Player Matchup

Pele
Pele
Dywan411
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,218 Elo+
Solo
Medusa
Medusa
FíxMatchmaking
Medusa
Level 13
God Stats
22W - 10L
1,920 SR
Queue Stats
58W - 29L
1,739 Elo+
Solo
Ymir
Ymir
TheMightyEL
Ymir
Level 21
God Stats
1W - 0L
1,618 SR
Queue Stats
2W - 3L
1,233 Elo+
Solo
Persephone
Persephone
TheyCallMeKite
Persephone
Level 26
God Stats
3W - 1L
1,579 SR
Queue Stats
5W - 6L
1,387 Elo+
Solo
Guan Yu
Guan Yu
tukangsher
Guan Yu
Level 10
God Stats
4W - 4L
1,664 SR
Queue Stats
29W - 49L
1,209 Elo+
Solo
Team Averages
Level 15
1,656 SR
1,357 Elo+

VS

Team Averages
Level 15
1,533 SR
1,442 Elo+
Kukulkan
Kukulkan
BloodyJey
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Zeus
Zeus
KillerID399
Zeus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,468 Elo+
Solo
Neith
Neith
Messezz
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Samlolzzz
Kumbhakarna
Level 28
God Stats
8W - 6L
1,667 SR
Queue Stats
71W - 67L
1,556 Elo+
Solo
Pele
Pele
faaaff
Pele
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
1 / 6 / 1
8,752
515
5,153
10,950
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
38 / 2 / 0
12,817
754
32,943
9,111
4,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 3 / 0
8,733
514
4,065
9,642
10,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Persephone
TheyCallMeKite
Persephone
13
0 / 3 / 2
8,817
519
9,697
10,737
3,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
tukangsher
Guan Yu
13
3 / 3 / 0
8,641
508
3,418
11,800
8,808
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BloodyJey
Kukulkan
9
0 / 6 / 8
6,401
377
2,394
8,271
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
6 / 8 / 2
8,043
473
8,274
13,013
3,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Messezz
Neith
3
0 / 24 / 2
5,400
318
48
18,345
1,008
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Samlolzzz
Kumbhakarna
14
5 / 0 / 2
8,855
521
5,719
13,083
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
faaaff
Pele
12
5 / 8 / 2
8,202
482
6,421
12,560
4,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
45
Kills
16
17
Deaths
46
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BloodyJey
Kukulkan
0
6
8
0.67
W
Pele
1
6
1
0.25
W
38
2
0
19
L
6
8
2
0.88
L
Neith
Messezz
Neith
0
24
2
0.04
L
Kumbhakarna
Samlolzzz
Kumbhakarna
5
0
2
6
W
3
3
0
1
W
Persephone
TheyCallMeKite
Persephone
0
3
2
0.33
L
Pele
faaaff
Pele
5
8
2
0.75
W
Guan Yu
tukangsher
Guan Yu
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,276
Damage
22,856
52,240
Taken
65,272
31,659
Mitigated
20,689
12,392
Healing
5,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BloodyJey
Kukulkan
2,394
338
0
0
8,271
2,004
0
1,511
6,760
11,653
0
W
Pele
5,153
941
0
1,914
10,950
4,279
2,632
1,901
9,039
0
46,661
W
32,943
22,580
0
4,440
9,111
4,225
1,448
961
7,900
0
102,667
L
8,274
1,577
0
3,949
13,013
3,328
245
4,622
8,391
29,454
0
L
Neith
Messezz
Neith
48
48
0
0
18,345
1,008
0
0
18,345
0
48
L
Kumbhakarna
Samlolzzz
Kumbhakarna
5,719
839
0
1,002
13,083
9,684
373
5,300
7,783
37,427
0
W
4,065
749
0
734
9,642
10,754
1,277
4,609
4,966
28,661
0
W
Persephone
TheyCallMeKite
Persephone
9,697
581
32
2,658
10,737
3,593
1,668
5,395
5,207
45,931
0
L
Pele
faaaff
Pele
6,421
1,215
0
896
12,560
4,665
0
2,329
10,231
0
29,154
W
Guan Yu
tukangsher
Guan Yu
3,418
689
248
2,366
11,800
8,808
994
4,058
7,684
0
49,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,760
Gold Earned
36,901
422
Minions Killed
184
0
Camps Cleared
0
1,462,517
Distance Traveled
1,055,246
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,401
377
28
2
0
156,763
0
W
Pele
8,752
515
88
5
0
295,141
3
W
Medusa
12,817
754
126
7
0
319,965
0
L
Zeus
8,043
473
44
3
0
269,250
1
L
Neith
5,400
318
0
0
0
18,127
0
L
Kumbhakarna
8,855
521
59
3
0
328,239
12
W
Ymir
8,733
514
59
3
0
273,063
0
W
Persephone
8,817
519
74
4
0
256,811
0
L
Pele
8,202
482
53
3
0
282,867
5
W
Guan Yu
8,641
508
75
4
0
317,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role