Player Matchup

Fenrir
Fenrir
AmToWaNe
Fenrir
Level 14
God Stats
3W - 9L
1,320 SR
Queue Stats
14W - 24L
1,302 Elo+
Party 2
Cernunnos
Cernunnos
Dilthy
Cernunnos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,308 Elo+
Party 2
Cthulhu
Cthulhu
Drak3800
Cthulhu
Level 38
God Stats
1W - 1L
1,722 SR
Queue Stats
16W - 26L
1,313 Elo+
Party 2
Team Averages
Level 23
1,514 SR
1,308 Elo+

VS

Team Averages
Level 72
1,517 SR
1,428 Elo+
Danzaburou
Danzaburou
Skuiki
Danzaburou
Level 25
God Stats
11W - 13L
1,178 SR
Queue Stats
35W - 48L
1,137 Elo+
Solo
Athena
Athena
Yionos
Athena
Level 89
God Stats
4W - 4L
1,700 SR
Queue Stats
156W - 164L
1,565 Elo+
Party 1
Baron Samedi
Baron Samedi
theo1497
Baron Samedi
Level 102
God Stats
37W - 32L
1,673 SR
Queue Stats
291W - 311L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AmToWaNe
Fenrir
8
0 / 7 / 0
5,972
543
3,084
11,297
7,971
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Dilthy
Cernunnos
9
0 / 7 / 0
6,254
569
6,612
8,751
3,190
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Drak3800
Cthulhu
10
0 / 5 / 0
6,156
560
8,972
15,706
14,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Skuiki
Danzaburou
13
10 / 0 / 8
9,994
909
12,962
7,029
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Yionos
Athena
12
5 / 0 / 11
8,977
816
4,466
12,487
11,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
theo1497
Baron Samedi
12
4 / 0 / 14
8,423
766
12,765
6,466
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
52
0
Kills
19
19
Deaths
0
0
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AmToWaNe
Fenrir
0
7
0
0
L
Cernunnos
Dilthy
Cernunnos
0
7
0
0
L
Cthulhu
Drak3800
Cthulhu
0
5
0
0
W
Danzaburou
Skuiki
Danzaburou
10
0
8
14
W
Athena
Yionos
Athena
5
0
11
10.5
W
Baron Samedi
theo1497
Baron Samedi
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,668
Damage
30,193
35,754
Taken
25,982
25,181
Mitigated
17,378
1,852
Healing
11,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AmToWaNe
Fenrir
3,084
776
0
100
11,297
7,971
0
7,064
4,233
0
8,870
L
Cernunnos
Dilthy
Cernunnos
6,612
2,737
13
787
8,751
3,190
0
4,722
3,976
0
23,280
L
Cthulhu
Drak3800
Cthulhu
8,972
553
67
885
15,706
14,020
0
5,911
9,783
17,037
0
W
Danzaburou
Skuiki
Danzaburou
12,962
6,192
0
2,728
7,029
2,744
1,232
3,096
3,716
0
34,789
W
Athena
Yionos
Athena
4,466
1,446
0
4,715
12,487
11,398
443
3,479
8,292
12,975
0
W
Baron Samedi
theo1497
Baron Samedi
12,765
1,703
1,509
2,765
6,466
3,236
834
2,217
4,081
32,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,382
Gold Earned
27,394
69
Minions Killed
103
1
Camps Cleared
7
494,376
Distance Traveled
610,516
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,972
543
15
1
1
179,517
1
L
Cernunnos
6,254
569
39
4
0
141,046
0
L
Cthulhu
6,156
560
15
1
0
173,813
2
W
Danzaburou
9,994
909
48
4
1
205,729
4
W
Athena
8,977
816
9
1
1
208,066
2
W
Baron Samedi
8,423
766
46
4
5
196,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role