Player Matchup

Artemis
Artemis
DidntEnjoyThatL
Artemis
Level 17
God Stats
0W - 1L
1,262 SR
Queue Stats
19W - 14L
1,645 Elo+
Party 1
Scylla
Scylla
HentaiButtStuff
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,663 Elo+
Party 1
Baron Samedi
Baron Samedi
LetsGøBrandon
Baron Samedi
Level 24
God Stats
14W - 9L
1,717 SR
Queue Stats
62W - 59L
1,635 Elo+
Solo
Loki
Loki
WeveTried
Loki
Level 27
God Stats
6W - 3L
1,717 SR
Queue Stats
112W - 58L
1,745 Elo+
Solo
Sylvanus
Sylvanus
gothgfwanted
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,676 Elo+
Party 1
Team Averages
Level 19
1,539 SR
1,673 Elo+

VS

Team Averages
Level 22
1,469 SR
1,567 Elo+
Tiamat
Tiamat
 
Tiamat
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Ampikin
Cliodhna
Level 18
God Stats
14W - 7L
1,632 SR
Queue Stats
53W - 25L
1,753 Elo+
Solo
Anhur
Anhur
RoyaItyy
Anhur
Level 20
God Stats
3W - 2L
1,262 SR
Queue Stats
129W - 133L
1,563 Elo+
Solo
Ymir
Ymir
That1Panther
Ymir
Level 28
God Stats
3W - 4L
1,454 SR
Queue Stats
165W - 107L
1,600 Elo+
Solo
Ravana
Ravana
eguizabal1121
Ravana
Level 16
God Stats
10W - 10L
1,500 SR
Queue Stats
32W - 22L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 2
10,301
468
10,475
16,563
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 6 / 3
10,427
474
10,741
16,879
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
LetsGøBrandon
Baron Samedi
17
1 / 4 / 3
10,209
464
10,886
15,204
14,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
19
12 / 3 / 3
12,333
561
21,673
17,723
6,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
gothgfwanted
Sylvanus
14
0 / 2 / 9
8,928
406
8,793
19,112
21,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
2 / 6 / 3
11,484
522
14,090
16,615
8,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Ampikin
Cliodhna
20
9 / 4 / 2
13,289
604
25,445
22,849
11,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
RoyaItyy
Anhur
20
6 / 3 / 5
12,382
563
12,706
13,421
4,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 2 / 7
10,815
492
8,037
20,077
22,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
1 / 4 / 2
10,229
465
6,587
11,895
4,564
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
41
19
Kills
22
22
Deaths
19
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
6
3
0.58
W
Cliodhna
Ampikin
Cliodhna
9
4
2
2.5
L
5
7
2
0.86
L
1
6
3
0.42
L
Baron Samedi
LetsGøBrandon
Baron Samedi
1
4
3
0.63
W
Anhur
RoyaItyy
Anhur
6
3
5
2.83
W
4
2
7
3.75
L
Loki
12
3
3
4.5
W
1
4
2
0.5
L
Sylvanus
gothgfwanted
Sylvanus
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,568
Damage
66,865
85,481
Taken
84,857
50,687
Mitigated
52,253
29,321
Healing
22,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,090
1,307
190
4,591
16,615
8,650
290
4,687
11,767
90,983
0
W
Cliodhna
Ampikin
Cliodhna
25,445
3,391
223
5,529
22,849
11,734
343
10,827
11,910
0
119,197
L
10,475
3,888
0
4,958
16,563
3,594
0
4,409
12,154
0
78,827
L
10,741
1,277
134
3,510
16,879
4,487
0
7,595
9,284
76,641
0
L
Baron Samedi
LetsGøBrandon
Baron Samedi
10,886
1,185
1,451
6,140
15,204
14,987
0
370
14,834
66,268
4,627
W
Anhur
RoyaItyy
Anhur
12,706
7,120
0
4,376
13,421
4,905
228
2,216
11,205
0
96,845
W
8,037
2,739
0
2,964
20,077
22,400
0
8,777
11,218
31,676
0
L
Loki
21,673
6,133
0
4,426
17,723
6,270
442
4,756
12,967
0
85,095
W
6,587
1,917
0
5,033
11,895
4,564
0
3,196
8,615
0
81,480
L
Sylvanus
gothgfwanted
Sylvanus
8,793
2,544
1,750
6,952
19,112
21,349
0
4,997
14,115
25,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,198
Gold Earned
58,199
591
Minions Killed
725
0
Camps Cleared
0
2,023,510
Distance Traveled
2,135,459
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,484
522
183
8
0
383,416
0
W
Cliodhna
13,289
604
208
9
0
476,860
1
L
Artemis
10,301
468
129
6
0
369,157
3
L
Scylla
10,427
474
174
8
0
382,438
4
L
Baron Samedi
10,209
464
143
7
0
396,887
7
W
Anhur
12,382
563
165
8
0
412,910
3
W
Ymir
10,815
492
48
2
0
397,732
3
L
Loki
12,333
561
118
5
0
468,887
3
W
Ravana
10,229
465
121
6
0
464,541
2
L
Sylvanus
8,928
406
27
1
0
406,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role