Player Matchup

Hera
Hera
Elenwenn
Hera
Level 82
God Stats
7W - 7L
1,493 SR
Queue Stats
18W - 27L
1,323 Elo+
Party 1
Hercules
Hercules
Loune
Hercules
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,307 Elo+
Party 1
Artemis
Artemis
Manthrah
Artemis
Level 88
God Stats
2W - 1L
1,572 SR
Queue Stats
26W - 33L
1,382 Elo+
Party 1
Team Averages
Level 78
1,522 SR
1,337 Elo+

VS

Team Averages
Level 61
1,435 SR
1,417 Elo+
Jing Wei
Jing Wei
BierePression
Jing Wei
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 98L
1,462 Elo+
Party 2
Sol
Sol
Thesam974
Sol
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
1,390 Elo+
Party 2
Chaac
Chaac
VantraxTheAwoken
Chaac
Level 48
God Stats
4W - 11L
1,304 SR
Queue Stats
45W - 53L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
3 / 2 / 9
8,605
717
11,192
5,241
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Loune
Hercules
13
4 / 1 / 9
8,501
708
3,904
10,618
11,037
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
Manthrah
Artemis
13
6 / 2 / 6
8,858
738
13,150
9,309
3,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BierePression
Jing Wei
12
3 / 6 / 0
8,002
667
6,713
12,394
3,904
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 2 / 3
7,425
619
5,954
7,873
2,356
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 5 / 1
7,847
654
7,270
12,103
11,764
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
13
Kills
5
5
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BierePression
Jing Wei
3
6
0
0.5
W
Hera
3
2
9
3.75
W
Hercules
Loune
Hercules
4
1
9
8.5
W
Artemis
Manthrah
Artemis
6
2
6
4.5
L
0
2
3
0.75
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,246
Damage
19,937
25,168
Taken
32,370
16,160
Mitigated
18,024
3,626
Healing
6,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BierePression
Jing Wei
6,713
3,736
0
1,987
12,394
3,904
0
4,638
7,756
0
23,987
W
Hera
11,192
3,445
0
0
5,241
1,923
0
1,155
4,086
32,854
0
W
Hercules
Loune
Hercules
3,904
1,001
0
2,685
10,618
11,037
0
2,390
8,228
3,542
4,545
W
Artemis
Manthrah
Artemis
13,150
5,173
0
941
9,309
3,200
236
2,524
6,785
0
30,942
L
5,954
701
0
2,034
7,873
2,356
76
2,519
5,354
28,612
1,179
L
7,270
293
0
2,339
12,103
11,764
0
5,683
6,420
0
27,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,964
Gold Earned
23,274
106
Minions Killed
147
4
Camps Cleared
6
639,160
Distance Traveled
687,029
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,002
667
50
4
3
222,274
3
W
Hera
8,605
717
58
5
2
208,013
3
W
Hercules
8,501
708
8
1
0
216,317
1
W
Artemis
8,858
738
40
3
2
214,830
2
L
Sol
7,425
619
51
4
2
229,608
0
L
Chaac
7,847
654
46
4
1
235,147
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role