Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
AstroHorizon
Ymir
Level 28
God Stats
4W - 3L
1,726 SR
Queue Stats
168W - 200L
1,402 Elo+
Party 1
Set
Set
IStealLastHits
Set
Level 66
God Stats
25W - 38L
1,428 SR
Queue Stats
281W - 301L
1,551 Elo+
Party 1
Charybdis
Charybdis
Redbarron591990
Charybdis
Level 35
God Stats
16W - 24L
1,387 SR
Queue Stats
385W - 437L
1,491 Elo+
Solo
Freya
Freya
XDstangtamer
Freya
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 103L
1,509 Elo+
Party 1
Team Averages
Level 59
1,508 SR
1,491 Elo+

VS

Team Averages
Level 91
1,648 SR
1,471 Elo+
Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Bw12
Geb
Level 146
God Stats
21W - 14L
1,689 SR
Queue Stats
374W - 364L
1,414 Elo+
Solo
Ra
Ra
CesarPC18
Ra
Level 59
God Stats
175W - 139L
1,539 SR
Queue Stats
270W - 273L
1,461 Elo+
Solo
Ullr
Ullr
Letsgetboosted
Ullr
Level 39
God Stats
2W - 0L
1,795 SR
Queue Stats
59W - 61L
1,444 Elo+
Solo
Arachne
Arachne
Skullpie
Arachne
Level 102
God Stats
21W - 10L
1,717 SR
Queue Stats
267W - 259L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 8 / 1
6,902
460
6,543
14,517
7,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

9
1 / 3 / 2
6,472
431
6,524
14,740
8,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 2 / 1
7,598
507
3,104
10,251
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
Redbarron591990
Charybdis
13
2 / 2 / 0
7,191
479
5,090
9,683
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 7 / 0
6,205
414
5,078
11,284
3,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
2 / 2 / 2
8,639
576
8,371
6,921
3,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
Bw12
Geb
11
2 / 1 / 12
7,265
484
5,968
8,523
6,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
7 / 0 / 8
8,975
598
10,315
6,975
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 7
7,004
467
6,258
7,560
2,799
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Skullpie
Arachne
15
11 / 3 / 7
9,605
640
13,678
12,550
7,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
7
Kills
22
22
Deaths
7
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
8
1
0.19
W
Anubis
 
Anubis
2
2
2
1.5
L
1
3
2
0.67
W
Geb
Bw12
Geb
2
1
12
8
W
7
0
8
11
L
2
2
1
1.25
W
0
1
7
3.5
L
Charybdis
Redbarron591990
Charybdis
2
2
0
1
W
Arachne
Skullpie
Arachne
11
3
7
4.83
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,339
Damage
44,590
60,475
Taken
42,529
25,951
Mitigated
23,303
17,725
Healing
16,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,543
1,768
471
3,803
14,517
7,254
0
3,524
10,993
34,248
12,533
W
Anubis
 
Anubis
8,371
747
0
4,199
6,921
3,069
986
2,221
4,700
61,136
0
L
6,524
1,506
1,428
3,243
14,740
8,109
0
8,234
6,506
19,440
0
W
Geb
Bw12
Geb
5,968
875
450
1,305
8,523
6,599
155
3,188
5,335
24,567
0
W
10,315
1,447
2,158
3,516
6,975
2,989
362
4,035
2,940
59,844
0
L
3,104
1,768
0
3,241
10,251
4,026
0
4,712
5,539
0
42,704
W
6,258
2,568
0
764
7,560
2,799
914
3,087
4,463
0
36,945
L
Charybdis
Redbarron591990
Charybdis
5,090
1,927
0
3,311
9,683
2,861
769
3,213
6,470
0
53,448
W
Arachne
Skullpie
Arachne
13,678
10,393
0
3,923
12,550
7,847
14
4,961
7,574
0
62,501
L
5,078
1,335
0
2,228
11,284
3,701
0
4,971
6,313
29,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,368
Gold Earned
41,488
371
Minions Killed
416
0
Camps Cleared
0
1,321,538
Distance Traveled
1,440,366
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,902
460
86
6
0
259,128
4
W
Anubis
8,639
576
128
9
0
262,617
5
L
Ymir
6,472
431
23
2
0
271,188
0
W
Geb
7,265
484
9
1
0
310,464
4
W
Ra
8,975
598
99
7
0
306,328
9
L
Set
7,598
507
107
7
0
279,638
7
W
Ullr
7,004
467
90
6
0
274,807
2
L
Charybdis
7,191
479
93
6
0
261,987
4
W
Arachne
9,605
640
90
6
0
286,150
1
L
Freya
6,205
414
62
4
0
249,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role