Player Matchup

Ganesha
Ganesha
AnnersWho
Ganesha
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
94W - 96L
1,500 Elo+
Party 1
Artemis
Artemis
Devantier19
Artemis
Level 5
God Stats
3W - 2L
1,305 SR
Queue Stats
144W - 129L
1,105 Elo+
Party 1
Zeus
Zeus
MrsKiwiChan
Zeus
Level 26
God Stats
4W - 4L
1,596 SR
Queue Stats
58W - 48L
1,416 Elo+
Solo
Vamana
Vamana
RodentTheRare
Vamana
Level 28
God Stats
9W - 4L
1,742 SR
Queue Stats
99W - 78L
1,548 Elo+
Solo
Loki
Loki
Sanfori
Loki
Level 16
God Stats
16W - 9L
1,632 SR
Queue Stats
32W - 23L
1,170 Elo+
Party 1
Team Averages
Level 16
1,555 SR
1,348 Elo+

VS

Team Averages
Level 14
1,487 SR
1,393 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CuteSugarBomb
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,184 Elo+
Solo
Izanami
Izanami
Sylvernis
Izanami
Level 15
God Stats
3W - 13L
1,563 SR
Queue Stats
34W - 44L
1,392 Elo+
Solo
Ratatoskr
Ratatoskr
ZnowBaka
Ratatoskr
Level 8
God Stats
26W - 12L
1,530 SR
Queue Stats
48W - 38L
1,430 Elo+
Solo
Ymir
Ymir
rabodetoro
Ymir
Level 27
God Stats
1W - 2L
1,343 SR
Queue Stats
38W - 27L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AnnersWho
Ganesha
8
0 / 1 / 1
4,569
457
774
4,687
2,002
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Devantier19
Artemis
8
1 / 3 / 3
5,105
511
2,830
4,757
1,262
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

11
5 / 2 / 2
6,535
654
5,692
4,485
1,073
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
10 / 0 / 1
7,411
741
6,565
7,495
7,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
Sanfori
Loki
9
6 / 2 / 5
6,624
662
5,540
4,899
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
2 / 3 / 0
5,056
506
3,481
6,099
3,893
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
7
1 / 7 / 0
4,604
460
1,761
6,751
1,450
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Sylvernis
Izanami
8
1 / 3 / 2
5,148
515
1,744
5,682
1,172
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
ZnowBaka
Ratatoskr
8
0 / 8 / 0
4,728
473
3,653
7,921
2,617
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
4 / 2 / 3
5,948
595
4,081
7,461
6,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
22
Kills
8
8
Deaths
23
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
3
0
0.67
W
Ganesha
AnnersWho
Ganesha
0
1
1
0.5
L
Nemesis
1
7
0
0.14
W
Artemis
Devantier19
Artemis
1
3
3
0.83
W
5
2
2
3
W
10
0
1
10.5
W
Loki
Sanfori
Loki
6
2
5
4.25
L
Izanami
Sylvernis
Izanami
1
3
2
0.67
L
Ratatoskr
ZnowBaka
Ratatoskr
0
8
0
0
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,401
Damage
14,720
26,323
Taken
33,914
13,340
Mitigated
15,513
8,097
Healing
7,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,481
713
0
1,857
6,099
3,893
616
1,141
4,958
23,682
0
W
Ganesha
AnnersWho
Ganesha
774
364
120
333
4,687
2,002
266
1,505
3,027
11,517
0
L
Nemesis
1,761
568
214
925
6,751
1,450
0
1,193
5,526
0
7,740
W
Artemis
Devantier19
Artemis
2,830
1,648
0
1,345
4,757
1,262
816
2,084
2,596
0
22,044
W
5,692
688
0
375
4,485
1,073
0
816
3,547
32,800
0
W
6,565
4,573
0
4,332
7,495
7,350
130
1,821
5,674
0
40,822
W
Loki
Sanfori
Loki
5,540
1,636
0
1,592
4,899
1,653
0
1,241
3,591
0
22,635
L
Izanami
Sylvernis
Izanami
1,744
848
0
2,110
5,682
1,172
0
346
5,336
0
26,738
L
Ratatoskr
ZnowBaka
Ratatoskr
3,653
1,475
0
821
7,921
2,617
0
2,033
5,888
0
24,568
L
4,081
719
0
1,643
7,461
6,381
0
1,721
5,740
18,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,244
Gold Earned
25,484
259
Minions Killed
202
0
Camps Cleared
0
1,001,342
Distance Traveled
908,739
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,056
506
43
4
0
176,344
3
W
Ganesha
4,569
457
7
1
0
220,799
0
L
Nemesis
4,604
460
19
2
0
191,632
1
W
Artemis
5,105
511
56
6
0
178,828
2
W
Zeus
6,535
654
65
7
0
188,478
1
W
Vamana
7,411
741
87
9
0
205,795
1
W
Loki
6,624
662
44
4
0
207,442
0
L
Izanami
5,148
515
55
6
0
174,304
1
L
Ratatoskr
4,728
473
56
6
0
175,768
0
L
Ymir
5,948
595
29
3
0
190,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role