Player Matchup

Fenrir
Fenrir
Chiefs_1_Fanboy
Fenrir
Level 21
God Stats
27W - 17L
1,624 SR
Queue Stats
171W - 167L
1,648 Elo+
Solo
Cu Chulainn
Cu Chulainn
Cooberto
Cu Chulainn
Level 39
God Stats
1W - 1L
1,776 SR
Queue Stats
73W - 49L
1,660 Elo+
Party 1
Janus
Janus
DontTankMinions
Janus
Level 13
God Stats
1W - 1L
1,768 SR
Queue Stats
71W - 40L
1,814 Elo+
Party 1
Ganesha
Ganesha
Gertwu67
Ganesha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,846 Elo+
Solo
Cupid
Cupid
kingdotwave
Cupid
Level 26
God Stats
6W - 12L
1,469 SR
Queue Stats
136W - 137L
1,584 Elo+
Solo
Team Averages
Level 20
1,627 SR
1,710 Elo+

VS

Team Averages
Level 23
1,813 SR
1,638 Elo+
Geb
Geb
Alpha9641
Geb
Level 24
God Stats
2W - 0L
1,743 SR
Queue Stats
64W - 20L
1,763 Elo+
Solo
Osiris
Osiris
Duhske
Osiris
Level 24
God Stats
17W - 3L
1,843 SR
Queue Stats
408W - 300L
1,623 Elo+
Solo
Baron Samedi
Baron Samedi
Keizezr
Baron Samedi
Level 23
God Stats
10W - 2L
1,931 SR
Queue Stats
96W - 95L
1,567 Elo+
Solo
Arachne
Arachne
academic-snake25
Arachne
Level 19
God Stats
8W - 3L
1,714 SR
Queue Stats
74W - 52L
1,627 Elo+
Solo
Charybdis
Charybdis
qwe3r
Charybdis
Level 25
God Stats
19W - 6L
1,836 SR
Queue Stats
52W - 40L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,894
491
3,073
9,986
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Cooberto
Cu Chulainn
8
0 / 6 / 4
5,473
456
3,582
9,647
5,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 1 / 1
7,632
636
9,052
5,204
2,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Gertwu67
Ganesha
8
0 / 3 / 2
5,248
437
2,267
9,781
6,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 1
5,566
464
2,874
6,558
1,206
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
6,589
549
3,187
8,000
6,056
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
Duhske
Osiris
13
5 / 0 / 1
8,205
684
7,904
5,727
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Keizezr
Baron Samedi
11
3 / 4 / 1
6,637
553
5,612
7,852
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
5 / 2 / 2
7,122
594
3,817
7,362
2,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
qwe3r
Charybdis
12
2 / 1 / 2
7,198
600
5,772
7,504
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
16
16
Deaths
7
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
1
3
1
0.5
L
Cu Chulainn
Cooberto
Cu Chulainn
0
6
4
0.33
L
6
1
1
6.5
W
Osiris
Duhske
Osiris
5
0
1
5.5
L
Ganesha
Gertwu67
Ganesha
0
3
2
0.33
W
Baron Samedi
Keizezr
Baron Samedi
3
4
1
0.88
W
5
2
2
3
L
0
3
1
0.17
W
Charybdis
qwe3r
Charybdis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,848
Damage
26,292
41,176
Taken
36,445
19,433
Mitigated
20,242
12,149
Healing
13,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,187
881
45
970
8,000
6,056
0
3,687
4,313
13,613
0
L
3,073
1,513
0
3,832
9,986
4,069
474
555
9,431
0
28,401
L
Cu Chulainn
Cooberto
Cu Chulainn
3,582
818
0
2,373
9,647
5,383
0
2,663
6,984
0
25,170
L
9,052
866
0
1,206
5,204
2,127
0
1,828
3,376
50,732
2,543
W
Osiris
Duhske
Osiris
7,904
2,951
0
2,097
5,727
5,366
506
0
5,727
0
49,552
L
Ganesha
Gertwu67
Ganesha
2,267
150
362
2,861
9,781
6,648
0
3,471
6,310
12,566
0
W
Baron Samedi
Keizezr
Baron Samedi
5,612
458
717
2,833
7,852
3,762
0
3,633
4,219
42,159
0
W
3,817
2,571
0
2,914
7,362
2,864
0
1,854
5,508
0
41,871
L
2,874
1,891
110
1,405
6,558
1,206
0
282
6,276
0
40,977
W
Charybdis
qwe3r
Charybdis
5,772
2,052
0
3,982
7,504
2,194
384
1,993
5,511
0
54,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,813
Gold Earned
35,751
321
Minions Killed
383
0
Camps Cleared
0
1,128,610
Distance Traveled
1,203,205
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,589
549
29
2
0
247,491
4
L
Fenrir
5,894
491
69
6
0
213,032
1
L
Cu Chulainn
5,473
456
45
4
0
229,505
1
L
Janus
7,632
636
116
10
0
264,822
5
W
Osiris
8,205
684
95
8
0
250,871
2
L
Ganesha
5,248
437
7
1
0
197,127
0
W
Baron Samedi
6,637
553
76
6
0
207,646
3
W
Arachne
7,122
594
81
7
0
282,454
1
L
Cupid
5,566
464
84
7
0
224,124
5
W
Charybdis
7,198
600
102
9
0
214,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role