Player Matchup

Ravana
Ravana
Diamond V
 
Ravana
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum I
JingsterZulul
Hachiman
Platinum I
Level 56
God Stats
2W - 2L
1,537 SR
Queue Stats
82W - 64L
1,938 MMR
Solo
Fafnir
Fafnir
Platinum I
Notorious23
Fafnir
Platinum I
Level 145
God Stats
2W - 0L
1,755 SR
Queue Stats
162W - 161L
2,089 MMR
Solo
Eset
Eset
Masters
PenguinBiFi
Eset
Masters
Level 89
God Stats
10W - 12L
1,615 SR
Queue Stats
175W - 152L
2,580 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
blastrogame
Guan Yu
Diamond IV
Level 122
God Stats
26W - 15L
1,721 SR
Queue Stats
280W - 265L
2,127 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,626 SR
2,047 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,517 SR
1,897 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Platinum I
 
Set
Platinum I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum II
DiscelCZ
Merlin
Platinum II
Level 160
God Stats
5W - 11L
1,472 SR
Queue Stats
376W - 367L
1,911 MMR
Solo
Jormungandr
Jormungandr
Platinum III
OHMtheOHm
Jormungandr
Platinum III
Level 147
God Stats
10W - 15L
1,539 SR
Queue Stats
71W - 75L
1,675 MMR
Solo
Khepri
Khepri
Masters
Peikiu
Khepri
Masters
Level 102
God Stats
4W - 5L
1,573 SR
Queue Stats
108W - 73L
2,899 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
6 / 3 / 5
12,893
614
9,040
12,602
7,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
JingsterZulul
Hachiman
18
1 / 4 / 7
11,813
563
14,716
14,126
4,487
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
16
2 / 1 / 10
11,514
548
10,987
16,551
21,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
10 / 2 / 8
13,722
653
32,576
15,542
5,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
blastrogame
Guan Yu
19
2 / 2 / 5
12,592
600
12,529
19,287
23,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
LokiSolUllrArtioTiamat

VS

Bans
GebHou YiSusanoIzanamiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
20
5 / 3 / 1
11,966
570
18,119
22,716
9,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Set
 
Set
17
1 / 6 / 6
10,029
478
11,063
17,367
6,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
DiscelCZ
Merlin
15
4 / 6 / 3
9,731
463
8,021
16,125
8,578
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
OHMtheOHm
Jormungandr
16
0 / 2 / 0
10,236
487
6,646
16,601
16,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
Peikiu
Khepri
14
1 / 4 / 10
9,671
461
5,176
25,576
24,017
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
21
Kills
11
12
Deaths
21
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
3
5
2.83
L
Heimdallr
 
Heimdallr
5
3
1
1.83
L
Set
 
Set
1
6
6
0.67
L
Merlin
DiscelCZ
Merlin
4
6
3
0.92
W
Hachiman
JingsterZulul
Hachiman
1
4
7
1.13
W
Fafnir
2
1
10
7
L
Jormungandr
OHMtheOHm
Jormungandr
0
2
0
0
L
Khepri
Peikiu
Khepri
1
4
10
1.5
W
10
2
8
7
W
Guan Yu
blastrogame
Guan Yu
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,848
Damage
49,025
78,108
Taken
98,385
63,406
Mitigated
64,679
36,028
Healing
22,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,040
2,319
0
5,279
12,602
7,733
2,964
3,378
9,224
0
99,417
L
Heimdallr
 
Heimdallr
18,119
11,208
0
6,501
22,716
9,412
3,724
5,832
16,786
0
114,108
L
Set
 
Set
11,063
3,927
0
4,785
17,367
6,637
0
7,940
9,209
0
81,200
L
Merlin
DiscelCZ
Merlin
8,021
427
0
1,322
16,125
8,578
0
9,379
6,358
55,311
0
W
Hachiman
JingsterZulul
Hachiman
14,716
8,975
0
6,110
14,126
4,487
4,209
3,302
10,824
0
93,874
W
Fafnir
10,987
2,335
0
5,761
16,551
21,653
372
3,243
13,308
34,480
0
L
Jormungandr
OHMtheOHm
Jormungandr
6,646
1,732
0
4,439
16,601
16,035
0
4,329
12,175
71,420
0
L
Khepri
Peikiu
Khepri
5,176
688
3,061
2,596
25,576
24,017
0
15,200
9,948
21,143
0
W
32,576
3,993
2,387
6,573
15,542
5,818
1,694
4,891
10,651
120,340
0
W
Guan Yu
blastrogame
Guan Yu
12,529
1,893
1,949
7,969
19,287
23,715
649
5,715
13,572
0
83,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,534
Gold Earned
51,633
666
Minions Killed
598
0
Camps Cleared
0
2,207,434
Distance Traveled
1,988,280
28
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,893
614
139
7
0
493,108
9
L
Heimdallr
11,966
570
187
9
0
383,198
8
L
Set
10,029
478
129
6
0
419,297
5
L
Merlin
9,731
463
94
4
0
338,212
4
W
Hachiman
11,813
563
143
7
0
435,293
3
W
Fafnir
11,514
548
24
1
0
423,374
4
L
Jormungandr
10,236
487
165
8
0
411,999
8
L
Khepri
9,671
461
23
1
0
435,574
9
W
Eset
13,722
653
180
9
0
410,791
5
W
Guan Yu
12,592
600
180
9
0
444,868
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role