Player Matchup

Terra
Terra
ApexGAMER117
Terra
Level 135
God Stats
2W - 4L
1,609 SR
Queue Stats
305W - 329L
1,560 Elo+
Solo
Medusa
Medusa
C4_POLICE_061
Medusa
Level 106
God Stats
3W - 4L
1,305 SR
Queue Stats
552W - 469L
1,510 Elo+
Solo
Achilles
Achilles
Dinay-
Achilles
Level 126
God Stats
2W - 5L
1,341 SR
Queue Stats
575W - 575L
1,525 Elo+
Solo
Nemesis
Nemesis
MYWONE2255
Nemesis
Level 84
God Stats
2W - 0L
1,591 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
shabader210
Chang'e
Level 148
God Stats
50W - 39L
1,625 SR
Queue Stats
190W - 184L
1,530 Elo+
Solo
Team Averages
Level 120
1,494 SR
1,525 Elo+

VS

Team Averages
Level 118
1,533 SR
1,510 Elo+
Mulan
Mulan
 
Mulan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
CoconuTree
Geb
Level 144
God Stats
15W - 14L
1,712 SR
Queue Stats
1,081W - 1,032L
1,572 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kotbollen
Ah Muzen Cab
Level 83
God Stats
11W - 14L
1,483 SR
Queue Stats
433W - 395L
1,452 Elo+
Solo
Ravana
Ravana
XboxMadMan09
Ravana
Level 127
God Stats
2W - 5L
1,473 SR
Queue Stats
119W - 109L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 10
10,229
511
5,757
19,186
12,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 5 / 3
10,361
518
8,778
17,785
6,067
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Dinay-
Achilles
17
4 / 2 / 6
10,806
540
10,250
15,170
14,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
MYWONE2255
Nemesis
18
4 / 0 / 7
11,185
559
13,539
15,694
7,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
shabader210
Chang'e
18
4 / 3 / 8
11,121
556
15,856
15,313
7,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
2 / 5 / 2
10,143
507
16,539
21,132
18,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
 
Sol
15
1 / 4 / 2
8,964
448
8,397
8,779
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 4
8,407
420
8,254
18,045
19,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Muzen Cab
Kotbollen
Ah Muzen Cab
16
1 / 5 / 2
9,458
473
11,078
12,520
4,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
16
6 / 3 / 2
10,007
500
11,685
11,674
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
20
Kills
10
10
Deaths
20
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
5
2
0.6
L
Sol
 
Sol
1
4
2
0.5
W
4
0
10
9
W
4
5
3
1.1
L
0
3
4
0.67
W
Achilles
Dinay-
Achilles
4
2
6
3.5
L
Ah Muzen Cab
Kotbollen
Ah Muzen Cab
1
5
2
0.4
W
Nemesis
MYWONE2255
Nemesis
4
0
7
7.5
L
Ravana
6
3
2
2.33
W
Chang'e
shabader210
Chang'e
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,180
Damage
55,953
83,148
Taken
72,150
48,071
Mitigated
52,618
41,493
Healing
21,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
16,539
2,799
0
9,372
21,132
18,664
88
5,417
15,518
0
72,509
L
Sol
 
Sol
8,397
1,040
0
1,593
8,779
3,338
0
4,523
4,124
61,051
0
W
5,757
935
6,991
9,804
19,186
12,831
0
7,177
11,766
20,662
0
W
8,778
3,971
0
5,849
17,785
6,067
16
2,767
14,972
0
75,713
L
8,254
644
0
2,382
18,045
19,972
0
6,180
11,640
33,124
0
W
Achilles
Dinay-
Achilles
10,250
3,387
0
1,712
15,170
14,182
608
1,076
14,048
7,094
56,804
L
Ah Muzen Cab
Kotbollen
Ah Muzen Cab
11,078
4,118
0
5,218
12,520
4,537
560
2,150
10,308
0
73,333
W
Nemesis
MYWONE2255
Nemesis
13,539
8,441
0
6,292
15,694
7,775
0
1,763
13,863
0
91,032
L
Ravana
11,685
3,586
0
2,683
11,674
6,107
0
3,600
7,907
0
70,755
W
Chang'e
shabader210
Chang'e
15,856
642
3,657
7,188
15,313
7,216
0
3,667
11,503
86,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,702
Gold Earned
46,979
617
Minions Killed
598
0
Camps Cleared
0
1,979,249
Distance Traveled
1,966,028
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,143
507
146
7
0
355,162
6
L
Sol
8,964
448
140
7
0
371,555
10
W
Terra
10,229
511
24
1
0
408,379
7
W
Medusa
10,361
518
134
7
0
358,057
1
L
Geb
8,407
420
52
3
0
410,767
4
W
Achilles
10,806
540
143
7
0
395,804
4
L
Ah Muzen Cab
9,458
473
136
7
0
391,864
6
W
Nemesis
11,185
559
148
7
0
445,982
7
L
Ravana
10,007
500
124
6
0
436,680
5
W
Chang'e
11,121
556
168
8
0
371,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role