187
0
L
Nemesis
9,343
492
110
6
0
393,478
7
W
Tiamat
12,662
666
125
7
0
378,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role