Player Matchup

Medusa
Medusa
Innalya
Medusa
Level 69
God Stats
1W - 1L
1,508 SR
Queue Stats
6W - 6L
1,341 Elo+
Party 2
Ymir
Ymir
Rhoronoha
Ymir
Level 14
God Stats
1W - 1L
1,704 SR
Queue Stats
4W - 6L
1,306 Elo+
Party 2
Sol
Sol
Stanislav777
Sol
Level 24
God Stats
4W - 6L
1,664 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Team Averages
Level 36
1,625 SR
1,382 Elo+

VS

Team Averages
Level 76
1,501 SR
1,463 Elo+
Medusa
Medusa
 
Medusa
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Ikayl
Janus
Level 83
God Stats
15W - 22L
1,502 SR
Queue Stats
480W - 439L
1,577 Elo+
Party 1
Ao Kuang
Ao Kuang
bespoketalex
Ao Kuang
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 125L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Innalya
Medusa
9
2 / 7 / 2
6,869
687
4,959
9,032
2,538
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
9
0 / 6 / 4
6,616
662
2,996
12,025
10,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 5 / 1
6,716
672
5,132
7,649
1,889
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
7 / 1 / 9
8,489
849
10,996
7,413
2,731
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Ikayl
Janus
13
5 / 0 / 12
8,516
852
10,619
6,878
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
bespoketalex
Ao Kuang
11
6 / 3 / 10
8,370
837
3,888
8,553
6,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
4
Kills
18
18
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
9
11.5
W
Janus
Ikayl
Janus
5
0
12
11
L
Medusa
Innalya
Medusa
2
7
2
0.43
L
Ymir
0
6
4
0.33
L
2
5
1
0.5
W
Ao Kuang
bespoketalex
Ao Kuang
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,087
Damage
25,503
28,706
Taken
22,844
15,214
Mitigated
11,262
1,393
Healing
5,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,996
6,673
0
2,020
7,413
2,731
1,954
2,898
4,515
0
45,162
W
Janus
Ikayl
Janus
10,619
908
0
1,715
6,878
2,357
607
2,633
4,245
33,590
0
L
Medusa
Innalya
Medusa
4,959
2,975
0
439
9,032
2,538
50
4,619
4,237
0
15,242
L
Ymir
2,996
594
0
562
12,025
10,787
0
5,954
5,760
13,178
0
L
5,132
2,134
0
392
7,649
1,889
0
3,306
4,202
14,859
0
W
Ao Kuang
bespoketalex
Ao Kuang
3,888
1,432
0
1,586
8,553
6,174
306
3,862
4,691
10,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,201
Gold Earned
25,375
77
Minions Killed
113
0
Camps Cleared
8
495,332
Distance Traveled
596,060
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,489
849
53
5
4
188,990
4
W
Janus
8,516
852
52
5
3
221,715
3
L
Medusa
6,869
687
28
3
0
168,144
4
L
Ymir
6,616
662
14
1
0
157,670
4
L
Sol
6,716
672
35
4
0
169,518
3
W
Ao Kuang
8,370
837
8
1
1
185,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role