Player Matchup

Sol
Sol
 
Sol
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Kingsroyal999
Scylla
Level 55
God Stats
10W - 11L
1,494 SR
Queue Stats
96W - 151L
1,236 Elo+
Solo
Cthulhu
Cthulhu
ToxicPanda8573
Cthulhu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 109L
1,215 Elo+
Solo
Team Averages
Level 47
1,498 SR
1,317 Elo+

VS

Team Averages
Level 92
1,483 SR
1,391 Elo+
Ne Zha
Ne Zha
Lemmi27
Ne Zha
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
55W - 59L
1,311 Elo+
Solo
Hun Batz
Hun Batz
Ravens-Wrath-ST
Hun Batz
Level 124
God Stats
9W - 6L
1,668 SR
Queue Stats
288W - 262L
1,477 Elo+
Solo
Hou Yi
Hou Yi
markbonilla0
Hou Yi
Level 122
God Stats
8W - 17L
1,282 SR
Queue Stats
143W - 178L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 5 / 2
7,307
609
6,332
9,815
3,001
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 7 / 1
8,019
668
6,092
9,575
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 3 / 3
8,013
668
4,197
13,273
9,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Lemmi27
Ne Zha
12
2 / 3 / 11
8,267
689
8,604
8,363
2,569
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
14
6 / 1 / 8
8,965
747
9,778
9,190
5,428
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
13
6 / 1 / 7
8,985
749
6,938
7,363
3,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
14
15
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
2
0.2
L
2
7
1
0.36
W
Ne Zha
Lemmi27
Ne Zha
2
3
11
2.5
W
Hun Batz
6
1
8
10
L
2
3
3
1.17
W
Hou Yi
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,621
Damage
25,320
32,663
Taken
24,916
14,876
Mitigated
11,957
2,510
Healing
5,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,332
1,787
182
1,438
9,815
3,001
181
706
9,109
29,054
0
L
6,092
547
0
258
9,575
2,735
0
69
9,506
21,550
0
W
Ne Zha
Lemmi27
Ne Zha
8,604
4,191
0
862
8,363
2,569
292
6,542
1,605
0
19,831
W
Hun Batz
9,778
2,343
167
1,395
9,190
5,428
179
5,422
3,566
0
25,171
L
4,197
708
0
632
13,273
9,140
472
0
13,273
17,264
0
W
Hou Yi
6,938
2,947
547
2,634
7,363
3,960
958
4,231
2,946
0
23,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,339
Gold Earned
26,217
122
Minions Killed
103
6
Camps Cleared
4
659,502
Distance Traveled
680,622
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,307
609
54
5
4
219,808
1
L
Scylla
8,019
668
44
4
2
195,926
2
W
Ne Zha
8,267
689
26
2
1
225,803
1
W
Hun Batz
8,965
747
42
4
2
256,511
0
L
Cthulhu
8,013
668
24
2
0
243,768
0
W
Hou Yi
8,985
749
35
3
1
198,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role