Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BigSpacks
Nu Wa
Level 23
God Stats
5W - 5L
1,539 SR
Queue Stats
10W - 9L
1,527 Elo+
Solo
Ganesha
Ganesha
Grimzor2
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,723 Elo+
Solo
Da Ji
Da Ji
hatvankoso
Da Ji
Level 26
God Stats
6W - 7L
1,435 SR
Queue Stats
125W - 133L
1,489 Elo+
Solo
Team Averages
Level 17
1,495 SR
1,548 Elo+

VS

Team Averages
Level 19
1,565 SR
1,563 Elo+
Hachiman
Hachiman
Blackjack7775465
Hachiman
Level 11
God Stats
10W - 13L
1,159 SR
Queue Stats
85W - 75L
1,476 Elo+
Solo
Ganesha
Ganesha
KidouSenshi123
Ganesha
Level 13
God Stats
9W - 3L
1,775 SR
Queue Stats
21W - 14L
1,653 Elo+
Party 1
Anubis
Anubis
Rondiablo63
Anubis
Level 27
God Stats
20W - 10L
1,684 SR
Queue Stats
76W - 68L
1,517 Elo+
Party 2
Guan Yu
Guan Yu
Simbard
Guan Yu
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 22L
1,672 Elo+
Party 1
Pele
Pele
mariusdiablo
Pele
Level 26
God Stats
9W - 6L
1,707 SR
Queue Stats
76W - 73L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 1 / 2
5,429
543
6,088
8,818
5,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
 
Izanami
7
1 / 4 / 0
4,822
482
4,388
5,428
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
BigSpacks
Nu Wa
9
0 / 3 / 2
5,222
522
4,485
6,655
1,233
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Grimzor2
Ganesha
6
0 / 6 / 1
4,566
457
2,162
7,947
2,970
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
8
5 / 4 / 0
5,889
589
2,791
7,047
1,761
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 2 / 1
6,587
659
8,341
5,319
1,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 5
5,351
535
2,072
6,641
3,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
12
5 / 1 / 0
6,762
676
6,018
7,048
2,938
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
Simbard
Guan Yu
10
2 / 0 / 0
5,637
564
5,813
8,071
6,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
2 / 3 / 2
5,495
550
3,922
6,911
2,193
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
17
18
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
1
2
1
L
Izanami
 
Izanami
1
4
0
0.25
L
Nu Wa
BigSpacks
Nu Wa
0
3
2
0.33
W
8
2
1
4.25
L
Ganesha
Grimzor2
Ganesha
0
6
1
0.08
W
0
0
5
2.5
W
Anubis
5
1
0
5
W
Guan Yu
Simbard
Guan Yu
2
0
0
2
L
Da Ji
5
4
0
1.25
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,914
Damage
26,166
35,895
Taken
33,990
12,550
Mitigated
16,512
7,501
Healing
13,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
6,088
1,056
220
3,972
8,818
5,469
0
639
7,365
5,930
26,596
L
Izanami
 
Izanami
4,388
3,515
0
250
5,428
1,117
327
672
4,756
0
23,130
L
Nu Wa
BigSpacks
Nu Wa
4,485
2,202
0
727
6,655
1,233
0
5,644
1,011
25,921
0
W
8,341
5,386
0
1,439
5,319
1,216
0
1,309
4,010
0
35,194
L
Ganesha
Grimzor2
Ganesha
2,162
981
175
345
7,947
2,970
0
642
7,305
9,415
0
W
2,072
362
455
1,847
6,641
3,300
0
1,377
5,097
15,281
0
W
Anubis
6,018
247
0
4,664
7,048
2,938
661
3,244
3,804
48,802
0
W
Guan Yu
Simbard
Guan Yu
5,813
1,038
314
2,762
8,071
6,865
0
1,401
6,670
0
27,185
L
Da Ji
2,791
841
0
1,812
7,047
1,761
0
493
6,387
0
14,741
W
3,922
1,661
239
1,804
6,911
2,193
0
1,036
5,875
0
28,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,928
Gold Earned
29,832
205
Minions Killed
285
0
Camps Cleared
0
894,648
Distance Traveled
924,769
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,429
543
65
7
0
199,801
4
L
Izanami
4,822
482
53
5
0
165,675
0
L
Nu Wa
5,222
522
48
5
0
159,302
2
W
Hachiman
6,587
659
78
8
0
181,762
4
L
Ganesha
4,566
457
5
1
0
171,333
2
W
Ganesha
5,351
535
12
1
0
182,047
2
W
Anubis
6,762
676
93
9
0
175,539
5
W
Guan Yu
5,637
564
48
5
0
198,472
0
L
Da Ji
5,889
589
34
3
0
198,537
0
W
Pele
5,495
550
54
5
0
186,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role