Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
EdgyPolecat5419
Guan Yu
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 146L
1,390 Elo+
Solo
Tiamat
Tiamat
NOTRIGHTMIR
Tiamat
Level 12
God Stats
1W - 1L
1,305 SR
Queue Stats
14W - 9L
1,497 Elo+
Solo
Zeus
Zeus
PicassoHoz3
Zeus
Level 24
God Stats
1W - 0L
1,186 SR
Queue Stats
21W - 26L
1,356 Elo+
Solo
Osiris
Osiris
waterwhip206
Osiris
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,662 Elo+
Party 1
Team Averages
Level 24
1,398 SR
1,481 Elo+

VS

Team Averages
Level 12
1,470 SR
1,432 Elo+
Cthulhu
Cthulhu
LuvMoch
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Mochi51
Sun Wukong
Level 7
God Stats
2W - 3L
1,429 SR
Queue Stats
13W - 25L
1,541 Elo+
Solo
Fenrir
Fenrir
NightmareZeoX
Fenrir
Level 14
God Stats
13W - 13L
1,258 SR
Queue Stats
56W - 88L
1,293 Elo+
Solo
Neith
Neith
Retroootex_
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
deejay_fonem
Baba Yaga
Level 16
God Stats
6W - 2L
1,664 SR
Queue Stats
27W - 32L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
2 / 0 / 0
4,980
623
1,131
4,290
1,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
3 / 4 / 3
4,521
565
2,985
5,359
3,956
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
9
3 / 0 / 1
5,238
655
3,710
3,733
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 1 / 2
4,282
535
1,529
2,247
421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
8
1 / 1 / 0
4,903
613
1,610
3,868
1,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LuvMoch
Cthulhu
7
1 / 2 / 1
4,233
529
1,519
4,230
1,665
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sun Wukong
Mochi51
Sun Wukong
6
2 / 3 / 2
3,919
490
1,968
4,394
2,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

6
1 / 2 / 2
4,201
525
326
5,176
1,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
2 / 3 / 2
4,139
517
2,168
4,468
1,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baba Yaga
deejay_fonem
Baba Yaga
5
0 / 1 / 0
3,499
437
1,496
3,308
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
10
Kills
6
6
Deaths
11
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
0
2
W
3
4
3
1.13
L
Cthulhu
LuvMoch
Cthulhu
1
2
1
0.75
L
Sun Wukong
Mochi51
Sun Wukong
2
3
2
1
W
Tiamat
3
0
1
3.5
L
1
2
2
1
W
1
1
2
2
L
2
3
2
1
L
Baba Yaga
deejay_fonem
Baba Yaga
0
1
0
0
W
Osiris
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,965
Damage
7,477
19,497
Taken
21,576
9,247
Mitigated
7,219
5,510
Healing
7,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,131
151
0
581
4,290
1,150
0
360
3,835
0
24,659
W
2,985
477
547
1,213
5,359
3,956
73
110
4,981
0
8,294
L
Cthulhu
LuvMoch
Cthulhu
1,519
279
0
1,030
4,230
1,665
0
945
3,227
10,267
0
L
Sun Wukong
Mochi51
Sun Wukong
1,968
163
0
929
4,394
2,210
0
811
3,569
0
8,450
W
Tiamat
3,710
670
0
2,146
3,733
1,883
0
1,162
2,414
24,704
0
L
326
62
0
2,440
5,176
1,366
0
306
4,870
0
14,130
W
1,529
482
0
181
2,247
421
407
176
1,958
11,938
0
L
2,168
1,436
0
1,315
4,468
1,162
551
1,999
2,387
0
10,911
L
Baba Yaga
deejay_fonem
Baba Yaga
1,496
217
0
1,645
3,308
816
0
898
2,284
9,533
0
W
Osiris
1,610
669
0
842
3,868
1,837
0
1,022
2,846
0
20,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,924
Gold Earned
19,991
185
Minions Killed
90
0
Camps Cleared
0
727,717
Distance Traveled
656,842
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,980
623
59
7
0
161,900
2
W
Guan Yu
4,521
565
9
1
0
168,348
0
L
Cthulhu
4,233
529
21
3
0
147,425
2
L
Sun Wukong
3,919
490
7
1
0
174,215
2
W
Tiamat
5,238
655
50
6
0
155,880
1
L
Fenrir
4,201
525
38
5
0
116,446
1
W
Zeus
4,282
535
21
3
0
114,865
2
L
Neith
4,139
517
13
2
0
120,023
0
L
Baba Yaga
3,499
437
11
1
0
98,733
1
W
Osiris
4,903
613
46
6
0
126,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role