Player Matchup

Sol
Sol
Masters
Blinkstaa
Sol
Masters
Level 158
God Stats
48W - 18L
1,865 SR
Queue Stats
521W - 364L
2,581 MMR
Solo
Guan Yu
Guan Yu
Gold I
NN Kong
Guan Yu
Gold I
Level 160
God Stats
1W - 0L
1,726 SR
Queue Stats
16W - 3L
1,997 MMR
Party 2
Nike
Nike
Gold II
Zbeub 27 cm
Nike
Gold II
Level 35
God Stats
3W - 1L
1,566 SR
Queue Stats
13W - 2L
1,929 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,719 SR
2,169 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 153
1,546 SR
1,892 MMR
Thoth
Thoth
Diamond V
NIGHTMARE DEAD7
Thoth
Diamond V
Level 159
God Stats
5W - 9L
1,680 SR
Queue Stats
92W - 59L
2,015 MMR
Party 1
Hercules
Hercules
Bronze III
Vartolu_SaaDettn
Hercules
Bronze III
Level 153
God Stats
0W - 1L
1,264 SR
Queue Stats
2W - 1L
1,574 MMR
Solo
Neith
Neith
Diamond V
xCocco Shock
Neith
Diamond V
Level 146
God Stats
15W - 14L
1,694 SR
Queue Stats
92W - 59L
2,088 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 5
11,584
681
17,894
14,563
5,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
NN Kong
Guan Yu
16
4 / 3 / 9
11,286
664
8,847
20,291
25,763
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 1 / 10
10,853
638
11,890
16,321
15,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
ArtioGebOdinGilgameshAchilles

VS

Bans
PersephoneSobekCabrakanAthenaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 2
10,935
643
10,707
9,560
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 4
9,712
571
9,624
20,902
21,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 5 / 5
10,024
590
14,065
13,659
4,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
14
Kills
6
6
Deaths
14
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
L
4
5
2
1
W
Guan Yu
NN Kong
Guan Yu
4
3
9
2.83
L
1
4
4
0.75
W
3
1
10
8
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,631
Damage
34,396
51,175
Taken
44,121
46,393
Mitigated
29,128
14,300
Healing
13,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,894
5,542
0
5,574
14,563
5,624
2,512
5,239
9,324
63,015
0
L
10,707
131
0
1,367
9,560
2,900
116
3,723
5,837
37,183
0
W
Guan Yu
NN Kong
Guan Yu
8,847
577
1,896
3,067
20,291
25,763
313
4,421
15,870
1,480
22,898
L
9,624
2,374
504
9,046
20,902
21,458
83
10,815
10,087
8,651
17,538
W
11,890
1,072
0
3,763
16,321
15,006
24
4,146
12,175
9,047
42,470
L
14,065
6,788
0
2,481
13,659
4,770
287
5,636
8,023
0
48,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,723
Gold Earned
30,671
208
Minions Killed
188
9
Camps Cleared
6
993,780
Distance Traveled
903,639
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,584
681
105
6
4
306,555
0
L
Thoth
10,935
643
61
4
0
312,437
2
W
Guan Yu
11,286
664
32
2
3
350,787
3
L
Hercules
9,712
571
41
2
2
317,363
1
W
Nike
10,853
638
71
4
2
336,438
4
L
Neith
10,024
590
86
5
4
273,839
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role