Player Matchup

Scylla
Scylla
BolasDeMadera93
Scylla
Level 118
God Stats
16W - 18L
1,593 SR
Queue Stats
288W - 266L
1,601 Elo+
Party 1
Gilgamesh
Gilgamesh
KingSlayer092
Gilgamesh
Level 105
God Stats
1W - 1L
1,568 SR
Queue Stats
72W - 68L
1,572 Elo+
Party 1
Izanami
Izanami
Swim_panda_
Izanami
Level 129
God Stats
2W - 2L
1,561 SR
Queue Stats
231W - 208L
1,568 Elo+
Party 1
Nu Wa
Nu Wa
Ultra77_
Nu Wa
Level 111
God Stats
7W - 3L
1,708 SR
Queue Stats
213W - 187L
1,587 Elo+
Party 1
Cliodhna
Cliodhna
aragon6984
Cliodhna
Level 144
God Stats
0W - 1L
1,891 SR
Queue Stats
44W - 57L
1,382 Elo+
Solo
Team Averages
Level 121
1,664 SR
1,542 Elo+

VS

Team Averages
Level 120
1,597 SR
1,513 Elo+
Discordia
Discordia
Aqsi
Discordia
Level 149
God Stats
13W - 17L
1,533 SR
Queue Stats
531W - 494L
1,624 Elo+
Solo
Ymir
Ymir
DrakkonFlame
Ymir
Level 107
God Stats
7W - 2L
1,704 SR
Queue Stats
18W - 21L
1,471 Elo+
Party 2
Ullr
Ullr
OffHeeM
Ullr
Level 65
God Stats
3W - 3L
1,700 SR
Queue Stats
27W - 27L
1,461 Elo+
Party 2
Amaterasu
Amaterasu
SlyNoctis
Amaterasu
Level 129
God Stats
2W - 0L
1,721 SR
Queue Stats
66W - 71L
1,499 Elo+
Party 2
Hun Batz
Hun Batz
TiDusEdge
Hun Batz
Level 149
God Stats
1W - 0L
1,329 SR
Queue Stats
116W - 113L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 5
11,678
687
16,959
10,832
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
KingSlayer092
Gilgamesh
17
1 / 5 / 2
9,952
585
6,799
20,402
16,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Swim_panda_
Izanami
17
2 / 8 / 3
11,190
658
12,068
17,852
7,155
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Ultra77_
Nu Wa
18
1 / 3 / 3
10,644
626
16,884
10,325
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
aragon6984
Cliodhna
18
4 / 6 / 3
12,013
707
13,407
18,041
7,860
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aqsi
Discordia
20
7 / 1 / 8
13,492
794
19,846
9,916
3,890
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 4 / 13
11,962
704
5,176
19,455
19,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
OffHeeM
Ullr
20
3 / 2 / 11
12,509
736
9,986
16,547
5,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Amaterasu
SlyNoctis
Amaterasu
18
4 / 2 / 15
12,248
720
13,335
18,949
14,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
TiDusEdge
Hun Batz
20
11 / 2 / 6
14,578
858
17,243
19,321
15,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
79
11
Kills
26
26
Deaths
11
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Discordia
Aqsi
Discordia
7
1
8
11
L
3
4
5
1.38
W
1
4
13
1.88
L
Gilgamesh
KingSlayer092
Gilgamesh
1
5
2
0.4
W
Ullr
OffHeeM
Ullr
3
2
11
4.25
W
Amaterasu
SlyNoctis
Amaterasu
4
2
15
5.75
L
Izanami
Swim_panda_
Izanami
2
8
3
0.44
W
Hun Batz
TiDusEdge
Hun Batz
11
2
6
7
L
Nu Wa
Ultra77_
Nu Wa
1
3
3
0.83
L
Cliodhna
aragon6984
Cliodhna
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,117
Damage
65,586
77,452
Taken
84,188
39,723
Mitigated
58,383
9,435
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Aqsi
Discordia
19,846
1,444
0
720
9,916
3,890
2,111
2,967
6,655
72,726
0
L
16,959
1,370
0
1,732
10,832
3,995
0
4,013
6,751
47,051
0
W
5,176
1,616
0
1,273
19,455
19,629
141
6,166
12,782
8,345
0
L
Gilgamesh
KingSlayer092
Gilgamesh
6,799
1,531
0
3,179
20,402
16,854
0
6,625
13,627
0
33,187
W
Ullr
OffHeeM
Ullr
9,986
2,144
0
5,101
16,547
5,163
2,634
9,149
6,874
0
77,923
W
Amaterasu
SlyNoctis
Amaterasu
13,335
5,451
0
4,792
18,949
14,501
0
6,976
11,582
0
32,206
L
Izanami
Swim_panda_
Izanami
12,068
8,302
0
2,118
17,852
7,155
2,214
7,948
9,868
0
44,853
W
Hun Batz
TiDusEdge
Hun Batz
17,243
3,315
0
2,478
19,321
15,200
690
6,864
11,914
0
61,726
L
Nu Wa
Ultra77_
Nu Wa
16,884
4,690
0
529
10,325
3,859
321
3,368
6,894
47,227
0
L
Cliodhna
aragon6984
Cliodhna
13,407
1,141
614
1,263
18,041
7,860
190
3,481
14,506
0
41,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,477
Gold Earned
64,789
375
Minions Killed
425
8
Camps Cleared
9
1,416,096
Distance Traveled
1,664,043
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,492
794
129
8
1
337,231
4
L
Scylla
11,678
687
97
6
2
297,058
3
W
Ymir
11,962
704
9
1
0
295,037
1
L
Gilgamesh
9,952
585
63
4
1
294,721
3
W
Ullr
12,509
736
162
10
2
324,122
1
W
Amaterasu
12,248
720
44
3
0
379,006
3
L
Izanami
11,190
658
92
5
2
249,242
2
W
Hun Batz
14,578
858
81
5
6
328,647
3
L
Nu Wa
10,644
626
61
4
0
283,868
4
L
Cliodhna
12,013
707
62
4
3
291,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role