Player Matchup

Chronos
Chronos
Silver IV
 
Chronos
Silver IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver IV
 
Danzaburou
Silver IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum IV
Burlang
Odin
Platinum IV
Level 103
God Stats
36W - 15L
1,786 SR
Queue Stats
164W - 156L
1,796 MMR
Solo
Artio
Artio
Bronze I
Gejbii
Artio
Bronze I
Level 153
God Stats
5W - 3L
1,219 SR
Queue Stats
16W - 34L
813 MMR
Solo
Thanatos
Thanatos
Platinum III
Sopical
Thanatos
Platinum III
Level 96
God Stats
31W - 22L
1,680 SR
Queue Stats
90W - 73L
1,962 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,537 SR
1,514 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,395 SR
1,273 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
Hij0 de la Luna
Cthulhu
Silver I
Level 142
God Stats
2W - 3L
1,411 SR
Queue Stats
505W - 509L
1,090 MMR
Solo
Arachne
Arachne
Bronze I
SstrangeSerj
Arachne
Bronze I
Level 83
God Stats
26W - 19L
1,394 SR
Queue Stats
76W - 87L
511 MMR
Solo
Achilles
Achilles
Gold I
pollibo
Achilles
Gold I
Level 105
God Stats
9W - 10L
1,159 SR
Queue Stats
323W - 318L
1,479 MMR
Solo
Janus
Janus
Platinum V
xTanukiJayx
Janus
Platinum V
Level 154
God Stats
4W - 6L
1,509 SR
Queue Stats
278W - 282L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
4 / 2 / 8
8,461
564
9,505
10,995
4,019
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
 
Danzaburou
12
3 / 2 / 4
8,320
555
3,846
9,531
3,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
Burlang
Odin
13
1 / 0 / 7
8,216
548
5,024
6,997
4,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Artio
Gejbii
Artio
12
0 / 1 / 3
7,005
467
679
5,667
3,610
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
Sopical
Thanatos
18
13 / 2 / 3
10,458
697
11,894
12,164
4,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Morgan Le FayLokiTiamatGilgameshAthena

VS

Bans
GebCharybdisArtemisZeusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 7 / 2
7,841
523
2,799
11,920
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 2
5,871
391
6,035
9,663
5,524
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
SstrangeSerj
Arachne
10
3 / 5 / 4
7,584
506
6,106
10,890
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
pollibo
Achilles
14
1 / 0 / 2
7,914
528
3,585
9,089
5,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 6 / 0
6,539
436
3,234
5,816
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
21
Kills
7
7
Deaths
21
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
2
8
4
W
Danzaburou
 
Danzaburou
3
2
4
2.5
L
Fenrir
 
Fenrir
2
7
2
0.43
W
Odin
Burlang
Odin
1
0
7
4.5
W
Artio
Gejbii
Artio
0
1
3
1.5
L
0
3
2
0.33
W
Thanatos
Sopical
Thanatos
13
2
3
7.25
L
Arachne
SstrangeSerj
Arachne
3
5
4
1
L
Achilles
pollibo
Achilles
1
0
2
2
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,948
Damage
21,759
45,354
Taken
47,378
20,113
Mitigated
18,716
26,250
Healing
9,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,505
3,241
0
3,643
10,995
4,019
873
3,253
7,660
50,888
0
W
Danzaburou
 
Danzaburou
3,846
1,007
0
3,745
9,531
3,099
595
1,543
7,956
0
49,962
L
Fenrir
 
Fenrir
2,799
584
0
3,268
11,920
3,156
0
1,008
10,912
0
42,526
W
Odin
Burlang
Odin
5,024
1,089
0
750
6,997
4,711
370
1,546
5,335
0
50,240
W
Artio
Gejbii
Artio
679
0
485
2,146
5,667
3,610
0
1,428
4,159
29,479
0
L
6,035
448
86
1,062
9,663
5,524
0
3,108
6,555
20,603
0
W
Thanatos
Sopical
Thanatos
11,894
3,783
0
15,481
12,164
4,674
0
1,683
10,409
0
74,635
L
Arachne
SstrangeSerj
Arachne
6,106
3,840
0
2,105
10,890
3,847
0
3,273
7,617
0
22,648
L
Achilles
pollibo
Achilles
3,585
1,044
0
3,317
9,089
5,340
0
2,110
6,979
2,306
43,539
L
3,234
173
0
0
5,816
849
0
685
5,131
29,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,460
Gold Earned
35,749
482
Minions Killed
313
0
Camps Cleared
0
1,524,121
Distance Traveled
1,468,328
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,461
564
96
6
0
290,896
6
W
Danzaburou
8,320
555
96
6
0
283,300
7
L
Fenrir
7,841
523
71
5
0
290,930
1
W
Odin
8,216
548
97
6
0
326,453
1
W
Artio
7,005
467
64
4
0
281,213
5
L
Cthulhu
5,871
391
35
2
0
304,040
0
W
Thanatos
10,458
697
129
9
0
342,259
5
L
Arachne
7,584
506
41
3
0
295,478
1
L
Achilles
7,914
528
95
6
0
327,335
1
L
Janus
6,539
436
71
5
0
250,545
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role