Player Matchup

Tiamat
Tiamat
Masters
FriendshipLeague
Tiamat
Masters
Level 109
God Stats
3W - 3L
1,643 SR
Queue Stats
129W - 105L
2,807 MMR
Solo
Chronos
Chronos
Platinum I
ILLIDANSTORM96
Chronos
Platinum I
Level 160
God Stats
7W - 2L
1,839 SR
Queue Stats
420W - 406L
1,950 MMR
Solo
Serqet
Serqet
Platinum I
Jоshyy
Serqet
Platinum I
Level 88
God Stats
4W - 4L
1,590 SR
Queue Stats
272W - 268L
2,132 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Opzet
Gilgamesh
Masters
Level 159
God Stats
20W - 21L
1,639 SR
Queue Stats
441W - 426L
2,128 MMR
Solo
Sobek
Sobek
Platinum III
Visamoo
Sobek
Platinum III
Level 160
God Stats
7W - 6L
1,607 SR
Queue Stats
113W - 113L
1,962 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,664 SR
2,196 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,537 SR
1,957 MMR
Ullr
Ullr
Masters
 
Ullr
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum I
BetterThanDave
Ganesha
Platinum I
Level 109
God Stats
22W - 18L
1,542 SR
Queue Stats
530W - 532L
1,863 MMR
Solo
Ne Zha
Ne Zha
Diamond III
EliteSaiyan15
Ne Zha
Diamond III
Level 158
God Stats
12W - 13L
1,546 SR
Queue Stats
448W - 420L
2,280 MMR
Solo
Mulan
Mulan
Platinum II
Sylite
Mulan
Platinum II
Level 160
God Stats
2W - 1L
1,597 SR
Queue Stats
124W - 114L
1,883 MMR
Solo
Agni
Agni
Diamond V
meGluest1ck
Agni
Diamond V
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 75L
2,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
8,874
467
8,125
12,649
4,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 12 / 0
8,399
442
7,635
19,201
4,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Jоshyy
Serqet
15
2 / 6 / 1
9,071
477
3,754
12,440
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Opzet
Gilgamesh
15
3 / 4 / 2
9,260
487
12,488
26,187
22,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
Visamoo
Sobek
12
1 / 5 / 4
7,873
414
5,735
21,949
22,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetArtioOdinAthenaLoki

VS

Bans
GebHou YiNikeAh Muzen CabAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
12 / 0 / 9
13,900
732
21,209
15,831
7,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 14
10,164
535
4,595
17,861
19,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
8 / 1 / 12
12,042
634
21,726
21,067
9,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
Sylite
Mulan
17
3 / 3 / 4
11,537
607
11,655
15,507
15,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
9 / 0 / 12
12,395
652
15,455
11,268
4,461
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
83
7
Kills
32
32
Deaths
7
9
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
12
0
9
16.5
W
0
3
14
2.33
W
8
1
12
14
L
0
5
2
0.2
L
1
12
0
0.08
L
Serqet
Jоshyy
Serqet
2
6
1
0.42
L
Gilgamesh
Opzet
Gilgamesh
3
4
2
1
W
Mulan
Sylite
Mulan
3
3
4
1.67
L
Sobek
Visamoo
Sobek
1
5
4
0.6
W
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,737
Damage
74,640
92,426
Taken
81,534
59,323
Mitigated
56,361
14,022
Healing
39,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
21,209
12,335
0
7,850
15,831
7,190
7,365
8,091
7,678
0
124,116
W
4,595
558
686
4,855
17,861
19,605
346
2,728
15,037
22,229
0
W
21,726
8,845
0
14,298
21,067
9,652
2,757
5,792
14,935
0
93,697
L
8,125
847
0
2,199
12,649
4,914
0
4,566
8,083
62,290
0
L
7,635
1,443
0
537
19,201
4,730
0
2,224
16,977
56,753
0
L
Serqet
Jоshyy
Serqet
3,754
659
0
1,948
12,440
5,054
0
2,971
9,469
0
59,783
L
Gilgamesh
Opzet
Gilgamesh
12,488
2,126
0
4,120
26,187
22,583
0
5,808
20,379
4,542
55,531
W
Mulan
Sylite
Mulan
11,655
1,880
0
4,684
15,507
15,453
366
1,774
13,521
7,726
64,797
L
Sobek
Visamoo
Sobek
5,735
641
415
4,803
21,949
22,042
0
5,736
16,213
20,878
0
W
15,455
1,543
0
6,941
11,268
4,461
1,262
5,766
5,150
92,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,477
Gold Earned
60,038
491
Minions Killed
647
0
Camps Cleared
0
1,816,076
Distance Traveled
1,972,844
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,900
732
212
11
0
396,573
6
W
Ganesha
10,164
535
5
0
0
343,273
5
W
Ne Zha
12,042
634
125
7
0
455,999
2
L
Tiamat
8,874
467
138
7
0
343,270
7
L
Chronos
8,399
442
102
5
0
331,196
0
L
Serqet
9,071
477
114
6
0
405,313
4
L
Gilgamesh
9,260
487
114
6
0
351,672
3
W
Mulan
11,537
607
156
8
0
368,900
9
L
Sobek
7,873
414
23
1
0
384,625
7
W
Agni
12,395
652
149
8
0
408,099
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role