Player Matchup

Da Ji
Da Ji
Conair23
Da Ji
Level 24
God Stats
1W - 1L
1,796 SR
Queue Stats
18W - 10L
1,632 Elo+
Solo
King Arthur
King Arthur
DaCaxz
King Arthur
Level 15
God Stats
0W - 3L
1,318 SR
Queue Stats
21W - 13L
1,700 Elo+
Solo
Ra
Ra
Lichkin
Ra
Level 6
God Stats
1W - 1L
1,445 SR
Queue Stats
3W - 5L
1,295 Elo+
Party 1
Bakasura
Bakasura
Rhade_Kaardal
Bakasura
Level 6
God Stats
0W - 2L
1,318 SR
Queue Stats
3W - 5L
1,295 Elo+
Party 1
Sylvanus
Sylvanus
Snappyutz
Sylvanus
Level 25
God Stats
17W - 22L
1,428 SR
Queue Stats
148W - 199L
1,385 Elo+
Solo
Team Averages
Level 15
1,461 SR
1,461 Elo+

VS

Team Averages
Level 14
1,572 SR
1,500 Elo+
Aphrodite
Aphrodite
BerserkPandas
Aphrodite
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 178L
1,404 Elo+
Solo
Kukulkan
Kukulkan
OCEDIFF
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,423 Elo+
Solo
Amaterasu
Amaterasu
Sasebo
Amaterasu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,365 Elo+
Solo
Loki
Loki
TheGamersCoffin
Loki
Level 3
God Stats
7W - 2L
1,724 SR
Queue Stats
18W - 8L
1,713 Elo+
Solo
Ullr
Ullr
lagorda66
Ullr
Level 16
God Stats
25W - 16L
1,636 SR
Queue Stats
40W - 34L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Conair23
Da Ji
5
1 / 2 / 0
5,251
350
2,140
3,085
973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

King Arthur
DaCaxz
King Arthur
13
3 / 4 / 1
7,748
517
7,272
8,958
8,584
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 1
7,154
477
4,911
6,965
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Rhade_Kaardal
Bakasura
7
0 / 9 / 0
5,550
370
1,556
10,880
3,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
Snappyutz
Sylvanus
10
0 / 2 / 2
6,227
415
4,527
11,948
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BerserkPandas
Aphrodite
11
1 / 2 / 3
7,085
472
3,519
11,122
3,963
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
OCEDIFF
Kukulkan
17
4 / 2 / 3
9,861
657
5,651
6,610
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Sasebo
Amaterasu
13
4 / 3 / 3
8,077
538
4,431
9,354
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
13 / 0 / 0
10,282
685
10,574
9,973
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ullr
12
0 / 1 / 2
7,041
469
4,721
7,505
2,518
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
22
22
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BerserkPandas
Aphrodite
1
2
3
1.25
L
Da Ji
Conair23
Da Ji
1
2
0
0.5
L
King Arthur
DaCaxz
King Arthur
3
4
1
0.88
L
2
5
1
0.5
W
Kukulkan
OCEDIFF
Kukulkan
4
2
3
2.75
L
Bakasura
Rhade_Kaardal
Bakasura
0
9
0
0
W
Amaterasu
Sasebo
Amaterasu
4
3
3
1.83
L
Sylvanus
Snappyutz
Sylvanus
0
2
2
0.5
W
13
0
0
13
W
Ullr
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,406
Damage
28,896
41,836
Taken
44,564
24,033
Mitigated
19,537
10,357
Healing
20,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BerserkPandas
Aphrodite
3,519
1,055
4,287
6,210
11,122
3,963
2,070
2,861
8,177
23,491
0
L
Da Ji
Conair23
Da Ji
2,140
442
0
554
3,085
973
0
723
2,332
0
12,039
L
King Arthur
DaCaxz
King Arthur
7,272
204
0
1,492
8,958
8,584
150
922
8,036
3,506
43,295
L
4,911
154
850
1,881
6,965
2,337
318
2,605
4,202
36,729
0
W
Kukulkan
OCEDIFF
Kukulkan
5,651
954
0
1,081
6,610
2,486
537
2,192
4,215
79,369
0
L
Bakasura
Rhade_Kaardal
Bakasura
1,556
1,216
0
1,495
10,880
3,992
0
2,211
8,601
0
19,514
W
Amaterasu
Sasebo
Amaterasu
4,431
2,394
0
1,519
9,354
7,054
973
1,742
7,504
0
28,803
L
Sylvanus
Snappyutz
Sylvanus
4,527
934
146
3,939
11,948
8,147
166
2,405
9,495
22,589
0
W
10,574
4,118
0
5,217
9,973
3,516
0
982
8,956
0
77,851
W
Ullr
4,721
2,674
0
2,023
7,505
2,518
2,624
2,558
4,909
0
49,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,930
Gold Earned
42,346
307
Minions Killed
520
0
Camps Cleared
0
1,137,934
Distance Traveled
1,404,939
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,085
472
43
3
0
242,088
0
L
Da Ji
5,251
350
26
2
0
113,362
2
L
King Arthur
7,748
517
95
6
0
261,609
1
L
Ra
7,154
477
92
6
0
231,549
1
W
Kukulkan
9,861
657
168
11
0
290,136
2
L
Bakasura
5,550
370
57
4
0
278,319
1
W
Amaterasu
8,077
538
68
5
0
285,722
0
L
Sylvanus
6,227
415
37
2
0
253,095
1
W
Loki
10,282
685
148
10
0
339,718
5
W
Ullr
7,041
469
93
6
0
247,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role