Player Matchup

Guan Yu
Guan Yu
Masters
Creed t1
Guan Yu
Masters
Level 125
God Stats
2W - 1L
1,810 SR
Queue Stats
576W - 572L
2,596 MMR
Solo
Merlin
Merlin
Diamond II
KaiokennX10
Merlin
Diamond II
Level 86
God Stats
2W - 1L
1,666 SR
Queue Stats
126W - 109L
2,333 MMR
Party 1
Nemesis
Nemesis
Masters
Lewpii
Nemesis
Masters
Level 157
God Stats
30W - 15L
1,750 SR
Queue Stats
179W - 158L
2,486 MMR
Party 1
Rama
Rama
Masters
RikudoBreaker
Rama
Masters
Level 88
God Stats
15W - 16L
1,706 SR
Queue Stats
96W - 73L
2,545 MMR
Solo
Cerberus
Cerberus
Diamond III
enz_o1233
Cerberus
Diamond III
Level 153
God Stats
11W - 8L
1,652 SR
Queue Stats
152W - 137L
2,299 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 122
1,717 SR
2,452 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,721 SR
2,477 MMR
Ullr
Ullr
Diamond III
Kaamii so
Ullr
Diamond III
Level 66
God Stats
2W - 6L
1,911 SR
Queue Stats
161W - 138L
2,471 MMR
Solo
Sobek
Sobek
Masters
PiccoloSlayss
Sobek
Masters
Level 126
God Stats
5W - 5L
1,614 SR
Queue Stats
152W - 136L
2,429 MMR
Party 2
Arachne
Arachne
Masters
Warigod
Arachne
Masters
Level 159
God Stats
1W - 1L
1,784 SR
Queue Stats
135W - 120L
2,521 MMR
Party 2
Janus
Janus
Masters
ZlaVeNeuro
Janus
Masters
Level 108
God Stats
7W - 7L
1,606 SR
Queue Stats
281W - 261L
2,221 MMR
Solo
Sylvanus
Sylvanus
Masters
saulpino
Sylvanus
Masters
Level 126
God Stats
56W - 37L
1,690 SR
Queue Stats
303W - 271L
2,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Creed t1
Guan Yu
20
4 / 3 / 11
15,471
533
23,204
34,950
53,958
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
20
2 / 4 / 5
16,108
555
14,926
12,677
6,176
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Lewpii
Nemesis
20
7 / 3 / 5
15,752
543
24,944
30,802
17,010
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
3 / 3 / 7
15,988
551
22,809
23,881
10,673
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
enz_o1233
Cerberus
20
4 / 1 / 11
14,420
497
11,742
31,869
47,140
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
OdinGebArtioTiamatSol

VS

Bans
GilgameshAthenaHachimanSusanoMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
20
1 / 6 / 4
13,335
460
18,673
24,147
9,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
6 / 0 / 4
14,687
506
31,933
35,465
52,143
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Warigod
Arachne
20
5 / 5 / 4
13,654
471
17,098
26,237
12,760
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
20
2 / 4 / 7
14,342
495
17,079
19,502
6,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
saulpino
Sylvanus
16
0 / 5 / 6
11,205
386
11,768
30,679
35,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
39
20
Kills
14
14
Deaths
20
39
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Creed t1
Guan Yu
4
3
11
3.17
L
Ullr
1
6
4
0.5
W
Merlin
2
4
5
1.13
W
Nemesis
Lewpii
Nemesis
7
3
5
3.17
L
6
0
4
8
W
3
3
7
2.17
L
Arachne
Warigod
Arachne
5
5
4
1.4
L
Janus
2
4
7
1.38
W
Cerberus
enz_o1233
Cerberus
4
1
11
9.5
L
Sylvanus
saulpino
Sylvanus
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,625
Damage
96,551
134,179
Taken
136,030
134,957
Mitigated
116,981
64,928
Healing
50,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Creed t1
Guan Yu
23,204
1,799
6,458
19,819
34,950
53,958
626
13,973
17,790
23,179
78,754
L
Ullr
18,673
9,015
0
3,458
24,147
9,994
1,068
3,878
20,135
0
124,730
W
Merlin
14,926
780
95
2,761
12,677
6,176
208
5,977
6,502
148,819
0
W
Nemesis
Lewpii
Nemesis
24,944
9,881
0
11,753
30,802
17,010
1,110
13,633
15,788
0
128,422
L
31,933
1,770
936
15,347
35,465
52,143
90
8,228
25,680
105,579
0
W
22,809
20,034
0
11,634
23,881
10,673
5,761
9,144
14,119
0
152,796
L
Arachne
Warigod
Arachne
17,098
8,209
0
10,183
26,237
12,760
212
7,095
18,709
0
140,338
L
Janus
17,079
481
50
4,009
19,502
6,571
276
4,970
14,063
151,739
0
W
Cerberus
enz_o1233
Cerberus
11,742
834
0
12,408
31,869
47,140
565
12,558
17,094
32,945
0
L
Sylvanus
saulpino
Sylvanus
11,768
2,463
6,944
9,561
30,679
35,513
132
11,505
18,272
35,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,739
Gold Earned
67,223
855
Minions Killed
866
0
Camps Cleared
0
2,872,621
Distance Traveled
2,839,413
37
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
15,471
533
166
6
0
611,362
10
L
Ullr
13,335
460
201
7
0
476,523
3
W
Merlin
16,108
555
256
9
0
536,380
3
W
Nemesis
15,752
543
164
6
0
642,396
7
L
Sobek
14,687
506
182
6
0
639,872
9
W
Rama
15,988
551
217
7
0
480,915
5
L
Arachne
13,654
471
171
6
0
590,505
10
L
Janus
14,342
495
263
9
0
623,326
8
W
Cerberus
14,420
497
52
2
0
601,568
12
L
Sylvanus
11,205
386
49
2
0
509,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role