Player Matchup

Ganesha
Ganesha
CronusHands
Ganesha
Level 99
God Stats
10W - 3L
1,694 SR
Queue Stats
366W - 357L
1,510 Elo+
Solo
Chaac
Chaac
Ghost_Samurai311
Chaac
Level 44
God Stats
7W - 9L
1,456 SR
Queue Stats
152W - 179L
1,413 Elo+
Solo
Fenrir
Fenrir
MaaszaFqR69
Fenrir
Level 40
God Stats
3W - 9L
1,252 SR
Queue Stats
49W - 85L
1,241 Elo+
Solo
Raijin
Raijin
TSAF_AlethiqueV2
Raijin
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 91L
1,431 Elo+
Solo
Izanami
Izanami
Tha-Bundy
Izanami
Level 86
God Stats
43W - 40L
1,471 SR
Queue Stats
371W - 394L
1,422 Elo+
Solo
Team Averages
Level 65
1,475 SR
1,403 Elo+

VS

Team Averages
Level 67
1,486 SR
1,389 Elo+
Sylvanus
Sylvanus
Kaer_Ron
Sylvanus
Level 44
God Stats
9W - 5L
1,655 SR
Queue Stats
193W - 277L
1,361 Elo+
Solo
Hades
Hades
Sailon89
Hades
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
363W - 384L
1,371 Elo+
Solo
Aphrodite
Aphrodite
franchusambar89
Aphrodite
Level 96
God Stats
16W - 13L
1,598 SR
Queue Stats
404W - 404L
1,419 Elo+
Solo
Nemesis
Nemesis
kisgabor98
Nemesis
Level 45
God Stats
5W - 7L
1,217 SR
Queue Stats
50W - 61L
1,392 Elo+
Solo
Izanami
Izanami
sweet_nisshoku
Izanami
Level 107
God Stats
375W - 384L
1,462 SR
Queue Stats
409W - 421L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CronusHands
Ganesha
15
3 / 4 / 7
9,927
496
13,171
17,824
6,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

17
4 / 4 / 0
10,916
546
11,770
13,674
12,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
14
2 / 7 / 4
9,094
455
6,128
18,763
6,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

4
0 / 0 / 0
6,070
304
588
1,486
374
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Tha-Bundy
Izanami
18
9 / 6 / 2
11,484
574
17,702
16,254
5,149
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kaer_Ron
Sylvanus
16
3 / 5 / 8
9,739
487
8,195
16,107
18,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
Sailon89
Hades
17
3 / 3 / 5
10,905
545
9,408
15,409
12,984
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
franchusambar89
Aphrodite
18
4 / 1 / 5
11,479
574
11,731
17,927
7,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
kisgabor98
Nemesis
18
7 / 1 / 2
11,670
584
6,339
11,444
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 8 / 4
9,992
500
11,333
18,724
5,782
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
18
Kills
21
21
Deaths
18
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ganesha
CronusHands
Ganesha
3
4
7
1.63
L
4
4
0
1
W
Sylvanus
Kaer_Ron
Sylvanus
3
5
8
1.4
L
Fenrir
2
7
4
0.57
W
Hades
Sailon89
Hades
3
3
5
1.83
L
0
0
0
0
L
Izanami
Tha-Bundy
Izanami
9
6
2
1.67
W
Aphrodite
franchusambar89
Aphrodite
4
1
5
6.5
W
Nemesis
kisgabor98
Nemesis
7
1
2
8
W
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,359
Damage
47,006
68,001
Taken
79,611
30,930
Mitigated
48,914
20,475
Healing
39,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
CronusHands
Ganesha
13,171
1,607
368
4,044
17,824
6,964
0
7,324
10,500
59,303
0
L
11,770
2,046
0
3,393
13,674
12,115
552
6,842
6,832
6,844
65,106
W
Sylvanus
Kaer_Ron
Sylvanus
8,195
3,235
2,593
3,604
16,107
18,203
779
3,915
12,192
28,163
8,066
L
Fenrir
6,128
1,101
534
6,890
18,763
6,328
0
8,615
10,148
0
35,399
W
Hades
Sailon89
Hades
9,408
897
0
6,584
15,409
12,984
269
1,191
14,218
67,082
0
L
588
119
0
899
1,486
374
0
692
794
6,000
0
L
Izanami
Tha-Bundy
Izanami
17,702
13,806
0
4,347
16,254
5,149
5,106
4,819
11,435
0
90,400
W
Aphrodite
franchusambar89
Aphrodite
11,731
492
5,179
13,051
17,927
7,639
2,231
4,503
13,424
88,633
0
W
Nemesis
kisgabor98
Nemesis
6,339
2,617
0
1,676
11,444
4,306
0
1,662
9,782
0
83,225
W
11,333
7,533
434
6,011
18,724
5,782
2,599
4,085
14,639
0
73,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,491
Gold Earned
53,785
495
Minions Killed
581
0
Camps Cleared
0
1,361,400
Distance Traveled
1,824,429
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,927
496
81
4
0
325,604
6
L
Chaac
10,916
546
148
7
0
352,910
3
W
Sylvanus
9,739
487
63
3
0
321,910
3
L
Fenrir
9,094
455
77
4
0
317,111
6
W
Hades
10,905
545
133
7
0
325,595
0
L
Raijin
6,070
304
13
1
0
46,010
1
L
Izanami
11,484
574
176
9
0
319,765
2
W
Aphrodite
11,479
574
156
8
0
387,207
1
W
Nemesis
11,670
584
117
6
0
449,885
6
W
Izanami
9,992
500
112
6
0
339,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role