Player Matchup

Danzaburou
Danzaburou
Banestench
Danzaburou
Level 28
God Stats
4W - 6L
1,394 SR
Queue Stats
55W - 45L
1,456 Elo+
Solo
Cerberus
Cerberus
Hokage-zuki
Cerberus
Level 29
God Stats
4W - 2L
1,525 SR
Queue Stats
145W - 150L
1,461 Elo+
Solo
Horus
Horus
PrimordIal0
Horus
Level 29
God Stats
78W - 69L
1,458 SR
Queue Stats
362W - 334L
1,540 Elo+
Solo
Ra
Ra
chaoz-3588
Ra
Level 8
God Stats
1W - 0L
1,652 SR
Queue Stats
5W - 3L
1,244 Elo+
Solo
Geb
Geb
donnish-gallon0
Geb
Level 18
God Stats
53W - 33L
1,581 SR
Queue Stats
136W - 100L
1,583 Elo+
Solo
Team Averages
Level 22
1,522 SR
1,457 Elo+

VS

Team Averages
Level 19
1,579 SR
1,588 Elo+
King Arthur
King Arthur
B1G-N0T0RIUS
King Arthur
Level 6
God Stats
0W - 1L
1,299 SR
Queue Stats
5W - 7L
1,670 Elo+
Solo
Ullr
Ullr
DracosawarTV
Ullr
Level 28
God Stats
2W - 3L
1,828 SR
Queue Stats
27W - 14L
1,705 Elo+
Solo
Thanatos
Thanatos
Shadow_World1312
Thanatos
Level 27
God Stats
1W - 3L
1,343 SR
Queue Stats
148W - 186L
1,389 Elo+
Solo
Tiamat
Tiamat
Thierryviveka
Tiamat
Level 18
God Stats
1W - 1L
1,748 SR
Queue Stats
7W - 5L
1,506 Elo+
Solo
Kukulkan
Kukulkan
mattdabeast19
Kukulkan
Level 14
God Stats
0W - 1L
1,679 SR
Queue Stats
1W - 1L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Banestench
Danzaburou
13
2 / 3 / 3
8,313
462
2,576
7,936
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Hokage-zuki
Cerberus
13
0 / 3 / 3
8,254
459
5,248
8,506
7,164
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
12 / 1 / 6
10,294
572
13,517
11,577
6,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 3 / 5
10,112
562
10,897
10,166
4,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 9
9,871
548
6,338
9,143
11,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B1G-N0T0RIUS
King Arthur
11
2 / 4 / 1
7,082
393
4,687
16,859
7,539
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 4 / 2
9,347
519
9,252
12,676
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
0 / 4 / 0
6,918
384
1,092
11,900
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
4 / 6 / 2
8,659
481
9,797
13,122
5,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
mattdabeast19
Kukulkan
7
0 / 7 / 4
5,964
331
3,136
7,069
1,515
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
24
Kills
10
10
Deaths
25
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
B1G-N0T0RIUS
King Arthur
2
4
1
0.63
W
Danzaburou
Banestench
Danzaburou
2
3
3
1.17
L
4
4
2
1.25
W
Cerberus
Hokage-zuki
Cerberus
0
3
3
0.5
W
12
1
6
15
L
0
4
0
0
L
4
6
2
0.83
W
6
3
5
2.83
W
4
0
9
8.5
L
Kukulkan
mattdabeast19
Kukulkan
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,576
Damage
27,964
47,328
Taken
61,626
32,151
Mitigated
21,868
17,891
Healing
19,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
B1G-N0T0RIUS
King Arthur
4,687
533
172
3,877
16,859
7,539
259
5,706
11,121
0
27,232
W
Danzaburou
Banestench
Danzaburou
2,576
904
0
1,979
7,936
3,039
2,837
3,779
4,023
0
32,338
L
9,252
3,859
0
3,828
12,676
4,122
24
3,733
8,875
0
67,589
W
Cerberus
Hokage-zuki
Cerberus
5,248
283
0
2,508
8,506
7,164
148
0
8,506
37,627
0
W
13,517
5,910
1,176
4,169
11,577
6,665
0
1,573
9,842
0
64,991
L
1,092
222
0
6,610
11,900
3,048
0
2,688
9,206
0
34,274
L
9,797
1,714
0
5,374
13,122
5,644
109
6,596
6,187
50,241
0
W
10,897
795
1,522
3,735
10,166
4,005
875
4,967
4,817
73,086
0
W
6,338
603
527
2,275
9,143
11,278
0
1,782
7,207
42,452
0
L
Kukulkan
mattdabeast19
Kukulkan
3,136
901
0
17
7,069
1,515
87
3,209
3,754
12,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,844
Gold Earned
37,970
462
Minions Killed
374
0
Camps Cleared
0
1,716,317
Distance Traveled
1,461,164
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,082
393
50
3
0
294,107
0
W
Danzaburou
8,313
462
66
4
0
304,811
8
L
Ullr
9,347
519
117
7
0
322,076
1
W
Cerberus
8,254
459
96
5
0
306,032
1
W
Horus
10,294
572
92
5
0
351,921
1
L
Thanatos
6,918
384
88
5
0
332,111
0
L
Tiamat
8,659
481
102
6
0
294,496
4
W
Ra
10,112
562
142
8
0
354,341
3
W
Geb
9,871
548
66
4
0
399,212
2
L
Kukulkan
5,964
331
17
1
0
218,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role