Player Matchup

Susano
Susano
Fersetì
Susano
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,635 Elo+
Solo
Vamana
Vamana
RodentTheRare
Vamana
Level 28
God Stats
9W - 4L
1,798 SR
Queue Stats
99W - 78L
1,545 Elo+
Solo
Cthulhu
Cthulhu
SkarKid
Cthulhu
Level 21
God Stats
3W - 2L
1,804 SR
Queue Stats
107W - 111L
1,557 Elo+
Solo
Izanami
Izanami
SkyismLX
Izanami
Level 27
God Stats
3W - 5L
1,549 SR
Queue Stats
178W - 157L
1,648 Elo+
Solo
Nox
Nox
charlyft9
Nox
Level 26
God Stats
5W - 3L
1,627 SR
Queue Stats
69W - 81L
1,529 Elo+
Solo
Team Averages
Level 23
1,656 SR
1,583 Elo+

VS

Team Averages
Level 21
1,507 SR
1,579 Elo+
Mercury
Mercury
 
Mercury
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ghostsmurfx
Ymir
Level 18
God Stats
8W - 8L
1,500 SR
Queue Stats
82W - 79L
1,739 Elo+
Solo
Neith
Neith
Samlolzzz
Neith
Level 28
God Stats
14W - 15L
1,533 SR
Queue Stats
71W - 67L
1,546 Elo+
Solo
Hera
Hera
xikas0
Hera
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 48L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Fersetì
Susano
15
5 / 8 / 5
9,616
506
12,326
17,557
7,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 2 / 1
10,284
541
10,475
15,980
20,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
SkarKid
Cthulhu
12
2 / 6 / 3
8,024
422
6,984
18,851
16,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
SkyismLX
Izanami
15
3 / 5 / 2
9,819
517
8,696
11,926
4,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 7 / 4
8,810
464
5,004
11,631
4,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
12 / 3 / 4
12,668
667
18,308
18,746
8,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
 
Gilgamesh
16
4 / 1 / 5
9,966
525
9,351
15,240
15,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

16
2 / 2 / 8
9,841
518
6,753
12,606
7,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Samlolzzz
Neith
17
3 / 3 / 6
11,081
583
10,843
9,234
2,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
xikas0
Hera
16
7 / 5 / 9
10,996
579
15,071
11,940
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
14
Kills
28
28
Deaths
14
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
3
4
4.67
W
Gilgamesh
 
Gilgamesh
4
1
5
6.5
L
Susano
Fersetì
Susano
5
8
5
0.94
W
2
2
8
3
L
1
2
1
0.75
W
Neith
Samlolzzz
Neith
3
3
6
2
L
Cthulhu
SkarKid
Cthulhu
2
6
3
0.58
L
Izanami
SkyismLX
Izanami
3
5
2
0.8
L
3
7
4
0.71
W
Hera
xikas0
Hera
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,485
Damage
60,326
75,945
Taken
67,766
54,168
Mitigated
38,471
16,114
Healing
24,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
18,308
9,741
0
7,354
18,746
8,518
616
2,614
16,004
0
111,357
W
Gilgamesh
 
Gilgamesh
9,351
1,852
0
5,282
15,240
15,968
0
2,141
12,979
5,733
37,931
L
Susano
Fersetì
Susano
12,326
2,391
0
3,724
17,557
7,374
0
6,297
10,986
0
60,715
W
6,753
1,810
0
4,510
12,606
7,697
348
3,180
9,325
48,014
0
L
10,475
6,140
0
5,614
15,980
20,642
4
2,663
12,583
0
73,237
W
Neith
Samlolzzz
Neith
10,843
5,137
0
4,010
9,234
2,702
5,166
1,314
7,920
0
82,384
L
Cthulhu
SkarKid
Cthulhu
6,984
454
301
3,082
18,851
16,498
0
5,998
12,553
28,486
0
L
Izanami
SkyismLX
Izanami
8,696
5,741
0
1,917
11,926
4,836
0
2,164
9,732
0
76,289
L
5,004
743
97
1,379
11,631
4,818
0
5,467
5,816
42,980
0
W
Hera
xikas0
Hera
15,071
3,721
0
3,067
11,940
3,586
574
2,400
9,376
63,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,553
Gold Earned
54,552
561
Minions Killed
568
0
Camps Cleared
0
1,754,753
Distance Traveled
1,955,106
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,668
667
171
9
0
457,166
4
W
Gilgamesh
9,966
525
75
4
0
398,801
4
L
Susano
9,616
506
107
6
0
358,790
0
W
Ymir
9,841
518
75
4
0
379,539
5
L
Vamana
10,284
541
158
8
0
370,942
5
W
Neith
11,081
583
143
8
0
353,773
4
L
Cthulhu
8,024
422
40
2
0
381,136
2
L
Izanami
9,819
517
148
8
0
311,447
2
L
Nox
8,810
464
108
6
0
332,438
5
W
Hera
10,996
579
104
5
0
365,827
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role