Player Matchup

Terra
Terra
Bronze II
 
Terra
Bronze II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver IV
BeRnaBBe BRB7
Ne Zha
Silver IV
Level 121
God Stats
2W - 2L
1,637 SR
Queue Stats
658W - 676L
771 MMR
Solo
Cerberus
Cerberus
Silver III
Benko444
Cerberus
Silver III
Level 111
God Stats
5W - 6L
1,483 SR
Queue Stats
43W - 51L
928 MMR
Solo
Charybdis
Charybdis
Silver I
PapaSauce52
Charybdis
Silver I
Level 159
God Stats
7W - 17L
1,335 SR
Queue Stats
228W - 231L
987 MMR
Solo
Ah Puch
Ah Puch
Silver III
meninobomdemais
Ah Puch
Silver III
Level 124
God Stats
23W - 19L
1,575 SR
Queue Stats
971W - 981L
822 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,506 SR
1,002 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 140
1,474 SR
877 MMR
Heimdallr
Heimdallr
Silver II
BadBunnyBaby4
Heimdallr
Silver II
Level 139
God Stats
1W - 2L
1,327 SR
Queue Stats
129W - 125L
1,011 MMR
Solo
Artio
Artio
Silver V
Gejbii
Artio
Silver V
Level 153
God Stats
5W - 3L
1,453 SR
Queue Stats
16W - 34L
834 MMR
Solo
Discordia
Discordia
Silver I
Hij0 de la Luna
Discordia
Silver I
Level 142
God Stats
27W - 29L
1,539 SR
Queue Stats
505W - 509L
1,112 MMR
Solo
Amaterasu
Amaterasu
Silver IV
Ravel14622
Amaterasu
Silver IV
Level 126
God Stats
35W - 35L
1,464 SR
Queue Stats
197W - 217L
778 MMR
Solo
Nemesis
Nemesis
Silver IV
YuhDunGoofd
Nemesis
Silver IV
Level 140
God Stats
15W - 10L
1,587 SR
Queue Stats
457W - 477L
651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
0 / 4 / 6
11,361
344
4,579
22,616
25,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
6 / 8 / 5
14,404
436
16,887
29,531
13,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Benko444
Cerberus
20
5 / 8 / 6
15,200
461
18,236
38,834
35,982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
PapaSauce52
Charybdis
20
4 / 7 / 3
15,091
457
19,852
25,865
8,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 5 / 7
16,237
492
34,829
25,558
11,474
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatDanzaburouGilgameshAthenaMorgan Le Fay

VS

Bans
GebSun WukongHun BatzPersephoneTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BadBunnyBaby4
Heimdallr
20
7 / 5 / 7
19,079
578
24,284
31,140
13,382
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
Gejbii
Artio
20
5 / 2 / 13
15,735
477
16,768
31,583
33,038
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Hij0 de la Luna
Discordia
20
5 / 5 / 10
16,571
502
19,409
19,844
9,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Amaterasu
Ravel14622
Amaterasu
20
12 / 3 / 10
18,818
570
27,993
40,543
36,089
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
YuhDunGoofd
Nemesis
20
3 / 7 / 11
16,935
513
16,101
31,136
16,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
83
22
Kills
32
32
Deaths
22
27
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
4
6
0.75
W
Heimdallr
BadBunnyBaby4
Heimdallr
7
5
7
2.1
L
6
8
5
1.06
L
Cerberus
Benko444
Cerberus
5
8
6
1
W
Artio
Gejbii
Artio
5
2
13
5.75
W
Discordia
Hij0 de la Luna
Discordia
5
5
10
2
L
Charybdis
PapaSauce52
Charybdis
4
7
3
0.79
W
Amaterasu
Ravel14622
Amaterasu
12
3
10
5.67
W
Nemesis
YuhDunGoofd
Nemesis
3
7
11
1.21
L
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,383
Damage
104,555
142,404
Taken
154,246
95,071
Mitigated
108,467
48,563
Healing
65,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,579
637
3,446
6,651
22,616
25,428
78
7,499
14,827
28,122
0
W
Heimdallr
BadBunnyBaby4
Heimdallr
24,284
12,754
0
15,198
31,140
13,382
7,660
7,907
23,233
0
187,532
L
16,887
8,023
0
3,834
29,531
13,253
0
6,170
23,053
0
108,986
L
Cerberus
Benko444
Cerberus
18,236
2,464
0
15,798
38,834
35,982
428
11,288
27,145
105,077
0
W
Artio
Gejbii
Artio
16,768
361
1,382
9,532
31,583
33,038
93
13,817
17,766
73,892
0
W
Discordia
Hij0 de la Luna
Discordia
19,409
1,584
0
4,858
19,844
9,558
1,719
9,761
10,083
111,411
0
L
Charybdis
PapaSauce52
Charybdis
19,852
14,374
0
8,848
25,865
8,934
506
5,667
20,180
0
123,375
W
Amaterasu
Ravel14622
Amaterasu
27,993
13,534
0
23,221
40,543
36,089
4,456
18,366
22,177
987
112,235
W
Nemesis
YuhDunGoofd
Nemesis
16,101
7,948
0
10,962
31,136
16,400
3,166
10,339
20,797
0
131,851
L
34,829
1,109
0
9,986
25,558
11,474
64
7,361
17,769
141,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,293
Gold Earned
87,138
831
Minions Killed
826
0
Camps Cleared
0
2,808,587
Distance Traveled
3,194,908
36
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,361
344
45
1
0
493,963
14
W
Heimdallr
19,079
578
238
7
0
626,279
0
L
Ne Zha
14,404
436
141
4
0
601,448
5
L
Cerberus
15,200
461
221
7
0
562,183
12
W
Artio
15,735
477
84
3
0
626,990
17
W
Discordia
16,571
502
167
5
0
650,176
0
L
Charybdis
15,091
457
217
7
0
555,704
3
W
Amaterasu
18,818
570
169
5
0
688,030
10
W
Nemesis
16,935
513
168
5
0
603,433
3
L
Ah Puch
16,237
492
207
6
0
595,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role