Player Matchup

Khepri
Khepri
Only Zyrus
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 194L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Ryannnnmaster
Nu Wa
Level 30
God Stats
40W - 21L
1,652 SR
Queue Stats
101W - 100L
1,439 Elo+
Party 3
Olorun
Olorun
WengaaLD
Olorun
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
35W - 44L
1,453 Elo+
Solo
Neith
Neith
Yulebamboo
Neith
Level 23
God Stats
5W - 3L
1,508 SR
Queue Stats
82W - 74L
1,458 Elo+
Solo
Medusa
Medusa
bolala
Medusa
Level 29
God Stats
37W - 29L
1,560 SR
Queue Stats
95W - 91L
1,433 Elo+
Party 3
Team Averages
Level 27
1,544 SR
1,454 Elo+

VS

Team Averages
Level 23
1,486 SR
1,432 Elo+
Ymir
Ymir
Apad12344
Ymir
Level 18
God Stats
3W - 4L
1,765 SR
Queue Stats
25W - 16L
1,585 Elo+
Party 2
Cu Chulainn
Cu Chulainn
HAKQ8_
Cu Chulainn
Level 44
God Stats
8W - 17L
1,353 SR
Queue Stats
115W - 140L
1,292 Elo+
Party 1
Janus
Janus
i-_Spy__Q8
Janus
Level 38
God Stats
3W - 6L
1,313 SR
Queue Stats
81W - 88L
1,344 Elo+
Party 1
Fenrir
Fenrir
ireaysf
Fenrir
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 27L
1,393 Elo+
Party 1
Neith
Neith
kispinyo0
Neith
Level 8
God Stats
4W - 7L
1,500 SR
Queue Stats
12W - 12L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Only Zyrus
Khepri
11
0 / 0 / 8
8,345
464
3,249
8,479
7,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 1 / 8
9,406
523
9,537
4,908
1,327
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
WengaaLD
Olorun
20
19 / 1 / 1
13,308
739
20,404
11,797
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
18
5 / 2 / 8
11,488
638
8,747
11,365
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
bolala
Medusa
17
3 / 4 / 1
10,133
563
7,446
15,756
5,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 5 / 3
8,167
454
9,708
20,121
19,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
HAKQ8_
Cu Chulainn
15
2 / 3 / 2
8,947
497
5,007
13,080
7,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
14
3 / 9 / 0
9,070
504
7,430
12,990
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ireaysf
Fenrir
12
2 / 5 / 1
7,757
431
3,417
11,298
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
kispinyo0
Neith
13
0 / 6 / 1
7,904
439
3,013
9,924
3,218
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
28
Kills
8
8
Deaths
28
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
5
3
0.5
L
Cu Chulainn
HAKQ8_
Cu Chulainn
2
3
2
1
W
Khepri
Only Zyrus
Khepri
0
0
8
4
W
1
1
8
5
W
Olorun
WengaaLD
Olorun
19
1
1
19.5
W
Neith
5
2
8
4.5
W
Medusa
bolala
Medusa
3
4
1
0.88
L
Janus
3
9
0
0.33
L
Fenrir
ireaysf
Fenrir
2
5
1
0.5
L
Neith
kispinyo0
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,383
Damage
28,575
52,305
Taken
67,413
24,611
Mitigated
39,208
23,526
Healing
11,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
9,708
1,125
450
3,873
20,121
19,221
0
7,974
12,147
43,181
0
L
Cu Chulainn
HAKQ8_
Cu Chulainn
5,007
869
0
1,507
13,080
7,526
640
8,357
4,723
0
61,959
W
Khepri
Only Zyrus
Khepri
3,249
516
0
546
8,479
7,877
152
1,812
6,667
23,440
0
W
9,537
4,020
62
1,284
4,908
1,327
743
255
4,653
35,044
0
W
Olorun
WengaaLD
Olorun
20,404
11,346
560
9,272
11,797
5,578
1,519
6,268
5,529
89,519
7,350
W
Neith
8,747
4,228
0
4,450
11,365
4,225
2,019
4,962
6,403
0
91,990
W
Medusa
bolala
Medusa
7,446
3,539
18
7,334
15,756
5,604
1,489
3,995
11,761
0
76,168
L
Janus
7,430
1,176
0
1,792
12,990
4,367
830
7,600
5,390
53,530
0
L
Fenrir
ireaysf
Fenrir
3,417
928
0
2,307
11,298
4,876
0
4,777
6,521
0
39,946
L
Neith
kispinyo0
Neith
3,013
1,365
0
1,094
9,924
3,218
860
2,824
7,100
0
45,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,680
Gold Earned
41,845
530
Minions Killed
435
0
Camps Cleared
0
1,611,694
Distance Traveled
1,576,811
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,167
454
45
3
0
296,139
4
L
Cu Chulainn
8,947
497
130
7
0
347,935
6
W
Khepri
8,345
464
34
2
0
325,172
2
W
Nu Wa
9,406
523
54
3
0
343,668
6
W
Olorun
13,308
739
156
9
0
335,387
0
W
Neith
11,488
638
155
9
0
300,637
1
W
Medusa
10,133
563
131
7
0
306,830
4
L
Janus
9,070
504
92
5
0
310,662
7
L
Fenrir
7,757
431
81
5
0
344,641
1
L
Neith
7,904
439
87
5
0
277,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role