Player Matchup

Awilix
Awilix
DreamShotz
Awilix
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 31L
1,862 Elo+
Party 1
Khepri
Khepri
MeetMeOnTinder
Khepri
Level 22
God Stats
1W - 0L
1,300 SR
Queue Stats
38W - 9L
1,894 Elo+
Party 3
Ra
Ra
NubDude
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,670 Elo+
Party 1
Apollo
Apollo
PedroThePapa
Apollo
Level 16
God Stats
1W - 0L
1,828 SR
Queue Stats
21W - 9L
1,743 Elo+
Party 3
Chang'e
Chang'e
ShieldOfAchilles
Chang'e
Level 22
God Stats
3W - 0L
1,849 SR
Queue Stats
56W - 40L
1,570 Elo+
Party 1
Team Averages
Level 24
1,595 SR
1,748 Elo+

VS

Team Averages
Level 26
1,570 SR
1,574 Elo+
Ymir
Ymir
ItSCAsuAlNoObs
Ymir
Level 26
God Stats
3W - 3L
1,629 SR
Queue Stats
106W - 65L
1,679 Elo+
Solo
Odin
Odin
Sharpbacca
Odin
Level 28
God Stats
2W - 2L
1,652 SR
Queue Stats
77W - 86L
1,492 Elo+
Party 2
Discordia
Discordia
Shnarg
Discordia
Level 27
God Stats
53W - 48L
1,569 SR
Queue Stats
63W - 64L
1,514 Elo+
Party 2
Rama
Rama
Zurotath
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 92L
1,542 Elo+
Party 2
Mulan
Mulan
iget450kez
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 31L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DreamShotz
Awilix
12
0 / 0 / 5
7,080
472
4,665
9,983
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 1 / 9
7,716
514
2,412
6,250
5,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 4
7,170
478
3,957
8,119
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
17
14 / 2 / 2
11,020
735
14,430
13,858
5,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
6 / 1 / 3
8,404
560
7,585
10,968
7,399
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 6 / 3
7,816
521
6,831
10,472
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 3
5,814
388
2,415
9,535
5,746
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Shnarg
Discordia
12
1 / 5 / 4
7,456
497
7,828
8,236
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
2 / 7 / 2
6,745
450
7,223
10,388
2,820
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
14
1 / 1 / 1
8,079
539
6,397
7,080
5,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
23
Kills
10
10
Deaths
23
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Awilix
DreamShotz
Awilix
0
0
5
2.5
L
5
6
3
1.08
W
2
1
9
6.5
W
1
6
4
0.5
W
Apollo
14
2
2
7.5
L
1
4
3
0.63
W
6
1
3
7.5
L
Discordia
Shnarg
Discordia
1
5
4
0.6
L
Rama
2
7
2
0.43
L
Mulan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,049
Damage
30,694
49,178
Taken
45,711
24,967
Mitigated
21,841
21,583
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
DreamShotz
Awilix
4,665
1,404
0
2,402
9,983
3,719
259
3,068
6,749
0
30,323
L
6,831
1,635
0
1,327
10,472
4,839
0
3,334
7,048
29,715
2,578
W
2,412
140
411
1,771
6,250
5,242
0
1,571
4,573
17,275
0
W
3,957
451
449
1,647
8,119
2,943
397
3,966
3,783
33,656
0
W
Apollo
14,430
10,642
0
9,736
13,858
5,664
3,244
2,584
11,228
0
85,849
L
2,415
336
207
1,263
9,535
5,746
0
3,217
6,256
0
12,578
W
7,585
953
686
4,481
10,968
7,399
961
3,380
7,496
37,133
0
L
Discordia
Shnarg
Discordia
7,828
464
0
691
8,236
2,570
0
3,466
4,631
40,146
0
L
Rama
7,223
6,361
0
1,501
10,388
2,820
0
1,081
9,307
0
40,727
L
Mulan
6,397
791
0
2,002
7,080
5,866
0
2,565
4,515
10,318
48,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,390
Gold Earned
35,910
377
Minions Killed
360
0
Camps Cleared
0
1,409,663
Distance Traveled
1,353,218
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,080
472
60
4
0
315,804
2
L
Ymir
7,816
521
51
3
0
243,384
2
W
Khepri
7,716
514
20
1
0
295,364
6
W
Ra
7,170
478
66
4
0
264,502
3
W
Apollo
11,020
735
156
10
0
260,618
2
L
Odin
5,814
388
23
2
0
296,010
2
W
Chang'e
8,404
560
75
5
0
273,375
1
L
Discordia
7,456
497
70
5
0
256,023
0
L
Rama
6,745
450
80
5
0
253,642
0
L
Mulan
8,079
539
136
9
0
304,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role