Player Matchup

Olorun
Olorun
DrknFlunky
Olorun
Level 84
God Stats
4W - 3L
1,495 SR
Queue Stats
236W - 317L
1,418 Elo+
Party 1
Heimdallr
Heimdallr
humboldtstrong07
Heimdallr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
286W - 372L
1,464 Elo+
Party 1
Kuzenbo
Kuzenbo
lZoulz
Kuzenbo
Level 106
God Stats
2W - 2L
1,533 SR
Queue Stats
251W - 282L
1,411 Elo+
Solo
Team Averages
Level 97
1,509 SR
1,431 Elo+

VS

Team Averages
Level 79
1,504 SR
1,475 Elo+
Scylla
Scylla
EmoType78
Scylla
Level 23
God Stats
1W - 0L
1,322 SR
Queue Stats
5W - 13L
1,508 Elo+
Solo
Cthulhu
Cthulhu
GrimR33FER22
Cthulhu
Level 128
God Stats
2W - 0L
1,689 SR
Queue Stats
203W - 228L
1,485 Elo+
Party 2
Da Ji
Da Ji
REAPERxAx8
Da Ji
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
402W - 446L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DrknFlunky
Olorun
15
6 / 5 / 3
11,068
692
7,553
13,630
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
14
3 / 9 / 7
10,405
650
12,118
15,637
5,636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
lZoulz
Kuzenbo
14
3 / 6 / 6
10,361
648
8,960
21,434
18,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EmoType78
Scylla
16
5 / 3 / 13
11,580
724
20,721
8,359
3,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GrimR33FER22
Cthulhu
16
5 / 3 / 15
11,602
725
14,137
16,535
14,919
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
15
10 / 6 / 7
12,028
752
8,974
13,429
6,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
12
Kills
20
20
Deaths
12
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Olorun
DrknFlunky
Olorun
6
5
3
1.5
W
Scylla
EmoType78
Scylla
5
3
13
3.83
W
Cthulhu
GrimR33FER22
Cthulhu
5
3
15
4.17
W
Da Ji
10
6
7
2.25
L
Heimdallr
3
9
7
0.72
L
Kuzenbo
lZoulz
Kuzenbo
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,631
Damage
43,832
50,701
Taken
38,323
28,648
Mitigated
24,638
11,499
Healing
3,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DrknFlunky
Olorun
7,553
4,380
325
4,265
13,630
4,771
527
10,092
3,538
29,582
3,329
W
Scylla
EmoType78
Scylla
20,721
811
0
1,272
8,359
3,215
884
3,748
4,220
53,435
0
W
Cthulhu
GrimR33FER22
Cthulhu
14,137
1,084
417
1,302
16,535
14,919
264
4,626
11,517
38,736
0
W
Da Ji
8,974
2,767
0
916
13,429
6,504
358
5,957
7,165
0
17,787
L
Heimdallr
12,118
5,147
0
2,460
15,637
5,636
602
11,290
4,347
0
36,056
L
Kuzenbo
lZoulz
Kuzenbo
8,960
2,110
87
4,362
21,434
18,241
165
14,126
7,308
25,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,834
Gold Earned
35,210
152
Minions Killed
157
9
Camps Cleared
4
826,835
Distance Traveled
959,179
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,068
692
74
5
4
262,912
0
W
Scylla
11,580
724
82
5
2
318,895
1
W
Cthulhu
11,602
725
55
3
0
318,068
0
W
Da Ji
12,028
752
20
1
2
322,216
0
L
Heimdallr
10,405
650
52
3
4
253,648
3
L
Kuzenbo
10,361
648
26
2
1
310,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role