Player Matchup

Sylvanus
Sylvanus
Flick25
Sylvanus
Level 29
God Stats
7W - 5L
1,650 SR
Queue Stats
84W - 81L
1,502 Elo+
Solo
Chernobog
Chernobog
JatzirySavedra
Chernobog
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,388 Elo+
Solo
Fenrir
Fenrir
LAPDLS
Fenrir
Level 25
God Stats
9W - 18L
1,266 SR
Queue Stats
105W - 108L
1,463 Elo+
Solo
Ares
Ares
iwouldlikedeath
Ares
Level 28
God Stats
2W - 2L
1,615 SR
Queue Stats
51W - 38L
1,546 Elo+
Solo
Anubis
Anubis
jdariio
Anubis
Level 24
God Stats
5W - 3L
1,726 SR
Queue Stats
58W - 67L
1,447 Elo+
Solo
Team Averages
Level 23
1,552 SR
1,469 Elo+

VS

Team Averages
Level 20
1,610 SR
1,477 Elo+
Tiamat
Tiamat
Cvnbo
Tiamat
Level 16
God Stats
2W - 0L
1,805 SR
Queue Stats
24W - 15L
1,564 Elo+
Solo
Chang'e
Chang'e
LcAnimosity
Chang'e
Level 25
God Stats
2W - 1L
1,529 SR
Queue Stats
86W - 106L
1,465 Elo+
Solo
Neith
Neith
MoxieHoney
Neith
Level 27
God Stats
6W - 3L
1,548 SR
Queue Stats
30W - 25L
1,579 Elo+
Solo
Nemesis
Nemesis
jazzym-14
Nemesis
Level 26
God Stats
31W - 23L
1,671 SR
Queue Stats
84W - 70L
1,504 Elo+
Solo
Ares
Ares
maratino987
Ares
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Flick25
Sylvanus
11
1 / 2 / 1
6,499
433
3,647
10,434
7,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
JatzirySavedra
Chernobog
11
0 / 2 / 2
6,444
430
3,941
7,298
1,633
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
LAPDLS
Fenrir
12
5 / 4 / 1
7,549
503
3,711
11,409
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 4 / 1
7,338
489
12,558
13,136
10,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
jdariio
Anubis
13
5 / 2 / 3
7,851
523
7,442
8,050
3,468
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cvnbo
Tiamat
12
2 / 1 / 1
7,376
492
6,629
5,878
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
LcAnimosity
Chang'e
11
1 / 4 / 6
6,839
456
4,306
9,670
6,919
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
15
4 / 0 / 1
8,690
579
11,060
10,115
3,208
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
jazzym-14
Nemesis
14
7 / 0 / 2
8,762
584
11,008
10,185
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 10 / 4
6,337
422
2,023
14,833
9,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
15
Kills
14
14
Deaths
15
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Cvnbo
Tiamat
2
1
1
2.5
L
Sylvanus
Flick25
Sylvanus
1
2
1
0.75
L
Chernobog
JatzirySavedra
Chernobog
0
2
2
0.5
L
Fenrir
LAPDLS
Fenrir
5
4
1
1.38
W
Chang'e
LcAnimosity
Chang'e
1
4
6
1
W
Neith
4
0
1
4.5
L
4
4
1
1.13
W
Nemesis
jazzym-14
Nemesis
7
0
2
8
L
Anubis
jdariio
Anubis
5
2
3
3.25
W
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,299
Damage
35,026
50,327
Taken
50,681
27,530
Mitigated
26,328
15,810
Healing
15,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Cvnbo
Tiamat
6,629
376
0
1,710
5,878
2,939
793
2,720
3,114
41,812
0
L
Sylvanus
Flick25
Sylvanus
3,647
772
948
1,961
10,434
7,534
296
1,267
9,127
23,426
6,739
L
Chernobog
JatzirySavedra
Chernobog
3,941
2,651
219
1,110
7,298
1,633
879
142
7,156
0
37,223
L
Fenrir
LAPDLS
Fenrir
3,711
261
343
4,586
11,409
3,936
500
2,464
8,789
0
34,782
W
Chang'e
LcAnimosity
Chang'e
4,306
915
161
3,818
9,670
6,919
186
5,201
3,848
23,649
0
W
Neith
11,060
4,448
0
5,018
10,115
3,208
1,032
2,477
7,638
0
68,835
L
12,558
1,118
0
2,274
13,136
10,959
192
5,283
7,765
37,088
0
W
Nemesis
jazzym-14
Nemesis
11,008
5,988
0
3,544
10,185
3,840
386
3,934
5,869
0
57,834
L
Anubis
jdariio
Anubis
7,442
858
0
4,369
8,050
3,468
0
3,238
4,532
44,752
0
W
2,023
498
0
1,202
14,833
9,422
203
7,848
6,752
9,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,681
Gold Earned
38,004
327
Minions Killed
364
0
Camps Cleared
0
1,278,833
Distance Traveled
1,419,863
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,376
492
74
5
0
277,858
3
L
Sylvanus
6,499
433
52
3
0
236,064
2
L
Chernobog
6,444
430
73
5
0
265,733
0
L
Fenrir
7,549
503
67
4
0
274,339
1
W
Chang'e
6,839
456
45
3
0
240,263
4
W
Neith
8,690
579
124
8
0
287,419
4
L
Ares
7,338
489
59
4
0
291,226
3
W
Nemesis
8,762
584
93
6
0
335,421
1
L
Anubis
7,851
523
76
5
0
211,471
0
W
Ares
6,337
422
28
2
0
278,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role