Player Matchup

Chiron
Chiron
BEARit59
Chiron
Level 29
God Stats
5W - 7L
1,463 SR
Queue Stats
99W - 118L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
Mr_Candy_616
Cthulhu
Level 66
God Stats
3W - 4L
1,423 SR
Queue Stats
193W - 210L
1,428 Elo+
Party 1
Freya
Freya
nasadeth1980
Freya
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
123W - 128L
1,429 Elo+
Party 2
Fenrir
Fenrir
sLk_ZuLe
Fenrir
Level 37
God Stats
8W - 8L
1,542 SR
Queue Stats
145W - 158L
1,345 Elo+
Party 2
Thor
Thor
tulipan27
Thor
Level 103
God Stats
1W - 1L
1,688 SR
Queue Stats
76W - 78L
1,316 Elo+
Solo
Team Averages
Level 59
1,523 SR
1,389 Elo+

VS

Team Averages
Level 66
1,700 SR
1,394 Elo+
Yemoja
Yemoja
Ist_gute_Name
Yemoja
Level 88
God Stats
3W - 1L
1,554 SR
Queue Stats
254W - 324L
1,374 Elo+
Party 3
Hades
Hades
ShoX_Killerboom
Hades
Level 49
God Stats
27W - 17L
1,625 SR
Queue Stats
148W - 195L
1,433 Elo+
Party 3
Nemesis
Nemesis
Viron404
Nemesis
Level 113
God Stats
12W - 0L
1,975 SR
Queue Stats
401W - 470L
1,415 Elo+
Party 3
Artemis
Artemis
Vohrmann
Artemis
Level 62
God Stats
4W - 2L
1,809 SR
Queue Stats
81W - 87L
1,373 Elo+
Solo
Nu Wa
Nu Wa
snellyx
Nu Wa
Level 20
God Stats
8W - 5L
1,535 SR
Queue Stats
8W - 8L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BEARit59
Chiron
8
3 / 2 / 1
5,009
501
3,219
4,902
1,359
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Mr_Candy_616
Cthulhu
8
1 / 1 / 3
5,110
511
4,680
9,932
5,121
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
5,439
544
395
5,788
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
sLk_ZuLe
Fenrir
9
0 / 3 / 0
4,888
489
3,334
8,058
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
8
0 / 2 / 1
4,811
481
1,734
6,589
2,843
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,769
477
1,902
5,279
2,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 0 / 1
6,607
661
6,521
5,698
2,556
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Viron404
Nemesis
12
4 / 0 / 2
6,568
657
4,685
4,104
1,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
Vohrmann
Artemis
8
0 / 2 / 1
4,614
461
4,941
4,956
1,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
snellyx
Nu Wa
9
1 / 0 / 0
5,280
528
3,020
1,502
410
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
4
Kills
9
10
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
BEARit59
Chiron
3
2
1
1.75
W
0
2
0
0
L
Cthulhu
Mr_Candy_616
Cthulhu
1
1
3
2.5
W
4
0
1
4.5
W
Nemesis
Viron404
Nemesis
4
0
2
5
W
Artemis
Vohrmann
Artemis
0
2
1
0.25
L
0
2
0
0
L
Fenrir
sLk_ZuLe
Fenrir
0
3
0
0
W
Nu Wa
snellyx
Nu Wa
1
0
0
1
L
Thor
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,362
Damage
21,069
35,269
Taken
21,539
14,440
Mitigated
8,444
12,194
Healing
10,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
BEARit59
Chiron
3,219
682
642
1,093
4,902
1,359
676
1,144
3,758
0
17,775
W
1,902
431
1,451
1,519
5,279
2,749
139
2,182
3,097
12,613
0
L
Cthulhu
Mr_Candy_616
Cthulhu
4,680
382
314
2,300
9,932
5,121
0
1,409
8,523
21,567
0
W
6,521
595
0
4,143
5,698
2,556
654
0
5,698
31,672
0
W
Nemesis
Viron404
Nemesis
4,685
1,394
0
2,484
4,104
1,281
0
0
4,104
0
34,119
W
Artemis
Vohrmann
Artemis
4,941
2,427
0
332
4,956
1,448
1,127
2,498
2,458
0
16,275
L
395
53
0
2,562
5,788
2,067
0
1,265
4,523
25,512
3,788
L
Fenrir
sLk_ZuLe
Fenrir
3,334
1,191
0
3,340
8,058
3,050
0
5,404
2,654
0
19,278
W
Nu Wa
snellyx
Nu Wa
3,020
553
0
338
1,502
410
0
379
1,123
20,972
0
L
Thor
1,734
155
0
1,943
6,589
2,843
0
2,221
4,368
0
23,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,257
Gold Earned
27,838
234
Minions Killed
254
0
Camps Cleared
0
957,456
Distance Traveled
920,401
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,009
501
39
4
0
188,394
0
W
Yemoja
4,769
477
20
2
0
160,400
0
L
Cthulhu
5,110
511
28
3
0
197,722
0
W
Hades
6,607
661
72
7
0
176,989
0
W
Nemesis
6,568
657
86
9
0
230,341
2
W
Artemis
4,614
461
34
3
0
171,027
1
L
Freya
5,439
544
74
7
0
191,197
3
L
Fenrir
4,888
489
38
4
0
202,552
3
W
Nu Wa
5,280
528
42
4
0
181,644
2
L
Thor
4,811
481
55
6
0
177,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role