Player Matchup

Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
GhostofSpartallR
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,463 Elo+
Solo
Artemis
Artemis
Tramalgar
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,417 Elo+
Solo
Cliodhna
Cliodhna
dariuszchelminia
Cliodhna
Level 29
God Stats
7W - 16L
1,544 SR
Queue Stats
27W - 44L
1,364 Elo+
Solo
Ares
Ares
zelenchika
Ares
Level 7
God Stats
1W - 3L
1,660 SR
Queue Stats
13W - 15L
1,220 Elo+
Solo
Team Averages
Level 19
1,541 SR
1,393 Elo+

VS

Team Averages
Level 23
1,579 SR
1,410 Elo+
Izanami
Izanami
Drink_more_Beer_
Izanami
Level 17
God Stats
16W - 7L
1,793 SR
Queue Stats
47W - 24L
1,635 Elo+
Solo
Fenrir
Fenrir
M1hA888
Fenrir
Level 13
God Stats
8W - 9L
1,336 SR
Queue Stats
27W - 32L
1,152 Elo+
Solo
Ao Kuang
Ao Kuang
RaiZ_InFiniTy_
Ao Kuang
Level 27
God Stats
11W - 9L
1,447 SR
Queue Stats
115W - 135L
1,307 Elo+
Solo
Loki
Loki
Sir-Darklight
Loki
Level 28
God Stats
90W - 55L
1,646 SR
Queue Stats
98W - 73L
1,491 Elo+
Solo
Awilix
Awilix
shawumsenumse
Awilix
Level 28
God Stats
2W - 0L
1,672 SR
Queue Stats
53W - 51L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 4 / 0
7,500
500
6,859
8,013
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 0
8,171
545
6,096
8,459
4,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Tramalgar
Artemis
11
4 / 6 / 0
7,083
472
6,172
9,579
3,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 4 / 0
5,250
350
1,844
5,064
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 7 / 4
7,718
515
9,309
15,423
13,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 0 / 1
10,935
729
12,889
10,485
4,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
M1hA888
Fenrir
10
0 / 6 / 10
6,684
446
4,682
9,363
4,400
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
12
7 / 4 / 1
7,337
489
4,893
12,859
4,022
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 2 / 2
8,899
593
7,449
9,082
3,191
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

11
1 / 1 / 6
7,212
481
2,632
6,444
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
13
Kills
24
24
Deaths
13
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
0
0.5
W
12
0
1
12.5
L
4
3
0
1.33
W
Fenrir
M1hA888
Fenrir
0
6
10
0.83
W
Ao Kuang
7
4
1
1.88
W
4
2
2
2.5
L
Artemis
Tramalgar
Artemis
4
6
0
0.67
L
0
4
0
0
W
1
1
6
4
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,280
Damage
32,545
46,538
Taken
48,233
23,195
Mitigated
17,912
9,698
Healing
19,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
6,859
161
0
901
8,013
1,709
0
0
8,013
51,302
0
W
12,889
8,111
0
5,451
10,485
4,416
4,296
5,312
5,173
0
93,964
L
6,096
2,801
0
3,448
8,459
4,160
0
0
8,459
41,718
4,833
W
Fenrir
M1hA888
Fenrir
4,682
1,538
0
1,317
9,363
4,400
0
4,130
5,233
0
18,485
W
Ao Kuang
4,893
1,096
0
6,105
12,859
4,022
0
6,291
6,568
23,542
0
W
7,449
3,008
0
3,720
9,082
3,191
0
3,927
5,155
0
54,826
L
Artemis
Tramalgar
Artemis
6,172
2,326
0
971
9,579
3,090
470
1,757
7,822
0
32,561
L
1,844
411
0
1,078
5,064
1,210
0
0
5,064
0
11,998
W
2,632
470
0
2,832
6,444
1,883
0
1,675
4,769
0
33,791
L
9,309
1,192
0
3,300
15,423
13,026
664
3,136
12,287
34,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,722
Gold Earned
41,067
339
Minions Killed
420
0
Camps Cleared
0
1,123,317
Distance Traveled
1,410,247
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,500
500
102
7
0
256,475
3
W
Izanami
10,935
729
172
11
0
266,292
2
L
Olorun
8,171
545
104
7
0
184,442
6
W
Fenrir
6,684
446
30
2
0
227,339
0
W
Ao Kuang
7,337
489
37
2
0
257,894
0
W
Loki
8,899
593
114
8
0
302,337
0
L
Artemis
7,083
472
61
4
0
242,033
0
L
Cliodhna
5,250
350
26
2
0
171,167
0
W
Awilix
7,212
481
67
4
0
356,385
0
L
Ares
7,718
515
46
3
0
269,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role