Player Matchup

Kukulkan
Kukulkan
Dream0123
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Bellona
Bellona
GingerAgent47
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,084 Elo+
Solo
Ah Puch
Ah Puch
HuDuCiGaH
Ah Puch
Level 20
God Stats
3W - 2L
1,256 SR
Queue Stats
58W - 63L
1,320 Elo+
Solo
Ymir
Ymir
IXCJ JONESXI
Ymir
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 34L
1,257 Elo+
Solo
Cliodhna
Cliodhna
xxixxxi
Cliodhna
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 8L
1,309 Elo+
Solo
Team Averages
Level 11
1,451 SR
1,294 Elo+

VS

Team Averages
Level 18
1,447 SR
1,353 Elo+
Merlin
Merlin
CrazyGanjubas
Merlin
Level 26
God Stats
1W - 3L
1,405 SR
Queue Stats
24W - 35L
1,368 Elo+
Solo
Izanami
Izanami
DNA_Hellsfire
Izanami
Level 23
God Stats
93W - 84L
1,430 SR
Queue Stats
212W - 253L
1,303 Elo+
Party 1
Fenrir
Fenrir
Sxrriii
Fenrir
Level 14
God Stats
44W - 36L
1,562 SR
Queue Stats
179W - 202L
1,247 Elo+
Party 1
Yemoja
Yemoja
executìe
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
jiueo
Gilgamesh
Level 27
God Stats
0W - 1L
1,337 SR
Queue Stats
15W - 17L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dream0123
Kukulkan
14
7 / 4 / 5
9,013
501
14,779
8,701
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
13
9 / 1 / 4
8,969
498
9,415
10,224
9,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
HuDuCiGaH
Ah Puch
14
2 / 4 / 6
8,903
495
7,923
9,663
3,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 4 / 3
7,604
422
1,871
8,941
5,066
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cliodhna
xxixxxi
Cliodhna
15
10 / 2 / 8
10,190
566
13,407
13,167
5,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 3
9,571
532
8,334
8,442
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
16
6 / 6 / 3
10,248
569
8,468
11,013
3,787
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Sxrriii
Fenrir
12
2 / 6 / 3
7,931
441
6,712
15,113
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
executìe
Yemoja
11
0 / 6 / 5
7,700
428
5,375
16,075
11,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
jiueo
Gilgamesh
11
1 / 9 / 0
7,509
417
2,847
11,402
8,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
30
Kills
15
15
Deaths
30
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
3
3
2.5
L
Izanami
6
6
3
1.25
W
Kukulkan
Dream0123
Kukulkan
7
4
5
2.38
W
Bellona
9
1
4
11
W
Ah Puch
HuDuCiGaH
Ah Puch
2
4
6
1.25
W
2
4
3
0.88
L
Fenrir
Sxrriii
Fenrir
2
6
3
0.58
L
Yemoja
executìe
Yemoja
0
6
5
0.42
L
Gilgamesh
jiueo
Gilgamesh
1
9
0
0.11
W
Cliodhna
xxixxxi
Cliodhna
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,395
Damage
31,736
50,696
Taken
62,045
26,907
Mitigated
31,190
9,896
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,334
410
563
2,826
8,442
2,870
0
4,086
4,204
42,346
0
L
Izanami
8,468
5,079
0
1,358
11,013
3,787
2,518
4,671
6,332
0
71,467
W
Kukulkan
Dream0123
Kukulkan
14,779
3,169
0
367
8,701
3,343
1,474
4,669
4,032
47,039
0
W
Bellona
9,415
2,422
0
989
10,224
9,221
103
2,820
7,404
9,301
27,600
W
Ah Puch
HuDuCiGaH
Ah Puch
7,923
613
0
2,708
9,663
3,754
152
3,017
6,646
41,743
0
W
1,871
995
0
872
8,941
5,066
0
752
8,189
19,636
0
L
Fenrir
Sxrriii
Fenrir
6,712
900
0
3,927
15,113
5,074
0
5,093
9,986
0
38,992
L
Yemoja
executìe
Yemoja
5,375
1,209
357
668
16,075
11,250
0
9,840
5,587
22,150
0
L
Gilgamesh
jiueo
Gilgamesh
2,847
803
0
544
11,402
8,209
654
1,923
9,389
0
22,221
W
Cliodhna
xxixxxi
Cliodhna
13,407
3,873
0
4,960
13,167
5,523
0
2,451
10,716
0
64,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,679
Gold Earned
42,959
325
Minions Killed
387
0
Camps Cleared
0
1,570,191
Distance Traveled
1,528,755
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,571
532
99
6
0
316,518
3
L
Izanami
10,248
569
151
8
0
311,889
0
W
Kukulkan
9,013
501
73
4
0
302,877
2
W
Bellona
8,969
498
60
3
0
339,312
1
W
Ah Puch
8,903
495
82
5
0
328,580
0
W
Ymir
7,604
422
33
2
0
280,770
0
L
Fenrir
7,931
441
67
4
0
345,305
2
L
Yemoja
7,700
428
29
2
0
273,982
3
L
Gilgamesh
7,509
417
41
2
0
281,061
1
W
Cliodhna
10,190
566
77
4
0
318,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role