Player Matchup

Fenrir
Fenrir
JaayFlexx-
Fenrir
Level 29
God Stats
2W - 8L
1,271 SR
Queue Stats
41W - 58L
1,311 Elo+
Party 1
Sylvanus
Sylvanus
Perspective1334
Sylvanus
Level 17
God Stats
3W - 4L
1,881 SR
Queue Stats
55W - 82L
1,468 Elo+
Solo
Eset
Eset
Pickle_Juice_13
Eset
Level 12
God Stats
0W - 5L
1,227 SR
Queue Stats
60W - 71L
1,464 Elo+
Solo
Neith
Neith
gir4aa
Neith
Level 4
God Stats
1W - 1L
1,748 SR
Queue Stats
3W - 6L
1,758 Elo+
Solo
Hercules
Hercules
iCatchBricks-
Hercules
Level 12
God Stats
1W - 3L
1,148 SR
Queue Stats
11W - 17L
1,141 Elo+
Party 1
Team Averages
Level 15
1,455 SR
1,429 Elo+

VS

Team Averages
Level 21
1,587 SR
1,409 Elo+
Cerberus
Cerberus
BATHsltZOMBiE25
Cerberus
Level 26
God Stats
1W - 0L
1,661 SR
Queue Stats
1W - 4L
1,072 Elo+
Solo
Sol
Sol
BigChubSupreme
Sol
Level 29
God Stats
2W - 1L
1,529 SR
Queue Stats
95W - 79L
1,569 Elo+
Solo
Skadi
Skadi
EchoTracker
Skadi
Level 25
God Stats
2W - 0L
1,740 SR
Queue Stats
29W - 25L
1,499 Elo+
Solo
Loki
Loki
LaJambaJuice
Loki
Level 5
God Stats
12W - 16L
1,500 SR
Queue Stats
222W - 267L
1,361 Elo+
Solo
Chaac
Chaac
justgetaway
Chaac
Level 18
God Stats
27W - 34L
1,504 SR
Queue Stats
51W - 52L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JaayFlexx-
Fenrir
7
0 / 3 / 0
4,715
472
3,525
7,788
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
6
0 / 3 / 0
4,234
423
1,492
4,884
3,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 8 / 0
4,068
407
1,904
5,925
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
gir4aa
Neith
6
0 / 4 / 0
4,207
421
3,653
5,563
1,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Hercules
iCatchBricks-
Hercules
7
0 / 4 / 0
4,087
409
1,426
7,700
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
2 / 0 / 6
5,805
581
735
5,322
2,990
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
10 / 0 / 3
8,521
852
6,659
6,496
1,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 0 / 7
6,151
615
7,227
6,034
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

9
3 / 1 / 3
5,916
592
1,984
4,195
1,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 0
6,818
682
6,714
7,135
5,631
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
21
22
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
0
6
5
W
10
0
3
11.5
W
2
0
7
5.5
L
Fenrir
JaayFlexx-
Fenrir
0
3
0
0
W
3
1
3
4.5
L
Sylvanus
0
3
0
0
L
0
8
0
0
L
Neith
gir4aa
Neith
0
4
0
0
L
Hercules
iCatchBricks-
Hercules
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,000
Damage
23,319
31,860
Taken
29,182
12,878
Mitigated
13,802
4,964
Healing
12,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
735
172
0
506
5,322
2,990
259
330
4,892
14,225
0
W
6,659
3,141
0
4,563
6,496
1,897
4,347
762
5,524
54,523
0
W
7,227
3,106
0
2,762
6,034
1,768
363
1,531
4,300
0
32,200
L
Fenrir
JaayFlexx-
Fenrir
3,525
1,062
0
1,509
7,788
2,831
0
1,313
6,296
0
22,301
W
1,984
1,170
0
651
4,195
1,516
357
73
4,122
0
19,965
L
Sylvanus
1,492
441
405
1,034
4,884
3,467
96
1,693
3,191
9,283
3,215
L
1,904
244
0
64
5,925
1,779
60
3,504
2,375
11,879
0
L
Neith
gir4aa
Neith
3,653
2,445
0
907
5,563
1,404
28
936
4,627
0
17,006
L
Hercules
iCatchBricks-
Hercules
1,426
542
0
1,045
7,700
3,397
0
695
6,652
0
6,533
W
6,714
1,157
0
3,613
7,135
5,631
378
0
7,135
3,243
33,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,311
Gold Earned
33,211
126
Minions Killed
328
0
Camps Cleared
0
923,530
Distance Traveled
998,554
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,805
581
31
3
0
211,842
1
W
Sol
8,521
852
116
12
0
186,903
0
W
Skadi
6,151
615
53
5
0
167,173
1
L
Fenrir
4,715
472
44
4
0
221,677
0
W
Loki
5,916
592
45
5
0
238,143
1
L
Sylvanus
4,234
423
24
2
0
144,060
1
L
Eset
4,068
407
22
2
0
190,976
1
L
Neith
4,207
421
27
3
0
171,442
1
L
Hercules
4,087
409
9
1
0
195,375
0
W
Chaac
6,818
682
83
8
0
194,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role