Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Brenchito
Athena
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,649 Elo+
Party 2
Pele
Pele
DaddyDarkMeat
Pele
Level 6
God Stats
0W - 2L
1,251 SR
Queue Stats
5W - 6L
1,428 Elo+
Solo
Nu Wa
Nu Wa
raw_dawg13100D
Nu Wa
Level 19
God Stats
13W - 14L
1,687 SR
Queue Stats
124W - 134L
1,634 Elo+
Solo
Team Averages
Level 38
1,488 SR
1,542 Elo+

VS

Team Averages
Level 21
1,505 SR
1,490 Elo+
Neith
Neith
Alexnnnnnnnnn
Neith
Level 25
God Stats
1W - 3L
1,215 SR
Queue Stats
127W - 124L
1,532 Elo+
Solo
Sol
Sol
IEZclutch
Sol
Level 19
God Stats
149W - 60L
1,747 SR
Queue Stats
205W - 112L
1,608 Elo+
Party 1
Agni
Agni
ItBeBrandon
Agni
Level 17
God Stats
9W - 12L
1,454 SR
Queue Stats
11W - 16L
1,343 Elo+
Party 3
Danzaburou
Danzaburou
ScaryEggMan
Danzaburou
Level 13
God Stats
28W - 9L
1,639 SR
Queue Stats
91W - 38L
1,650 Elo+
Party 1
Cliodhna
Cliodhna
XxKL3ANxX
Cliodhna
Level 29
God Stats
17W - 20L
1,472 SR
Queue Stats
41W - 50L
1,316 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 4 / 1
8,015
534
3,361
8,970
3,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
 
Cliodhna
11
0 / 4 / 0
6,694
446
4,057
11,739
5,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Brenchito
Athena
11
2 / 5 / 3
7,460
497
4,741
15,721
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 8 / 1
6,508
434
3,144
11,977
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 3 / 0
8,787
586
9,589
7,650
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 6
9,133
609
10,154
6,834
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
7 / 0 / 5
8,744
583
15,614
10,418
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 4 / 1
6,286
419
2,708
8,817
2,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ScaryEggMan
Danzaburou
14
5 / 1 / 3
8,802
587
6,177
7,016
1,955
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
XxKL3ANxX
Cliodhna
10
3 / 3 / 1
6,487
432
3,156
8,015
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
9
Kills
24
24
Deaths
9
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
1
0.63
L
Cliodhna
 
Cliodhna
0
4
0
0
W
9
1
6
12
L
Athena
Brenchito
Athena
2
5
3
0.7
L
0
8
1
0.06
W
7
0
5
9.5
W
0
4
1
0.13
W
Danzaburou
ScaryEggMan
Danzaburou
5
1
3
6.5
W
Cliodhna
XxKL3ANxX
Cliodhna
3
3
1
1.17
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,892
Damage
37,809
56,057
Taken
41,100
28,895
Mitigated
12,827
12,376
Healing
17,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,361
1,372
245
2,651
8,970
3,173
936
174
8,796
0
54,233
L
Cliodhna
 
Cliodhna
4,057
313
0
1,493
11,739
5,109
657
5,798
5,941
0
33,635
W
10,154
5,419
0
3,333
6,834
2,675
0
1,884
4,816
0
59,176
L
Athena
Brenchito
Athena
4,741
1,239
414
3,359
15,721
13,018
0
3,966
11,755
21,976
0
L
3,144
337
0
1,609
11,977
4,768
0
4,443
7,534
0
41,065
W
15,614
5,636
0
6,260
10,418
3,706
1,164
2,477
7,861
58,924
7,585
W
2,708
532
0
2,215
8,817
2,327
315
5,105
3,402
31,061
0
W
Danzaburou
ScaryEggMan
Danzaburou
6,177
3,154
0
3,592
7,016
1,955
551
1,636
5,272
0
55,622
W
Cliodhna
XxKL3ANxX
Cliodhna
3,156
213
0
1,651
8,015
2,164
0
2,442
5,419
0
25,274
L
9,589
2,417
0
2,605
7,650
2,827
1,421
2,963
4,687
61,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,464
Gold Earned
39,452
376
Minions Killed
418
0
Camps Cleared
0
1,342,957
Distance Traveled
1,412,364
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,015
534
105
7
0
237,268
0
L
Cliodhna
6,694
446
59
4
0
297,412
6
W
Neith
9,133
609
89
6
0
293,793
0
L
Athena
7,460
497
37
2
0
314,587
4
L
Pele
6,508
434
61
4
0
236,868
0
W
Sol
8,744
583
112
7
0
291,839
0
W
Agni
6,286
419
68
5
0
250,558
0
W
Danzaburou
8,802
587
108
7
0
285,350
3
W
Cliodhna
6,487
432
41
3
0
290,824
0
L
Nu Wa
8,787
586
114
8
0
256,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role