Player Matchup

Gilgamesh
Gilgamesh
DunderxMifflin
Gilgamesh
Level 28
God Stats
13W - 8L
1,653 SR
Queue Stats
123W - 125L
1,602 Elo+
Solo
Izanami
Izanami
Felonious_Ham_42
Izanami
Level 20
God Stats
20W - 26L
1,525 SR
Queue Stats
97W - 94L
1,560 Elo+
Solo
Ymir
Ymir
TheShadowCorps
Ymir
Level 5
God Stats
3W - 0L
1,718 SR
Queue Stats
13W - 15L
1,486 Elo+
Solo
Kukulkan
Kukulkan
TrustMeDaddy_20
Kukulkan
Level 16
God Stats
18W - 9L
1,835 SR
Queue Stats
51W - 41L
1,518 Elo+
Solo
Pele
Pele
ise_so_sxc
Pele
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,354 Elo+
Solo
Team Averages
Level 15
1,646 SR
1,504 Elo+

VS

Team Averages
Level 15
1,487 SR
1,488 Elo+
Eset
Eset
Goiaba4955
Eset
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,352 Elo+
Solo
Skadi
Skadi
Nikesb2000
Skadi
Level 25
God Stats
2W - 5L
1,457 SR
Queue Stats
71W - 69L
1,434 Elo+
Solo
Ymir
Ymir
Sir Dopey96
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,384 Elo+
Solo
Thor
Thor
iloverottweilers
Thor
Level 27
God Stats
3W - 4L
1,476 SR
Queue Stats
178W - 153L
1,582 Elo+
Solo
Olorun
Olorun
skiiii_2000
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DunderxMifflin
Gilgamesh
9
2 / 0 / 0
4,705
672
1,704
3,230
1,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
5 / 0 / 0
5,186
741
6,157
3,838
1,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 2 / 2
3,925
561
840
3,193
1,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
7
0 / 1 / 0
4,299
614
1,115
2,407
540
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 0 / 1
4,666
667
779
3,243
1,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,052
579
1,059
2,806
624
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
8
2 / 1 / 0
4,284
612
2,281
4,241
828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 5 / 0
3,527
504
886
5,907
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 0 / 2
4,816
688
2,676
4,100
1,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
3
0 / 1 / 0
2,970
424
43
1,185
99
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
9
Kills
3
3
Deaths
9
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DunderxMifflin
Gilgamesh
2
0
0
2
W
5
0
0
5
L
0
2
0
0
L
Skadi
2
1
0
2
L
0
5
0
0
W
0
2
2
0.5
W
Kukulkan
0
1
0
0
L
1
0
2
2
W
2
0
1
2.5
L
Olorun
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,595
Damage
6,945
15,911
Taken
18,239
6,083
Mitigated
5,356
4,972
Healing
4,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DunderxMifflin
Gilgamesh
1,704
579
0
1,068
3,230
1,623
0
956
2,274
0
17,956
W
6,157
3,753
0
1,718
3,838
1,333
533
429
3,409
0
28,777
L
1,059
189
0
328
2,806
624
288
0
2,806
14,380
0
L
Skadi
2,281
1,230
0
1,138
4,241
828
0
873
3,368
0
22,267
L
886
341
0
168
5,907
2,787
0
657
5,250
7,372
0
W
840
397
0
336
3,193
1,529
0
500
2,693
4,215
0
W
Kukulkan
1,115
152
0
672
2,407
540
571
0
2,407
23,539
0
L
2,676
981
0
2,500
4,100
1,018
0
425
3,675
0
25,043
W
779
63
0
1,178
3,243
1,058
0
103
3,140
0
24,644
L
Olorun
43
43
180
435
1,185
99
0
0
1,185
1,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,781
Gold Earned
19,649
206
Minions Killed
155
0
Camps Cleared
0
671,137
Distance Traveled
582,345
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,705
672
44
6
0
127,781
0
W
Izanami
5,186
741
46
7
0
124,325
0
L
Eset
4,052
579
34
5
0
119,611
2
L
Skadi
4,284
612
36
5
0
126,594
0
L
Ymir
3,527
504
19
3
0
136,160
0
W
Ymir
3,925
561
9
1
0
143,813
0
W
Kukulkan
4,299
614
50
7
0
133,473
3
L
Thor
4,816
688
66
9
0
152,787
0
W
Pele
4,666
667
57
8
0
141,745
0
L
Olorun
2,970
424
0
0
0
47,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role