Player Matchup

Sol
Sol
Loonytuner
Sol
Level 16
God Stats
25W - 5L
1,909 SR
Queue Stats
55W - 32L
1,579 Elo+
Solo
Geb
Geb
Stevens_GC
Geb
Level 16
God Stats
12W - 14L
1,300 SR
Queue Stats
45W - 79L
1,227 Elo+
Solo
Neith
Neith
stellakht
Neith
Level 22
God Stats
35W - 70L
1,337 SR
Queue Stats
36W - 73L
1,199 Elo+
Solo
Team Averages
Level 18
1,515 SR
1,335 Elo+

VS

Team Averages
Level 21
1,525 SR
1,485 Elo+
Ra
Ra
RudePineapple71
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 88L
1,500 Elo+
Solo
Geb
Geb
TsarNicholasThe2
Geb
Level 28
God Stats
0W - 1L
1,289 SR
Queue Stats
96W - 73L
1,503 Elo+
Solo
Artemis
Artemis
YoshidaCalled1st
Artemis
Level 29
God Stats
72W - 59L
1,787 SR
Queue Stats
81W - 84L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 3
8,691
869
15,509
9,957
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 12
7,352
735
3,365
8,795
5,763
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
stellakht
Neith
10
2 / 2 / 6
6,955
696
5,438
4,885
1,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,382
638
6,713
7,693
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 2
6,085
609
4,505
10,213
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 5 / 0
5,903
590
4,600
8,609
3,105
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
10
0
3
11.5
L
1
3
2
0.67
W
1
1
12
7
L
1
5
2
0.4
L
1
5
0
0.2
W
Neith
stellakht
Neith
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,312
Damage
15,818
23,637
Taken
26,515
10,630
Mitigated
10,404
7,909
Healing
2,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,509
6,436
0
6,386
9,957
3,215
856
4,019
5,562
40,143
0
L
6,713
729
489
1,496
7,693
3,003
0
5,772
1,921
21,442
0
W
3,365
133
24
702
8,795
5,763
0
3,145
5,190
13,795
0
L
4,505
401
0
659
10,213
4,296
0
5,559
4,654
11,028
0
L
4,600
2,531
0
234
8,609
3,105
0
7,907
702
0
9,733
W
Neith
stellakht
Neith
5,438
1,995
378
419
4,885
1,652
0
3,400
1,113
0
17,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,998
Gold Earned
18,370
115
Minions Killed
71
7
Camps Cleared
1
532,250
Distance Traveled
475,912
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,691
869
65
7
5
183,215
0
L
Ra
6,382
638
35
4
0
160,156
0
W
Geb
7,352
735
18
2
0
191,967
1
L
Geb
6,085
609
18
2
0
173,626
0
L
Artemis
5,903
590
18
2
1
142,130
1
W
Neith
6,955
696
32
3
2
157,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role