Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
So May It Be
Chang'e
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 273L
1,552 Elo+
Party 2
Chaac
Chaac
TaeS0For3ign
Chaac
Level 156
God Stats
11W - 5L
1,672 SR
Queue Stats
1,244W - 678L
1,701 Elo+
Party 2
Team Averages
Level 136
1,557 SR
1,585 Elo+

VS

Team Averages
Level 118
1,609 SR
1,473 Elo+
Vamana
Vamana
A SL0PPY P00
Vamana
Level 134
God Stats
10W - 9L
1,329 SR
Queue Stats
591W - 533L
1,500 Elo+
Party 1
Ravana
Ravana
Classic Salad
Ravana
Level 67
God Stats
1W - 2L
1,545 SR
Queue Stats
125W - 128L
1,312 Elo+
Solo
Sol
Sol
safeset921
Sol
Level 154
God Stats
4W - 2L
1,953 SR
Queue Stats
691W - 616L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 7
7,135
714
3,494
4,148
3,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
So May It Be
Chang'e
12
4 / 0 / 3
7,884
788
2,865
4,650
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
3 / 1 / 4
7,121
712
6,642
10,175
8,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
0 / 2 / 0
5,719
572
2,830
6,541
4,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
0 / 5 / 0
5,603
560
2,298
7,348
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 0 / 0
6,098
610
4,685
2,547
807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
7
Kills
1
1
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
7
3.5
L
Vamana
0
2
0
0
L
0
5
0
0
W
Chang'e
So May It Be
Chang'e
4
0
3
5.5
W
3
1
4
5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,001
Damage
9,813
18,973
Taken
16,436
14,951
Mitigated
8,640
10,181
Healing
3,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,494
207
882
876
4,148
3,740
81
1,037
3,111
10,286
0
L
Vamana
2,830
270
0
1,198
6,541
4,946
0
2,558
3,650
0
13,963
L
2,298
521
0
1,366
7,348
2,887
0
3,736
3,357
0
9,850
W
Chang'e
So May It Be
Chang'e
2,865
531
1,459
2,341
4,650
3,180
912
1,643
3,007
21,881
0
W
6,642
1,116
0
4,623
10,175
8,031
0
3,146
7,029
3,071
22,084
L
4,685
1,103
0
899
2,547
807
0
475
1,863
15,687
1,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,140
Gold Earned
17,420
96
Minions Killed
74
6
Camps Cleared
2
566,773
Distance Traveled
439,342
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,135
714
16
2
2
203,382
2
L
Vamana
5,719
572
29
3
0
171,775
3
L
Ravana
5,603
560
11
1
1
135,459
1
W
Chang'e
7,884
788
35
4
2
172,669
0
W
Chaac
7,121
712
45
5
2
190,722
1
L
Sol
6,098
610
34
3
1
132,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role